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Home > Fantasy > The Great Thief > Chapter 1870

Chapter 1870

Words:1965Update:22/07/31 23:54:09

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Unfortunately, The Eye wasn't an easy dungeon to clear. They had to wait until everyone was level 70 and had a certain level of equipment.

Because of the professional league, Dawnlight was all focused on leveling up. Even the dungeon wasn't as important anymore. After all, it was only a small five-person dungeon. It would take a lot of time to clear it, so it was better to use the time to clear the dungeons to gain experience.

Lu Li didn't mind. He didn't think that his level would always fall behind. Level 68 was already a very good level.

Out of the three Instance Dungeons, two of them didn't require a key. The third Instance Dungeon, Magic Prison, did require a key, so they had to kill the first two Instance Dungeon Bosses. As such, Lu Li and the others had to choose between the Energy Ship and the Lifeboat.

Lu Li had already given the clue to the Magic Prison key to Xiaoba Jiang. As expected, the lovable Xiaoba Jiang completed the first half of the quest. If you asked her to turn left, walk 100 steps, then turn right, walk for three minutes, then turn left at the bakery on the street, then turn left. She might not be able to complete the quest even if she died of exhaustion. However, if it was a quest, then it was definitely not a problem.

It was hard to imagine how someone with a poor sense of direction could complete a quest.

Lulu chose the Energy Ship, which corresponded to the second half of the Magic Prison dungeon. It was light blue in color and was located on the left side of the main ship, above Wrench Town. It was light blue in color and was located on the left side of the main ship, above Wrench Town.

The huge crystalline shell made these fortresses hanging in the void look very majestic.

They needed to fly, so this time they brought players who could fly.

The healer, Xiaoba Jiang, the Warlock, Kitty Likes Meat, Lu Li himself, the main tank, Weilan Haifeng, and Fei Houzi.

Originally, they wanted to bring Huadi Liqing, but he rejected Lu Li's offer. Instead, he followed his sister to another dungeon, the Ecology Ship. Their team was also very strong. The Warlock, Sesame Tangyuan, the Thief, Scarlet New Moon, and the Defensive Paladin, God of Fate.

Evidently, he also intended to participate in the fight for the First Clear.

Unfortunately, whether it was Lu Li or Huadi Liqing, neither of them got the first kill. The first kill for the energy ship was taken by Wings of Dawn, while the first kill for the eco-ship was taken by Peerless City.

These two clubs were very strong. When dungeons didn't require too much skill, sometimes luck was also a factor.

"Monkey, go to hell! Don't summon your trash mount once we leave the dungeon. Just jump down and die!" Weilan Haifeng roared.

"Big Brother, I was wrong. I'm not a human," Fei Houzi cried bitterly.

"Our First Clear was lost because of you. So what if you die once? Hurry up and die, I'll help you pick up the equipment." Kitty Likes Meat, who usually respected Fei Houzi, also added insult to injury.

As for Xiaoba Jiang, she was squatting in a corner, using a Snake Trust Grass rhizome to draw a complicated and mysterious pattern.

His mouth was also muttering something.

Obviously, Fei Houzi had angered everyone.

On Lu Li's side, Fei Houzi was too reckless. He insisted on pulling a large group of monsters for AOE, and in the end, he and Kitty Likes Meat died. The others had a hard time clearing the monsters, so their efficiency was naturally lower than others.

Huadi Liqing's side was probably not as strong as the others.

Although Peerless City was a branch of Drizzle Court in name, their overall strength had always been very strong. They weren't much weaker than Drizzle Court. Moreover, they always carried the name of Drizzle Court, which made these people who didn't want to admit defeat work harder.

After Lu Li finished farming the energy ship, he went to farm the eco-ship. Only then did he finally complete the quest for the key to the Anti-Magic Prison.

When Xiaoba Jiang went back to hand in the quest, they directly went to the entrance of the dungeon and entered the Anti-Magic Prison.

The Anti-Magic Prison was the third wing of The Eye. At the same time, it was also used by the Naaru to lock up terrifying and dangerous creatures from various planes. There were Dragonoids from the Black Dragon Legion, demons from the Burning Legion, and even servants of the Ancient Gods. When Kael 'thas occupied The Eye, he sent a warden to guard this place. However, these prisoners had recently been influenced by a certain plane, and were secretly planning to escape from this prison …

This dungeon was more interesting than the previous two dungeons. At least the players could see some strange things here, which didn't exist on the continent of Azeroth. If this game continued like this, there might be a day when the map of these monsters' planets would be opened.

The first Boss was the Free Sereketh.

The Free Sereketh came from the Twisting Nether. From its appearance, it was obvious that it was a blue fatty. Most blue fatty needed constant instructions from their master, but a few outstanding Void Ghosts didn't need frequent orders from their master.

Sereketh stood at the entrance of the Anti-Magic Prison, ready to destroy those who dared to challenge him at any time.

Cereketh was a relatively easy Boss. He had a Void Domain, which was similar to a Spatial Crack. Players who were hit by it would receive more than 2,000 points of continuous damage. Unless they stood still and took the skill, it was very easy to dodge.

There was a black ring on the ground, which was very obvious, so don't stand on it.

His Seed of Corruption did very low damage and was easy to dodge. Ten yards was still relatively short.

His Shadow Nova didn't do high damage, and its frequency wasn't high either.

All of the Boss's damage was Shadow Damage, which ignored Armor. With a powerful Main Tank like Azure Sea Breeze, there was no need to worry too much. If they had a Bear Druid to tank, two healers would be responsible for healing, or a bunch of Shadow Damage. There would always be a solution.

Of course, this Boss didn't have the ability to wipe the players. Those who were hit by the Seed of Corruption didn't leave the group, those who didn't immediately run away when there was black water under their feet, and those who didn't heal when there was Shadow Nova, could all be wiped.

The second Boss was the Prophet of Doom, Darrian.

Before being imprisoned by the Naaru, Darrian was one of the most evil and warlike warriors in the Burning Legion. She had been cellmates with the Prophet of Heaven's Wrath, Sukrad, for a long time, but that didn't change her bad temper.

There were three invisible Banshees in front of this Boss. If they couldn't detect them, it was very likely that the team would be wiped.

Lu Li had sensed them from afar, so he took out his bow and shot an arrow at them. He lured them over and killed them right away.

This Boss had a very interesting skill that no one had seen before in the game. It was the Prophet of Doom's Gift. When a team member with this debuff was healed, there was a certain chance that it would also heal Darrian.

This debuff couldn't be dispelled.

As such, Lu Li wouldn't let Xiaoba Jiang heal players with this debuff unless it was life-threatening.

The third Boss was the Prophet of Heaven's Wrath, Sukrad.

The first time they saw him, they thought he was called Sukrad.

This was the impression that everyone else had. Lu Li didn't know what Instance Dungeon Boss Sukrad was.

A thousand years ago, Sukrad enjoyed a respected position among the Wraith Guardians. He stood beside the highest commander of the Burning Legion. Imprisonment couldn't lock down his strong self-awareness, and his cellmates couldn't do anything about it.

This arrogant Boss had a few very powerful skills. Otherwise, he wouldn't be so arrogant.

His knockback skill could send players flying 40 yards, so it was best for the Main Tank to have his back against the wall. This way, when the player's back was against the wall, he would Charge at a random player, leaving a trail of fire behind him. The trail of fire would cause direct damage and a fire DOT.

In addition, don't stand near the Boss. The range of his flame aura was about 15 yards. Players who entered this range would receive a fire debuff and fire damage.

All in all, the difficulty of the Boss lay in the trail of fire after Charge. As long as you avoided the trail of fire, this Boss was very simple.

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