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Home > Fantasy > The Great Thief > Chapter 1767

Chapter 1767

Words:1907Update:22/07/10 14:01:24

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Highlord Mograine wielded the artifact Ashbringer and was the most powerful iron-blooded Paladin in the entire continent.

Even the Lich King Arthas praised him for his righteous strength, "If I can fuse the Ashbringer with my Frostmourne, the entire world will tremble under my sword!"

However, Highlord Mograine was a warrior with a firm belief.

As one of the founders of the Scarlet Crusade, Mograine had been fighting at the frontlines of the Plaguelands in Stratholme. Countless Scourge soldiers rushed towards Mograine in order to seize the Ashbringer, but what awaited them was the judgment of the Light.

Mograine waved the Ashbringer and stepped on the ashes of the Scourge soldiers, leading the Scarlet Crusade soldiers to take down the Statholme Cathedral and built it into a sturdy fortress that stood until today.

As the son of the Ashbringer, Reynold Mograine was always shrouded in the light of his father. Mograine had always been shrouded in his father's light, but the competitive Mograine didn't want to rely on his father's protection. He wanted to prove to his father that he was a brave and fearless warrior.

However, Highlord Mograine did not seem to approve of Reynold's performance. He found fault with his son and often reprimanded Reynold in public, which made the proud Reynold very unhappy. His interference in his relationship with Whitemane made Reynold even more resentful of his father.

"Why don't you allow me to be with Whitemane?"

"Emotions and lust will make you lose the will to fight," Highlord Mograine answered his son's question coldly.

"How is that possible? Do you think I'm still a child who only knows how to cry? Whitemane is also one of the few women in the Scarlet Crusade with powerful Holy Power. Can't she control her desires? "

"Then let me ask you, if the Scourge put Whitemane in front of you, can you control your anger and despair?"

"…"

"Answer me, child!"

"Father, if the Scourge captured me, tortured me, and put me in front of you, can you control your anger and despair?"

"Child, I will first help you free yourself, then destroy all the Scourge that tormented you. Do you understand? Reynold. "

Reynold lowered his head and replied softly, "I understand, father."

The war continued, and the Scourge soldiers surrounded the Highlord, Renault, and Farbancke in order to fulfill their master's wish to seize 'Ashbringer'.

Although the 'Ashbringer' was still brave, he was still a human. Facing the Scourge soldiers that were like a tidal wave, Farbanks fell, and so did the Highlord. Only the young Reynold was still fighting. Facing the brave and crazy Reynold, the Scourge retreated.

"Help us, Reynolds! Help your father, child! " The heavily injured Highlord called out to his son, hoping that his son would bring them back to the church. However, Reynold picked up the Ashbringer and approached his father with a smile. "Father, you've suffered enough from the Scourge. Let me give you relief!"

"What are you doing? Reynold, what are you doing?! "The Highlord stared at his son in horror.

"Fulfill your promise, Father!"

"No!!!" The pure white "Fury of Ashes" instantly turned into a green Fallen Sword filled with evil presence when it stabbed into the Grand Lord's body.

Reynold dropped the "Ashbringer" in his hand and looked at his father's body that was gradually turning cold. He shed tears of regret.

A few days later, in the depths of Naxamas, a new Death Knight stepped onto the red Death Warhorse that symbolized destruction. The Fallen "Ashbringer" in his hand emitted endless resentment.

"I'm glad that you're willing to become the Death Knight of the Lich King. Although it's a pity that the 'Fury of Ashes' no longer has divine power, I still welcome your arrival."

"Thank you, Kel 'Thuzad. You've made me understand the true meaning of life. I'm willing to use my power to help the great Lich King purify this ugly world."

"Very good, Highlord Mograine. I look forward to your performance. Brave warriors of the Scourge! Let the world feel your anger! "

The Four Horsemen of the Apocalypse were the masterpieces of Kel 'Thuzad and Arthas. They were the most powerful Paladins in the continent. The players were facing an unprecedented challenge. The last Instance Dungeon in the 60s might not have a single Boss that was as difficult to deal with as Ouro or the little Red Dragon, but every Boss here had a great history and was very strong. Overall, it didn't diminish its reputation as the final Instance Dungeon.

After three matches in the Top 100, Lu Li and the others gradually understood the mechanics of the Four Horsemen.

The opponents in these three matches weren't too weak. After all, being able to enter the Top 100 was a reflection of strength. If you were too weak, how could you enter the Top 100? Even if you threw money at them, not all of the opponents would accept it.

Ruling Sword could no longer defeat their opponents like they did in the first match. It was normal for them to lose two or three points. In the group match against Wings of Dawn, Ruling Sword had lost four points. In addition to the two points that they had lost in the arena, the score was now 9: 6. This meant that Ruling Sword had nine points and their opponents had six points.

Whether it was the arena or the team match, killing one person was worth one point.

So far, every match was worth nine points. There hadn't been a situation where the score was less than nine points, which meant that they had lost.

There were currently six clubs with full points on the overall standings – Blood Red War Flag, The Capital of Glory, Ruling Sword, Peerless City, Seventh Heaven and Azure Guard. Because Blood Red War Flag had fought the most matches, they had the highest score.

In the first two days of the Top 100, dozens of clubs got full points, but soon, some clubs ran into some trouble.

Drizzle Court and Gale Legion went up against each other and lost, but they still managed to get a decent score of seven points.

It was impossible for the Stronghold War to stay still. In the second week of the Top 100, the new map, Desolace, attracted the attention of many clubs. It was another big map, Stronghold, although it was very poor.

Yes, it was very poor. There were a lack of resources and relatively few players.

Desolace was a huge wasteland that was the size of a mountain. It was located in the Wasteland. Legend had it that the Centaurs were created by a son of the demigod Cenarius and a princess of the Chaotic Earth Elementals. Although Desolace was fortunate that it wasn't bombed into nothingness during the Demon War, because of the constant fighting between the Centaurs, Desolace became a wasteland.

However, the gemstone resources in Desolace were unique.

Gemstones could be cut into Synthetic Stones of different attributes, which could be embedded in the grooves of equipment. As a by-product, there was a small chance that Strengthening Stones could be produced.

Most of the gemstone mines were in the hands of the Centaurs. Among them, there were also people who traded with the Goblins in exchange for the weapons and supplies necessary for their expansion and survival.

In fact, both the Horde and the Alliance had a stronghold here. Both sides had the same goals, but their main goals were different.

The Alliance had two main goals: to liberate the soul of Zaetar, the son of Cenarius, and to destroy the growing undead creatures in this area. The Horde, on the other hand, needed to spend a lot of effort to fight against the demons and the followers of the Fire Blade Clan.

Both sides were doing their own thing, allowing the twisted race of Centaurs to control Desolace.

This was the most attractive part of Desolace. If the gemstone mines were in the hands of the Alliance or the Horde, it would be like throwing an egg against a rock if the players challenged the two overlords. However, it was a different story if the gemstone mines were in the hands of the Centaurs.

Once the players gained control of Desolace's Stronghold, they would have a legitimate reason to attack the Centaurs.

Some people might say that even if the players didn't have a Stronghold, they could still attack the Centaurs. However, that kind of attack wouldn't be recognized by the system. After the Centaurs were killed, they would respawn, and the Centaur Cavalry would continue to attack the players like a tidal wave. Even the big clubs wouldn't be able to withstand this kind of continuous consumption.

However, things were different with a Stronghold. The gemstone mines that were attacked would become the club's property.

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