No matter which organization or faction it was, if one were to discuss its strength and sphere of influence, they would still end up with two fundamental questions.
How many people did he have? How good was he at fighting?
As one of the fastest expanding Churches, the Game Church actually had quite a number of believers in Cape Town and Vila Nova Dônia. It was said that the number of believers in Cape Town had exceeded the 300,000 mark last year. It was truly the number one Aishi People's Church in Cape Town.
Although this number one gave people an awkward feeling, with the help of Marsha and other Mount Sainte Faction locals and the not-too-radical policies, the Game Church had indeed successfully taken root in this land. It had even become a successful model for many small and medium-sized Churches to emulate.
But when one reached the top of the Game Church, there was always a sense of danger … or rather, fear.
Rorschach couldn't understand this fear at first, but Isabella added "Lori's failure back then", and Rorschach instantly understood.
"This is ultimately not a peaceful Earth. No matter how fast or how well it develops, if others throw the table and play hard with you, those who deserve to die will still die."
It was said that Lori had been blessed with several genius halos back then. The Cloud Tower's northern factions all thought highly of her, but potential wasn't strength. A seed that was too dazzling would instead attract despicable rookie assassins.
This was also the source of some people's excessive nervousness and overprotectiveness after Rorschach's arrival.
But now, the Game Church already had its own territory and sphere of influence. It was like a new workplace worker who had left home. Protecting it was no longer realistic.
There was no need to repeatedly explain how good it was at fighting. For a long time, it was actually quite bad.
There was a lack of basic combat strength, and there was also a lack of high-level combat strength. The entire Church had expanded too quickly, and the core members weren't able to keep up with the Church's growth.
It was like a person who suddenly gained 100kg in weight and grew 50kg in height, turning from an ordinary person into a small giant. However, his muscles didn't grow as a result. Instead, his bones became more brittle. He was just a little fat. Once he got serious, he would naturally reveal his true form.
Therefore, during this period of time, the Game Church basically did not have any plans to expand. The missionary forces on the periphery did not expand either. They only worked hard to train their inner strength and increase their 'muscles'.
A large number of new hires joined the church. Some of them were locals who applied, some were scattered experts who came in through the Adventurer's Association, and some were new stowaways or converts from other churches. Only when there were more newcomers would there be a future.
New organizations and departments were being set up one by one. Special teams and small squads took up their posts one after another. They were the backbone of this new organization, and the members who filled them up were the meat of this organization.
Perhaps some people were doubtful as to why they hadn't expanded before … Humans were the type to seek benefits and avoid harm. Now that the Church of Games had brought out the peak combat strength of "Internet God Rorschach" to prove that the Church of Games was capable of protecting itself and its members, not only would outsiders not easily enter the Church of Games, but the people inside the Church of Games would also have thoughts of hiding.
Lei Ji was relatively peaceful and boring. However, for Rorschach and the Game Church, who were in the golden period of expansion, there was a lot of work to do.
A large number of new recruits were undergoing basic training in the virtual world. The core members of the middle management were evaluating them, organizing them, and then determining their positions at this stage.
In the virtual world's recruit training camp, a large number of experienced students suddenly came. According to their past resumes, some were directly promoted to squad leaders or platoon leaders, and the veterans led the new recruits in various types of simulated battles. However, most of them had to prove themselves in one simulated battle after another.
That's right, simulated battle. The mainframe of the virtual world directly selected famous historical battle scenes and threw these people in. Whether they were gold or stone, it would be clear after a single hit.
Considering the fact that the preferentially selected classic battle scenes (meat grinder) such as "The Battle of the North", "The Seventh Holy Battle: The Abyss Meat Grinder", "The Second War of the Beastmen", and so on, in less than half a month, the number of deaths of each new recruit had exceeded two digits.
"How many times did you die today?"
"Six times. You?"
"Not bad. You set a new record, right? Are there any interesting ways to die?"
"I've been swallowed by a gigantic Salon that drilled into the ground twice. Let me tell you, the taste of being digested by the Salon's digestive fluids and bricks, the feeling of watching yourself being crushed into a pile of mush, it's so … satisfying!"
"… Actually, I also encountered two very strange ways of dying yesterday. Wasn't there a review of the beastmen's war in A3 yesterday? One time, I was tied to a catapult by the beastmen and used as ammunition. The other time, I was skewered by the beastmen and used as meat skewers. Tsk, the feeling of watching your thighs being eaten raw … is really awesome!"
Even the most experienced descenders and professional warriors would be faced with a choice of when and how to die if they were thrown into the meat grinder of ancient or modern battles.
It was unknown who started it, but now, there was a trend among the new recruits to boast about how they died.
Such a development made Rorschach and the others both angry and amused. The effects of reducing the realism of death simulation and mosaics were obvious, but they still needed to be carefully corrected.
From a certain perspective, this was a good thing. After getting used to dying in the virtual world, they would naturally be able to overcome the fear of dying in the real world. Many new recruits died from the nervousness and fear of entering the battlefield for the first time.
However, the downside was that if a warrior didn't take their own life seriously, their vigilance would be lowered and they would be even more reckless. They wouldn't even know how they died on the battlefield.
And so, at the suggestion of a certain veteran VR gamer, a random death penalty system was added to the virtual battlefield. As long as a player died more than a certain number of times, the pain and despair of dying would be basically the same as in the real world.
As for the true veterans, their public opinion was much more normal. For them, death was still a type of humiliation, a type of proof of their own incompetence.
However, some people who died too tragically complained on their own channels that the various ancient battles were too excessive. They complained about how their ancestors had won those despairing battles and defeated those powerful enemies.
Many people complained that the battles against the beastmen and elves were fine, but the Chaos Abyss demons in the previous Holy Wars and battles against the Chaos Faction were far too ridiculous of an opponent.
"Defeat? If there's no victory, then we'll just die and drag the enemy down with us. Three deaths for one. Even the Chaos Abyss demons have their limits. It's very difficult for them to replenish their consumption in the mortal plane. As long as we exchange our lives for their consumption, we can still survive. "
Isabella's answer surprised Rorschach. After learning that she had experienced several ancient battles, he was once again curious about the age that his girlfriend had been hiding.
The training effects obtained in the virtual battlefield were astonishingly good. Not only were the new recruits looking more and more like experienced veterans, even the professional powerhouses and descenders had great benefits.
Even people like Isabella and Rorschach were able to obtain benefits from the ancient battlefield simulation. Although the information from the wood spirits was too realistic and the difficulty of the battlefield was too high, the Game Church wouldn't be able to change anything even if they threw in all the members of the Game Church. Most of them would die with the enemy or win without doing anything. However, the benefits obtained here were impossible to obtain in the outside world.
During this period of time, the Game Church really lived up to its name. All the members of the Game Church were addicted to the game and played multiplayer online every day.
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