Among the four main servers of Battle Online, the Asia server had a very special position.
To the players of the original server, the European server, and the Naraka server, the Asia server had nothing but a huge advantage in terms of the number of players. The sense of superiority in terms of strength was common in the other three servers.
Although it was widely acknowledged that the original server was the strongest among the few servers, the Naraka server and the European server had their own pride.
For example, the Naraka server. In their opinion, the region they were in was the most difficult to survive in. Being able to establish a foothold in such a map was enough to prove their strength. Coupled with the rapid development of technology in the early stages and the addition of Aier, they felt that the cross-server war would be the world of the Naraka server players in the later stages.
In the eyes of the European server players, the expert players in their server were second only to the original server. They had the same huge potential for development in the later stages. Moreover, they were the only camp with a Ghost Emperor NPC. If the Evil King were to join them, the other servers would be no match for them.
Every server had its own pride and ambition, but the Asia server was the only one that had nothing special other than the advantage in terms of numbers.
Moreover, the civil war in the early stages of the Asia server was endless. The friction between the camps was escalating, so the advantage in numbers could not be shown at all. Moreover, the Asia server was the server with the shortest history, so its overall development was the slowest. It had no advantage over the other servers.
Therefore, in the eyes of the players of the other three main servers, if the cross-server war was going to start soon, the Asia server was purely a byproduct of the competition. It had no chance of winning the championship. The champion would still be chosen by the players from the original server, the European server, and the Naraka server.
However, on this day, the Asia server forum was very lively because someone had posted a video.
In the eyes of many players in the Asia server, this video symbolized their rise. It also represented that they had finally welcomed the first top player among the expert players. In other servers, they were collectively known as the "cheaters".
[The Moonlight Guild is recruiting expert players. Although there are not many members in the guild, all of them are elites. Watch the video for details.]
Original poster: Miss Atom
(Attached Video)
The content of this video was the process of Northstar One Blade defeating the entire Hindustani team by himself. Northstar One Blade's superb skills during the battle caused a huge sensation in the Asia server forum.
This video was quickly pinned to the top of the official website's homepage, causing a heated discussion among the players of the other servers.
Kim Hyung-il (Asia): "So strong. Looking at his appearance, he should be a Korean player. (like)"
Pu Haotian (Asia): "Hehe, in the future, brothers in the Asia server should be more confident. This means that the Asia server is starting to rise. He won't be the last one (happy)."
Chen Zhong (Asia): Actually, he might be from our Singapore camp. Yeah, I'm just guessing, not sure.
Shimada Hanzo: "He's too strong. He looks like a Japanese Kendo, but at the same time, he doesn't. Since he's a player from the Asia server, he's one of us. Let's contribute to the future cross-server wars."
Watermelon _ Taro: This … this is level 0? I seriously suspected that he was cheating. Otherwise, how could he level up by killing players? This was too fake, wasn't it?
Xueli _ The _ Strongest: "I have nothing to say about his technique. It's so strong that it's unbeatable. The only thing that I'm confused about is how he can level up in battle."
Cosmic Star (Hell): "That's right. Who can explain? How can you kill players to level up? A special skill of the Asia server? (Evil King's dumbfounded expression.)
…
Amidst the chatter of the players, the original poster, Atomi Inoue, edited his post again and added a picture of a weapon.
(platycodon.jpg)
This time, the spectating players couldn't stay calm.
Crayon _ Shinchan: "A Legendary Weapon at Level 0, and it can still grow. Are you kidding me? I'll report you with my real name!
A Large Wolfdog replied to Crayon _ Shinchan: "I'm begging you, please reveal your real name for once. I'm waiting for you to reveal your real name. Don't reveal your real identity every time you threaten me."
Crayon Shin-chan replied to A Large Wolfdog: "Stroking the dog's head with a smile (Tong Gua smoking calmly)."
Cultivating Longevity: "Actually, all of you are focusing on the wrong point. This Legendary Level weapon is only one of the reasons. His true strength lies in his own ability. I can feel his powerful sword intent through the screen. Apart from his own level, his realm is definitely not inferior to Ao Jian's (smile emoji)."
Robot-Tyrannosaurus (Europe) replied to Cultivating Longevity: "It can't be. In my mind, Roving Sword should be one of the strongest cheaters. How can he compare? (Doubtful)
Cultivating Longevity replied to Robot-Tyrannosaurus: "I don't know much about sword intent, but from what I can see, his sword intent seems to be stronger than Roving Sword's. The only shortcoming is that it's not as pure as Roving Sword's. It seems to carry a lot of complicated things."
Ao Family Sword Technique: Northstar Single Strike? I'll remember it. I'm looking forward to fighting you. I'm really looking forward to it. I can be sure that you won't let me down. Your talent in swordsmanship reminds me of a former opponent. In other words, your sword intent is stronger than his! "
Brick-moving _ To _ Get _ Stronger replied to Ao Family Sword Technique: "Roving Sword, please add me as a friend. Can you help me level up? I like using swords too!"
Crayon _ Shinchan: "The battle for the Sword God is so terrifying. Why don't we take this opportunity to suppress the Asia server and let them know that the original server is the boss? (laughing emoji)."
…
The entire forum became unusually lively after the release of Northstar Single Strike's battle video.
In the beginning, everyone was discussing the fact that this Level 0 player actually possessed a Legendary equipment. They felt that it was unbelievable. After all, the total number of players in all the servers who possessed Legendary equipment was only a single digit. However, the newly launched Asia server had a Growth-level Legendary weapon. Moreover, it was in the hands of a Level 0 player. This made the other players very surprised.
However, with the appearance of Qi Ming, Roving Sword, and other professional players, the direction of the entire forum's discussion changed. They began to discuss Northstar Single Strike's individual skills in battle.
Many players might not be able to understand the individual skills, but Roving Sword and the others gave a very good explanation.
Although Northstar Single Strike did not have any flashy skills due to his low level, his foundation in swordsmanship was incomparably powerful in the eyes of those who truly knew the ropes. This caused the group of professional players to be amazed.
Seeing that the professional players had acknowledged this player so much, the audience immediately began to repeatedly watch Northstar Single Strike's battle video with a learning attitude. Although they were still dumbfounded, they all had the same thought at that moment.
If so many professional players said that he was powerful, then he must be very powerful. It did not matter if they could understand it or not!
Moreover, due to Northstar Single Strike's battle video, a wave of swordsmanship craze was created in the Asia server. Many Asia server players were fighting to imitate him.
After all, the Asia server did not have any restrictions on the use of weapons.
This was different from the original server, the European server, and the Naraka server. Basically, players of each class in these three servers had their own corresponding class weapon.
It was not that they could not use other weapons, but that other types of weapons were simply not compatible with their own class. Naturally, they would not be able to obtain the bonus from the equipment.
This was just like the Rune Masters of the original server. They could also use greatswords and greataxes, but their combat skills were all fist techniques. Using greatswords would instead limit the use of their own abilities.
Similarly, the European server and the Naraka server were the same. It was obviously unreliable to let the Paladin use a staff and the Lightsaber Mech use a sniper rifle.
However, the Asia server was different. The unique characteristic of the Asia server was evolution. They prioritized themselves over equipment. Moreover, they did not have the ability to specialize in weapons. This caused the Asia server to blossom with various types of weapons.
Even the unpopular shield-type weapons became popular in the Asia server. Many Heaven's Bearers in the Asia server basically had a shield in their hands in the early stages.
However, due to the appearance of Northstar Single Strike, many Asia server players began to favor swords. This even led to the booming business of many offline kendo gyms.
The influence of the game Battle Online rose to another level with the launch of the Asia server.
Indeed, every aspect of the game could affect reality.
This was proven in many aspects.
For example, Battle Online's official announcement of the start of the individual competition had caused many offline dojos and combat gyms to recruit a large number of new students from Battle Online.
Another example was when the new expansion pack for the sea region was first released. At that time, many players knew that the knowledge of sailing in reality could be applied in the game. Many players who wanted to focus on the development of the sea region began to cram on the knowledge of the sea in reality. Because of this, there were even a few offline marine knowledge training classes with a high number of applicants.
Also, when the Pharmacist life class was first released, many players heard that the pharmaceutical knowledge in reality could be applied in the game. During that period of time, not only did many books on pharmaceutical knowledge sell well, but the number of new students recruited by medical schools was also much higher than in previous years.
Wait a minute …
As the popularity of Battle Online continued to rise, its influence on the real world grew. It even played a certain role in the development of science and technology.
Among these, the biggest impact was the change in education.
Due to the rapid development of modern science and technology, the internet had reached the point where many students would be exposed to the information-rich online world.
In the eyes of parents, a large number of fun and time-killing games were a malignant tumor that harmed their children's learning progress. However, in the eyes of many students, it was an irresistible temptation. It was also a topic of conversation between them and their classmates. It was even a form of comparison.
In the modern world, students were basically not interested in comparing their grades. However, comparing their levels in the game, comparing their equipment in the game, comparing their achievements in the game, etc., was a hot topic of conversation among students during their spare time.
This was a huge headache for teachers and parents, but there was nothing they could do about it. If they were to forcefully stop the trend, their children would not have anything to talk about among their classmates and would appear to be antisocial.
However, if they did not suppress it, the children would be addicted to the game and the impact would still be huge.
In 2319, professional gamers had become a socially recognized profession. It was even a relatively high-end and high-income profession.
However, after it was standardized, it brought about a continuous increase in the requirements.
In this era, it was extremely difficult to become a professional gamer because there were too many people who were better than you. Therefore, many parents did not agree to let their children take this path.
Therefore, games could only be a pastime and not the only one.
However, this problem was finally solved as the popularity of Battle Online increased.
In the beginning, it was because many big names and streamers in the gaming industry began to promote Battle Online. Therefore, many students began to come into contact with Battle Online.
The speed of this spread was extremely fast. Coupled with the excellent quality of the game, Battle Online soon became a popular game among students. It even developed to the point that if you did not play Battle Online, you would not have a common language with your classmates. There was even a group of players who called themselves Battle Online Fans.
Most of these players were students and children.
This group of players also played a role in promoting Battle Online because their daily activities were to promote Battle Online. It seemed that they did not care about other types of games at all. In their words, other games were rubbish. If you did not play Battle Online, you would have to have bad taste.
In the beginning, this group of players was indeed very repulsive. However, after coming into contact with them, most of the players admitted this fact.
Therefore, more and more students flooded into Battle Online. The topics of discussion during class were all about the content of Battle Online.
This made the parents very depressed, because this kind of addiction was even worse than before, and it really affected the students' studies.
However, many students' excuse was, "Our classmates are playing. If I don't play, I'll be the odd one out. I'll have no friends."
Some of the students' excuse was, "Why can't I play when all of you are playing?"
Most of the parents were helpless against such excuses.
However, when the students were still immersed in the joy of the game, Battle Online launched a new feature.
A "Addiction Prevention System" that made most of the students break down.
In the beginning, the students collectively protested. They even formed a group to post on the forum of Battle Online's official website to express their dissatisfaction.
However, Battle Online's official website's attitude had always been so capricious. Such protests were obviously useless.
The students who had no other choice but to give in and began their daily life of finishing questions before they could play the game.
The introduction of the Addiction Prevention System made all the parents and teachers clap their hands in joy. It could be said that a hidden danger in their hearts was instantly solved.
After the Addiction Prevention System was introduced, the conversation between parents and children gradually developed like this:
"Son, hurry up and go online. I'll take you fishing in a while, but you have to pass the Addiction Prevention System first!"
"Daughter, look, it's not that I don't want to take you to level up, but I can't do anything about it if you can't pass the Addiction Prevention System. Damn Battle Online, how could they introduce such a thing? (Secretly delighted emoji)"
"Son, I heard that the kid from the Wang family next door played games for eight hours yesterday. Look at you, you're not motivated at all. Can't you play games properly? You always fail the Addiction Prevention System. If this goes on, how will your classmates look at you? How are you going to show off to your classmates in the future?"
"Son, I've specially made a new weapon for you today. Try it out and see how it works. But you have to pass the Addiction Prevention System first, or you won't be able to bring it out. Good luck."
Due to the introduction of the Addiction Prevention System, the style of the parents changed in an instant.
Not only that, even the style of the students had changed.
In the beginning, the students boasted about their level, equipment, achievements, and so on. But now, there was an additional 'gaming time'!
Their daily boasting was as follows:
"Hahaha, I played Battle Online for twelve hours on Sunday. (Proud emoji)"
"Let me tell you, I passed the Addiction Prevention System three times in Battle Online yesterday. (Proud emoji)"
"Haha, XXX, why haven't you passed the Addiction Prevention System? I can pass it three times a day. I'm not bragging, the game is really fun, but you just can't play it. Hahaha!"
…
Following the introduction of the Addiction Prevention System, the results of the students across the country had generally improved. Even the teachers' opinions of Battle Online had changed because of this.
Because the improvement of the results was voluntary and not forced, the efficiency was extremely high.
Now, many schools were considering whether to use the scores of the Addiction Prevention System test and the number of times a student passed the test to evaluate the performance of the students.
Lu Wu was also preparing to promote the Addiction Prevention System in the game to all servers, not just the local server.
The new expansion pack of Endless Learning for primary school students was coming soon.
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