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Chapter 294

Words:1981Update:22/06/27 04:17:59

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The Tomb-Sweeping Day event officially came to an end at midnight.

During the event, the Players' imaginative actions were truly hilarious.

Lu Wu felt extremely embarrassed by the series of creative actions that they performed in order to gain the recognition of the heroic spirits, such as crying at their graves, acknowledging them as godfathers, acknowledging them as masters, and becoming sworn brothers.

Although these actions did not allow the players to obtain the inheritance of the heroic spirits, some of the heroic spirits really fell for it, allowing the players to reap many different opportunities, such as being taught a special skill or giving away a part of the remnant of their soul.

There was even a player who successfully acknowledged a heroic spirit as his godfather and obtained the coordinates of the treasure that the heroic spirit buried in Beiqi when he was still alive.

The subsequent player also excavated the treasure vault through a livestream. In the end, he obtained a warehouse full of spiritual materials and spiritual ores, which made the other players very envious.

After the event officially ended, the players couldn't help but look forward to the next event.

At the same time, Lu Wu also received feedback from Number One who was in America.

Mission completed successfully!

This time, Number One did not act immediately after finding Number Seven who had kidnapped Emily. Instead, he followed him all the way to the Jie De Technology's underground laboratory in America. Once again, he relied on his powerful body that was modified by Bei Li to destroy the entire human laboratory with his own strength and rescue Emily from it.

Undoubtedly, Number One's strength completely shocked Emily. It made her realize that physical strength could actually withstand bullets and even tear steel plates with bare hands.

This kind of combat power that erupted with physical strength was wild and oppressive. While Emily was subdued, she also felt a desire to worship him from the bottom of her heart.

The scene of a hero saving a damsel in distress was useful everywhere.

Although Emily had been famous in the world of assassins for a long time, she was still a young girl who had just reached the age of 20. It was inevitable that her heart would palpitate when she was saved from despair.

However, Number One did not have such thoughts. As he brought Emily to a safe area, he directly told Emily that he no longer had his lower body. He also told Emily not to ask questions like his name or age as it was annoying to hear!

Number One's words cast a shadow over Emily's heart.

Could it be that a man must not have his lower body if he wanted to become stronger?

Thinking of Number Seven and the man in front of her, Emily felt a chill in her heart.



The next day, the players' lives were back on track.

At this moment, Lu Wu was leisurely eating spiritual fruits and drinking spiritual tea brewed from the spiritual spring. At the same time, his eyes were glued to the official forum, reading the daily discussions of the players.

While browsing, the content of a post caught his attention.

It was because of the anti-addiction setting that Lu Wu had added in the game.

[Please remove the anti-addiction setting. Don't old aunties from 2006 have human rights? I strongly protest. I want to play games!]

Author: Pink Rabbit Tweet

Content:

I'm 13 years old, in the third year of junior high school. I can be considered half an adult. I love playing games and accidentally came across Battle Online. As a result, I'm completely addicted to it. However, what the hell is this 5 hours of anti-addiction? What era are we in now? Why do you still have anti-addiction settings? Don't you know that we young people are the main force of this game? Protest! Protest!

At the bottom of the post, there were many young players who agreed with it and adult players who despised it.

Divine Knife Stream: "I agree with the original poster. I've been wanting to say this for a long time. Why can't we minors play the game for 24 hours? We need human rights too (like emoji)"

Old Ancestor of the North Faction: "The original poster is right. Although we are minors, our world needs to be fair. We can't discriminate. Five hours is too short. Please change it (like emoji)"

Spirit of the White Snake: "Yes, yes. The original poster is the same as me. We were born in 2006. We are both old aunties, but we can't pass the anti-addiction setting (crying emoji)"

Watermelon _ Taro replied to Spirit of the White Snake: "Oh my god, you're only 13 years old and you're already calling yourself an old aunty? Then what was I in 1998? Old uncle? "

Assassin _ Creed: "Then I'm probably an old grandpa in 94.

(laughing emoji) "Toe-Scratching Man:" Then I'm an old ancestor in 89.

(laughing emoji) "Angler:" Then what was I in 82? "

Crayon _ Shinchan replied to Angler: "You're a bottle of Lafite. (laughing emoji)"

Cultivating _ Longevity: "I'm over 100 years old. According to everyone, I'm probably a terracotta soldier …"

Invincible _ Loneliness replied to Cultivating _ Longevity: "Hahaha, the terracotta soldier metaphor is awesome! (laughing emoji) "



The players were generally divided into two factions regarding the anti-addiction setting.

On one side were the underage players who hoped that the officials would improve the anti-addiction setting or even remove it.

On the other side were the adult players who hoped to strengthen the anti-addiction setting by changing the five-hour time limit to two hours so that the flowers of the motherland could study hard and stop being addicted to the game.

After reading their comments, Lu Wu suddenly thought of his past self.

When he was young, he was also a gamer. At that time, he hated the anti-addiction setting the most because he could not enjoy the game to his heart's content.

However, as he grew older, he hoped that the anti-addiction setting would be more complete. It would be best if it could stop the "primary school students" from playing the game because he was already an adult at that time.

At this moment, what the underage players were thinking about was exactly what Lu Wu had hoped for when he was young.

Lu Wu could empathize with them. Therefore, after careful consideration, Lu Wu decided to modify the anti-addiction setting.

Of course, modifying did not mean removing it.

After discussing with Bei Li, Lu Wu decided to officially add a learning function to the anti-addiction setting.

After the anti-addiction setting was successfully implemented, the underage players would not be forced to quit the game after five hours of playing the game. Instead, they would be presented with a choice panel.

The first option was to be sent to the Trial Space to review the learning materials corresponding to their age. After studying for an hour and completing the test papers randomly assigned by the system, they would be given an additional three hours of game time. If they failed the test, they would have to study for another hour.

The second option was to quit the game.

Lu Wu had only decided to implement this plan after careful consideration.

The artifact also had a soul detection function. It could easily identify the age of the underage players and select the corresponding learning materials from the database.

After all, Lu Wu wanted to make the player army extremely powerful. Naturally, he understood that the underage players would be one of his future development forces and the foundation for sustainable development.

Therefore, Lu Wu wanted them to be completely addicted to the game. The operation of this anti-addiction setting was not only for the underage players, but also for himself.

After all, the younger generation was the source of motivation for sustainable development.

Once the new anti-addiction setting was implemented, it received a great response from the players.

First, it was the adult players. Many of them had children who were still in school. Naturally, they were all in favor of this anti-addiction setting that could help with learning.

On the other hand, the underage players were a little disgusted by the new anti-addiction setting. After all, learning and gaming were opposites in their eyes.

However, the attitude of the Battle Developers had always been overbearing. After the protests of the primary school students were futile, most of the underage players reluctantly chose to enter the learning space and began to review seriously.

However, when they passed the learning questions and returned to the game …

Mmm, it smells good!

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