Thinking of this, Brando opened the interface again. The element column had completely changed. A hexahedron floated there like a silver Rubik's Cube, slowly rotating.
The text below had the following annotations:
[Seed of Law] Space, Time.
[Secondary Realm] Aging, Clock and Pointer, Travel, Enchantment.
The original Space Control was moved under the Travel Realm, and there was an additional long-distance directional teleportation ability. This ability required the user to have been to or seen the teleportation location before the teleportation. The distance must be within the same plane. The user couldn't cross planes and couldn't pass through the forbidden zone of the law. It required a large number of Order Points to cast. With Brando's current level of strength, he could only cast it once a day.
The passage of time was included in the Aging Realm, and Backtrack was included in the Clock and Pointer Realm. At the same time, Brando could also control all spells and curses related to time, clock, and pointer. He was immune to related spells and could double the power of his own spells.
Meanwhile, the original Steadiness and Sure-Hit attributes were divided into the Barrier Domain. Moreover, the Steadiness attribute was now not only effective on weapons and equipment, but it also increased the effectiveness of all defense-related abilities by 100%. Moreover, when casting defense-related spells, the effects would also be doubled.
At the same time, there was an additional Imprisonment attribute under the Enchantment Realm. It could lock the evolution of all things in a certain area for a certain period of time, making all descriptions related to movement and movement completely stop. This ability had undoubtedly evolved to the original static attribute, but it was obviously much stronger than before. After all, relying on this ability, one could basically make everything in an area stop — not only living creatures, but also spells, incantations, energy, and elements.
It could even be used to kill the opponent directly. As long as the opponent's cell activity, heartbeat, or blood flow were frozen, it could be used to kill living creatures. And as long as the molecular movement was still, most substances could be turned into ashes. Of course, corresponding to the power of this ability, it was a burden on the user.
Just like the Backtrack ability, the consumption of this ability depended on the user's way of using it. With Brando's current level, it was also in the category of a big move, and it was almost impossible to use it on opponents who exceeded his level of strength.
Then there were the attributes of the body and soul.
Just like in his previous life, the data behind the original Strength, Physique, Dexterity, Intelligence, Willpower, Spirit, and Bloodline attributes became the way to describe the Perfect Body.
For example, his Strength, which was originally close to 700 points, had become Strength (Iron 7), Vitality and Dexterity (Iron 9) and Dexterity (Iron 4), Intelligence (Iron 2), Willpower (Iron 10), Perception (Iron 6), and Bloodline (Iron 1).
This attribute surprised Brando slightly. In his previous life, he had not experienced the Sage Domain. He had directly simulated the perfect body level through the War Slate. When players completed the War Slate Quest and reached the Perfect Body, their attributes would be Black-Iron Level 1 before reaching the Bronze Body. In other words, it was the same level as his current Sage Domain.
However, in his previous life, when he had just achieved Perfect Physique, his Attributes had not been so exaggerated. After reaching Perfect Physique, the maximum number of Attributes per level was 10. After 10 points, the Attributes would be displayed as 10 + or 10 + +. It was only after reaching the next stage of Perfect Physique that the Attributes' prefix would change accordingly.
Generally speaking, the Black-Iron Attributes would be about 150 times the Attributes before Perfect Physique was achieved. In other words, seven Black-Iron Strength was about the same as his original 1,050 Strength. Of course, even if there were players who had accumulated 1,050 Strength before Perfect Physique, they would still be at a disadvantage when fighting against a Black-Iron Physique player with seven Strength.
After all, Perfect Physique also had the Divine Power attribute. This was similar to level suppression. When ordinary players faced players with Perfect Physique, including hit rate, highest and lowest attack, magic immunity, luck, and critical hit rate, all of the random values would be tilted towards the lowest. However, players with Perfect Physique would be the opposite.
In other words, when ordinary players faced players with Perfect Physique, even if their attack power was similar, they would have almost no chance of winning.
In Brando's previous life, when he had Perfect Physique, his basic Attributes were around Black-Iron Level 3 or 4. His Inferior Attributes usually did not exceed two. Compared to his current Attributes, it was simply incomparable.
At the same time as his Attributes changed, his original equipment's Attributes also changed. The items that originally directly increased the Attribute value on his equipment had changed to increase the Attribute percentage.
Originally, the Silver and Gold-tier equipment did not increase the Attribute by more than 0.1 to 0.2%. Meanwhile, the Legendary equipment that could maintain their Attributes were all around 1%. The Excellent ones could even reach 3%.
On the other hand, the Divine Equipment and Legendary Equipment that he had obtained from Miss Tata had all increased his Strength by more than 5%. For example, the Belt of Lightning Power had increased his Strength by 10%. According to the original data, the Belt of Lightning Power had increased his Strength by more than 100 points. It was even stronger than its original attributes.
However, the biggest change was the Sacred Sword Oderfeiss.
Brando realized that after he entered the Sage Domain, the Sacred Sword of Fire's Attributes in his hand had completely changed. Oderfeiss' Attributes were now as follows:
Golden Flame Blade, Oderfeiss
[Awaken]
Attack Power (Gold 9)
'The wielder of this sword is the master of all fire —'
Almost all of Oderfeiss' Attributes had been replaced, and there was an additional 'Awaken' status under the sword's name. Brando faintly felt that it might have something to do with him entering the Sage Domain. In his previous life, there was a legend that only Gods could truly unleash the power of Divine Equipment. However, in his previous life, there were no real Gods among the players. There were only a bunch of fake Gods.
Not to mention that he had never even touched a Divine Equipment before, so he could only guess. He saw that the Divine Equipment's Skills had disappeared, and the description of Fire Immunity no longer appeared on the sword. There was only a simple sentence left: 'The wielder of this sword is the master of all fire —'
In fact, the Thorn of Light that he had obtained from Gerald's Tomb also had a similar description. That sentence was in Elven language, and when translated into Cruz language, it was: 'The sword is born from the light, and it chills the courage of all enemies.' However, that was only a description, but Brando faintly felt that this description of Sacred Sword Oderfeiss might not be as simple as a description. He tried to cast a Fire Elemental Magic on himself, and as expected, the word 'Immune' popped up in the battle log.
This discovery enlightened him. In other words, Oderfeiss's previous attributes might have been completely preserved and summed up in this simple sentence. However, this description clearly did not only have the Fire Immunity attribute. The so-called 'Master of all fire', Brando faintly felt that this attribute might also be able to control the Fire Elemental Magic and Skills cast by others.
However, he did not let Huang Huo use the Red Lotus Hellfire on himself, and instead looked at the other menu on his Character Panel.
Other than the Character Attributes, there were also some changes to his Talents. All of his Talents had the prefix 'Sage', which meant that his Talents would take precedence over all non-sage Skills, Spells, and Talents. However, what made Brando a little depressed was that almost all of his Talents were passive Talents, and there were almost no Resistance Attributes. Therefore, this change did not mean much to him.
However, the Stubborn Talent had become Immortal, and its Attributes had changed. In addition to the original Passive Attribute, the owner of the Talent could also actively use it to resist all damage for five minutes. However, after actively using it, the original Passive Attribute would also lose its effect during the one-day cooldown.
This active effect and passive effect had their advantages and disadvantages. The advantage was that it could prevent the user from entering a state of near death after the effect ended, and there was no need to think of ways to recover his HP. After all, although the original Stubborn Talent could also absorb damage, the absorbed damage was unavoidable. Moreover, important parts such as the heart and head could not be protected.
However, the disadvantage was that the active effect's duration was too short, and it would cancel out the passive effect, so it was undoubtedly much weaker in terms of survival.
This was a choice between active and passive. He still had to consider how to use it. In different environments, the effects were obviously very different.
The Self-Healing, Tenacity, and Unyielding Talents under Immortal were combined into one, becoming the Perfect Body. The effect was that the recovery ability was increased by ten times from the original foundation, and it also had an effect on fatal and crippling injuries. As long as the heart and head were not fatally injured, even if the body was completely destroyed, it would be completely restored with the recovery of life.
This secondary Talent surprised Brando a little because it was basically equivalent to the Immortal Body, an A + Talent in his previous life. Although the Immortal Body had the ability to revive, it was after all a main Talent, and this was just a derivative Talent of the Immortal Talent.
The Frenzy effect of the Destiny Talent, The Fool, increased the level of the body by one during the duration. This meant that when he activated the Frenzy effect, the original Iron-ranked Level 7 Strength Attribute would become Bronze-ranked Level 7, which was basically double. There was not much difference from the original effect, and he could still use it twice a day.
The fourth mark and the Ancient People did not have any changes. The Chosen One had an increase in level, and there was an additional entry that allowed the army he led to obtain the Heroic Talent and a 10% increase in attributes, similar to the ability of a halo.
As for the remaining skills, there were not many changes. There was also the addition of the Sage prefix, and the Elite Skills had an additional skill called 'Deification', which increased all attributes by 20%. In addition to the original 30% of the Elite Skills, the additional attributes had increased to 50%.
When Brando saw this entry, he suddenly understood why the attributes of his Perfect Body were so much higher than he had imagined.
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