Angor nodded with a smile. He did not say anything about it. He didn't need to worry about the negative effects since he wasn't planning to use Sweet Dream anyway.
He wasn't thinking about how the negative effects would affect him. Instead, he was trying to calculate the Huppa coefficient of Sweet Dream.
The three negative effects announced by the Wise Overseer were like arsenic mixed with honey. It was extremely unpleasant. However, the so-called negative effects were only defined by wizards.
Looking at it from a dialectical perspective, whether it was the so-called positive or negative effects, it was the nature of Sweet Dream as a Mystery item.
As long as he knew the properties of the Mystery item, combined with Cuolo's Huppa coefficient calculation method, he could estimate the Huppa coefficient of Sweet Dream.
The Huppa coefficient was usually determined by the frequency of the disorder, the intensity of the disorder, and the overall range of the disorder.
As for Sweet Dreams, based on the three negative effects, it was definitely lower than 40.
The higher the Huppa coefficient, the more dangerous and unsolvable the condition was. On the other hand, the lower the coefficient, the safer and more stable the condition was.
Generally speaking, the Huppa coefficient could be divided into three categories. Between 0-39, it was controllable. Between 40-69, it was half out of control. Above 70, it was completely out of control. Above 100, it was basically unsolvable.
Sweet Dream could be stored for a long time without actively affecting the environment, which meant it was mostly controllable. In that case, its Huppa coefficient would definitely not be high. It would definitely be below 40.
After figuring out the general range, Angor began to analyze it one by one.
The first negative effect was that someone would have to wake you up when you were drowning in Sweet Dream. This effect was not too big. It was similar to the effect of a Mystery item he saw in Cuolo's notebook.
Mystery Item: "Worriless Fluid"
Huppa Coefficient: 5
Owner: An unknown Karabit
Effect: When lying on the fluid, one's mind will be peaceful and all worries will be removed. However, as one's body falls into the fluid, one will eventually be devoured by the fluid and disappear in an unknown place.
Note 1: If you are alone, don't use this thing.
Note 2: The whereabouts of living beings devoured by the Worriless Fluid is unknown. Similar to the "Germinal Organization", life signs could not be determined. It could be dead or alive.
Note 3: There's an interesting story behind this mysterious item, but it's hard to tell if it's true or not.
The above was Cuolo's record of this mysterious object.
Its negative effects were somewhat similar to Sweet Dream. Once one was in a state of tranquility, they would forget all their worries. At the same time, they would become lazy and unwilling to move.
Tranquility could stop extreme emotions. However, if it was too peaceful, it would be swallowed by the fluid and disappear without a trace.
Therefore, when using the fluid, there had to be at least two people with him. One person was using the fluid, and the other was ready to pull him out at any time. This was to prevent himself from falling into the fluid unknowingly.
Although Cuolo's Note 3 about this mysterious item was not recorded in the original book, it was recorded in the supplement.
It was said that the Worriless Fluid first appeared in an auction, and it was bought by a Karabit. The reason why the Karabit bought the Worriless Fluid made people dumbfounded.
He bought the Worriless Fluid because he had done a lot of biological experiments. Many biological materials were difficult to process, and he could not just throw them away because there were traces of his experiments on these useless biological materials. If an outsider saw them, they might be able to reverse engineer his research topic. If he took a step further and his enemies saw them, it would be even more damaging to him.
Although it could also be thrown into the exile space, the exile space was actually connected to the void. Even though the void was huge and there were countless layers of space, making it difficult for people to lock onto it, if there was an alchemy tool or even a location-type mysterious item, it was not impossible to find it.
Therefore, the reason he bought the Worriless Fluid was to perfectly process these useless biological materials.
As long as the biological materials were placed on the Worriless Fluid, they would disappear without a trace as the fluid slowly swallowed them. However, no one could lock onto the whereabouts of these biological materials.
Just like until now, no one could lock onto the whereabouts of the people swallowed by the Germinal Organization.
In other words, this Karabit treated the Worriless Fluid as a "trash can."
This was one of the anecdotes that Cuolo noted.
Apart from these anecdotes, the solution to the negative effect of the Worriless Fluid was quite similar to Sweet Dream.
One required someone to pull the victim out of the fluid to prevent the victim from being swallowed. The other required someone to wake the victim up to prevent the victim from falling into eternal sleep.
The Worriless Fluid's Huppa Coefficient was very clear. It was only 5.
In other words, the first negative effect of Sweet Dream should also have a coefficient of 5.
The second negative effect tested both one's character and willpower. In a way, it was similar to the Lonely Log Cabin. However, the Lonely Log Cabin had a wider range of influence. It could move randomly between several worlds and change its shape, making it impossible for people to identify its real body. Sweet Dream, on the other hand, would not expand its range of influence. It was an extremely stable mysterious item.
The Lonely Log Cabin's coefficient was 14.
Based on the second negative effect, Sweet Dream's coefficient should be lower than the Lonely Log Cabin's.
According to his calculations, the answer was about 6.873, which was about 7. This was in line with his estimation.
However, with the addition of the first negative effect, the Hupa Coefficient of Sweet Dreams would be around 13.
The third negative effect of Sweet Dream was the most serious one. It could lead to madness, and the only thing missing in between was "addiction". Excessive use of Sweet Dream would lead to an addiction, which would directly change one's personality. The second negative effect would also put the user in an irrecoverable state.
Angor did not find any similar Mystery item in Cuolo's notes. Still, the lack of evidence did not stop him from calculating the Huppa coefficient. The answer he came up with was 11.7, which was about 12.
With this, the Huppa Coefficients of the three negative effects were calculated, which added up to about 25.
However, this did not mean Sweet Dream's Huppa Coefficient was 25. Normally, it would be lower than 25 because the three negative effects overlapped. The Huppa Coefficients of the overlapped areas were shared and could not be directly added together.
As for which areas overlapped, it would depend on the overall effect. In other words, the positive effect of Sweet Dream also had to be considered.
Coincidentally, the Ruler of Wisdom was also talking about the positive effect of Sweet Dream.
"Now that we're done talking about the negative effects, let's talk about the positive effects," the Ruler of Wisdom said, "The positive effects are not that bad for wizards.
"Once you enter Sweet Dream, you will recover all your stamina, energy, and stamina in a very short time. Also, this recovery is not limited by the environment, the situation you're in, or the type of energy you're using.
In other words, even in an energy vacuum environment, even if your energy was sealed, you could still break through the restrictions and recover your energy.
For example, when Gluz's avatar was trapped in the pure white secret room by the dalmatian, he had a tool like Sweet Dream, so he wasn't afraid of the energy seal of the pure white secret room at all.
More importantly, Sweet Dream's recovery was not limited to any type of energy. In other words, wizards could recover their mana, Psychics could recover their telekinesis, demons could recover their abyssal energy, barbarians could recover their blood energy, demons could recover their demon energy, and so on.
This meant that Sweet Dream had a wide range of applications.
Also, Angor heard that some supernatural races in this world possessed very powerful energy. However, their energy was fixed at birth and would disappear when they used it up.
Could Sweet Dream also restore energy like that?
Angor asked.
The Sovereign of Wisdom didn't hesitate at all. He said with certainty, "Yes."
After pausing for a moment, the Wise Sovereign continued, "Although I haven't tested it yet, if you use Sweet Dream once, you will understand that its energy recovery effects are simply … unreasonable."
This was why Sweet Dream was called a Mystery item.
If it was just recovering energy, there were actually many ways to do it. However, Sweet Dream's energy recovery exceeded logic, law, and rules. It was completely unreasonable.
Of course, using Sweet Dream to recover one's mana was a bit of a luxury.
Sweet Dream had fallen into the hands of the Sovereign of Wisdom. Although it couldn't be considered 'mysterious and dusty', it still wasn't able to unleash its full potential.
Even if Angor used Sweet Dream, it would not be much different from the Ruler of Wisdom.
However, since both Angor and the Ruler of Wisdom had many ways to recover their energy, it would be easier for them to get rid of Sweet Dream's temptation.
If a special race who could not recover their energy by themselves got Sweet Dream, even if they could fully utilize it, their entire race would eventually fall into eternal slumber due to overuse.
There was always a trade-off.
…
Generally speaking, Sweet Dream's positive effect was quite good. Moreover, it had a wide range of applications. It was a Mystery item that could be used by anyone.
Unlike the Dream Whelk, Angor was the only one who could use it. No one else would be able to use it.
This kind of Mystery item was also quite valuable. Even if it had very strong negative effects, it would not affect its strategic value.
For this reason, Angor never considered buying Sweet Dream from the Ruler of Wisdom. He might not be able to afford it, and even if he could, the Ruler of Wisdom would not sell it to him.
Generally speaking, Sweet Dream's positive effect would affect the Huppert Coefficient. In other words, the Huppert Coefficient of Sweet Dream was more than 25. However, Angor did not know how much.
Unless he used the item himself, he would not be able to make a judgment.
However, because Sweet Dream could be controlled, its Huppert coefficient range had been determined, which was between 25 and 39.
Generally speaking, the Huppert Coefficient did not affect the value of a Mystery item.
However, the closer the Huppert Coefficient was to 39, and the closer the Huppert Coefficient was to 69, the higher its public rating would be.
The reason was simple. Many wizards devoted themselves to studying "disorder", and some even actively tried to make Mystery items lose their order. A Huppert Coefficient of 39 was only one step away from semi-disorder, while a Huppert Coefficient of 69 was also one step away from absolute disorder. Therefore, they had higher "research" value.
But according to Cuolo, the Huppert Coefficient was not a "fixed" value. If a Mystery item was truly out of order, it would not change from 39 to 40. It would probably fluctuate even more. In fact, it was not impossible for a Mystery item's Huppert Coefficient to jump from zero to 70 or above.
Therefore, the Huppert Coefficient of 39 and 69 were just superstitions.
While Angor's mind was racing, the Sage tapped on the wall. The wall rippled, and a hole that looked like a dog hole appeared on it.
Angor's thoughts were interrupted by the noise. He looked back and saw the hole.
"Which one of the three treasures is this?" Angor asked out of curiosity.
Before the Sage could answer, a familiar voice came from the hole. "Thank you for keeping your promise, mister. I'm Dabao."
"Ah, it's you, Geng Gui."
"It's Dabao."
"Geng Gui," Angor said in a serious tone.
The voice remained silent for a moment before sighing. "Alright, Geng Gui."
Angor smiled and looked at the Sage. "Geng Gui, what are you doing here?"
The Sovereign of Wisdom sat off to the side, beaming as he said, "Little Treasure told you before that Sweet Dream doesn't actually have a fixed form. It is sealed within a special mirror dimension, and I can enter it from any mirror."
Angor nodded. He did remember such a thing.
When the Lord of Wisdom mentioned "Sweet Dream is in the secret chamber", Angor assumed that the Lord of Wisdom wanted to talk to him in private instead of really thinking that Sweet Dream was in the secret chamber.
"Xiao Bao was wrong. I only have the key to that special mirror space. Geng Gui or Er Bao are the ones who can take me there.
"Sweet Dream was sealed by Laplace. She divided the key into two parts, one real and one illusory. I have the real key, while I gave the mirror key to Geng Gui. Only when the real and illusory keys are combined can the mirror space be opened. "
In other words, to find Sweet Dream, Angor needed the Sage's permission and Geng Gui or Er Bao's help.
The so-called "Geng Gui can enter from any mirror space" meant that either Geng Gui or Er Bao could pull the Sage inside from any mirror space.
After pausing for a moment, the Wise Sovereign took out an earring.
The earring consisted of four silver ornaments with geometric shapes — two rectangles, one triangle, and one circle.
The triangle was the outermost shape, while the two rectangles were intertwined inside the triangle. The circle was inside the rectangle, which slowly rotated with the wind.
"This earring is the real key," the Sage said. "I'll give it to you now, and Geng Gui will take you to the mirror space."
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