About five minutes later, the beta testers formed a new team.
There were a total of four teams, and under Rozen's adjustments, the members of the team changed to a certain extent.
"The first team, with me as the captain, will be led by Argo and a lot of agility players who are good at guerrilla attacks."
"The second team, with Kirito as the captain, will be led by the one-handed sword user, two-handed sword user, one-handed axe user, and two-handed axe user."
"Then the third team, with Aikir as the captain. The members of the team will remain the same, but everyone will need to equip a shield, preferably a tower shield with the highest defense."
"Finally, the fourth team, with you as the captain, will be led by the gunner and hammer users who are equipped with long weapons."
Not only did Rozen's arrangement change the composition of the team, but it also made most of the players who were good at playing the game understand.
They understood the reason behind Rozen's arrangement of the team.
The first team was obviously a guerrilla team, which was responsible for providing support and assistance to the frontline players.
The second team was obviously the damage output team, which was responsible for attacking, mainly reducing the monster's hp.
The third team was obviously the tank team, which was responsible for defense, which was used to attract the monster's aggro and block attacks.
The fourth team was made up of players who were equipped with long weapons, which was responsible for hindering the monster's movement. Because most of the sword skills with long weapons had a movement delay effect, which could be used to stall the monster when they needed time to recover.
This was obviously the composition of the game's boss, very simple.
"That's it?"
Diabel was a little surprised by Rozen's approach.
It was not because of how good Rozen's arrangement was, but because it was too simple.
Indeed, as the usual way of fighting bosses, this method was simple and effective. If Diabel was in Rozen's position, he would probably do the same.
However, Diabel thought that Rozen would make some more unexpected arrangements, which was why he was so surprised.
However …
"Just like what Argo said, the information about the Floor Boss is only a product of closed beta testing. Once it's officially launched, there might be some changes to the Floor Boss. There might even be a possibility that it won't be a Kobold Lord, but another monster." Rozen said, "Since there are so many uncertainties, there's no point in making arrangements for the Floor Boss. It's better to use the safest method and construct a simple formation that can be changed at any time. It won't be too late to change it after we confirm the Boss's information."
"Do we replace them in battle?" Diabel was a little hesitant: "Will that work?"
"What? You can't do it? " Rozen raised his eyebrows and said with a faint smile, "Improvisation is the most basic element of a commander. If all the battles can be arranged clearly before the battle, then there will be no suspense."
Because of this, Rozan Can was diligent in learning and constantly trained his mind so that he could change tactics, countermeasures, and guidelines at any time.
"Okay then." Diabel didn't have any grudges towards Rozen's words, but smiled generously and said: "Then I'll try my best."
After saying that, Diabel also began to adjust his team.
Looking at Diabel like this, Rozen didn't say anything and just stared at his back.
Under such circumstances, Diabel also finished adjusting his team.
Because there were six teams, Diabel's team was composed of one tank team, two damage output teams, one obstruction team, and two guerrilla teams.
After this formation was formed, before Diabel could say anything, Rozen spoke first.
"The Floor Boss's attack will be blocked by the tank teams of both sides, but we need to arrange the order. The damage output team will also have to deal damage according to each other's rhythm, and when the obstruction team will come forward will be decided by both sides. There is only one thing to note, and that is, no more than two teams will come forward at the same time, and one team must be a tank, and the other team must be damage output."
There were three purposes for this arrangement.
One was to control the boss's aggro. If the damage output was too high, the boss would no longer target the tank, but the damage output team, so it must be avoided.
The other was to prevent players from interfering with each other. Because this was not a normal online game where players only needed to aim their mouse at the boss. If they didn't properly identify the target, it would not only hinder their attack, but it might also accidentally attack their teammates. So the number of players who came forward should not be too many.
The other was to cooperate.
After all, the players' hp would inevitably decrease, but Health Potions were like Sword Skills, they had their own cooldown time, and it wasn't instant recovery. Instead, it would recover a certain amount of HP over a certain period of time. When the HP decreased to a certain level, the players including the tanks would have to replace each other.
If two tank teams came forward at the same time, no one would be able to replace them when they needed to retreat to recover their hp, and the other players would be attacked by the monsters, which would disrupt the rhythm of the battle. This must be avoided.
This was the so-called pot rotation.
Rozen said to Diabel.
"The rhythm of the battle will start from our side, and when our team needs pot, it will be your team's turn. The same goes for the damage output team, we will start first, and when the tank team's turn comes, you guys will go first, and the blocking team will wait on the side. When there's a situation where you need to block, you guys will go first, and then the other team's turn. In the end, it's up to luck who can kill the boss."
Killing the Floor Boss meant getting the loot.
In SAO, the Exp, Cor, and dropped items obtained from killing monsters were handled differently.
The Exp was obtained by the team that killed the monster. When multiple players killed a monster, the Exp would be divided according to the damage dealt, blocking effect, and the time that the monster targeted the monster. It was easier to describe it as "contribution". Whether it was the tank, damage output, or blocking, as long as they contributed to the battle, the Exp from the monster would be divided according to their contribution and distributed to all players. The players with high contribution would get more Exp, and the players with low contribution would get less Exp.
The Exp from Cor would be automatically distributed to all players who participated in the battle, even if it was a joint team.
The dropped items, on the other hand, would be distributed randomly.
In other words, no one knew who would get the dropped items. Therefore, during the boss battle, the players often fell into various conflicts. Even if the players wanted to distribute the loot equally, the players who got the loot had to be willing to hand it over.
However, if the players gave the last hit to the monster, they would have a higher chance to get the loot. Even if there was no loot, the players who gave the last hit to the monster would still get a rare item as a reward, which was called "LA" by the players.
"As for the guerrillas, since there are three teams, they will deal with one Cynocephali Guard each. After killing the Cynocephali Guard, wait for the next order, and then move out."
So Rozen looked at Diabel, smiled, and said.
"You have to control the behavior of your team members, don't let the players fight with each other for the LA, and cause a situation where there are casualties."
This sentence caused Diabel's expression to change a little.
Then, Diavel smiled stiffly.
"I'll keep that in mind."
Just like that, the plan was set.
"Okay!"
Diabel raised his weapon high.
"Let's go!"
Hearing this, the players raised their weapons and responded with a resounding roar.
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