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Home > Fantasy > Summoner of Miracles > Chapter 1816

Chapter 1816

Words:1804Update:22/11/11 20:55:23

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In fact, if it was just the OSS system itself, its login procedure was actually quite simple.

First, open the window, move to the OSS tab, enter the Sword Skill recording mode, and press the Start Recording button. After that, all one had to do was wave the weapon as they pleased, and press the End Recording button when the move was over. That way, the original Sword Skill would be completed.

However, to have the Sword Skill recognized by the system as a Sword Skill, one had to overcome two rather strict conditions.

One: It couldn't be a Sword Skill that already existed in the system.

This first condition was enough to give many players a headache. This was because the variations of single-shot skills such as slashes and thrusts were already recorded as existing Sword Skills. Therefore, if one wanted to create an OSS Sword Skill, they could only try to use consecutive skills. There was no other way.

Two: The overall completion rate of the Sword Skill must be about the same as the existing Sword Skills recorded in the system.

In other words, when recording a Sword Skill, one had to use a move that the system recognized as effective. Otherwise, there was no other way.

What did the combination of these two conditions mean?

It meant that players could only create consecutive Sword Skills, and during the process of recording the Sword Skill, apart from the movement of the center of gravity and the trajectory of the attack, all other details could not be wrong.

In other words, this system was to allow players to display Sword Skills that could only be performed with the help of the system, and it had to be consecutive Sword Skills. Otherwise, it would be impossible to create a Sword Skill.

The difficulty of this could be seen from Rozen. In the real world, before the transformation of the Outlander Mana, if Rozen wanted to use a Sword Skill, he had to use it together with Mystery. Otherwise, he would not be able to use it.

While the Players had virtual bodies with extraordinary ability parameters in the game and didn't have to worry about their physical abilities not being able to use sword skills, it wasn't that easy to successfully use sword skills. Not only did it test the Players' reflexes, but it also tested the Players' familiarity with the sword skills they created. Unless they practiced tirelessly until the synapses in their brains could remember the series of movements of the sword skills, no one would be able to succeed.

That fellow, XaSa, had trained in the Black Iron Palace's prison for almost a year before he could easily use Sword Skills without the help of the system. This showed how difficult it was.

Most players could not stand the monotonous work and quickly gave up on the dream of creating their own Sword Skills.

This was the difficulty of the OSS.

Of course, no matter where it was, there was no lack of capable people who could persevere.

Some of the hardworking players even managed to develop their own original sword techniques. In the end, they obtained the honor of being the founder of an ancient sword technique sect. There were even some who established guilds with the name of their sect and opened dojos on the streets.

The reason why these people could do so was because of the Sword Skill Inheritance System attached to the OSS system.

Players who successfully logged into the BOSS would be able to create the secret manual of the Sword Skill and pass it on to other players, allowing other players to inherit their own Sword Skill.

Because of this, many people wanted to obtain original Sword Skill manuals and inherit powerful Sword Skills. If some of the top players were willing to betray the Boss, they could immediately earn a considerable amount of money.

Of course, depending on the combo count of the BOSS, the power, performance, and effects of the sword skills would be vastly different. This would also cause the value of the original sword skills to vary.

At the moment, sword technique manuals with five or more combos had become the most expensive item in the ALO world. The higher the combo, the more powerful the sword technique would be, and the more terrifying its value would be. However, the difficulty of creating such a sword technique would also be higher. Therefore, players who could create sword techniques with high combos were undoubtedly top-notch players. They could be ranked among the top players in the previous servers.

For example, the Fire Elf General Eugene, who once had the title of the strongest player, created an original Sword Skill with eight combos — Volcano Eruption.

For example, Kirito, the Black Swordsman who was second only to Rozen in Red Wings, also created an original Sword Skill with seven combos — Seven Deadly Sins.

Another example, Lifa also created an original Sword Skill with four combos — Flower and Bird, based on her sword experience in the real world.

Even Yasna, after working hard for several months, finally succeeded in creating an original Sword Skill with five combos — Stardust Tear.

Then, including Kirito, Lifa, and Yasna, all Players who had an original Sword Skill gave up on creating a second one because of the difficulty. The same was true for other Players. Unless they bought it with money, few Players would insist on creating a second Sword Skill.

In summary, Players who had an BOSS had always been more popular than ordinary Players.

A master that even Kirito and Lifa couldn't defeat, logically speaking, it's not surprising for him to have an BOSS, but don't forget, he just transferred to ALO, and it's only been a week, yet he already created an BOSS. Isn't this surprising?

Not to mention …

"It is said that his BOSS is a terrifying eleven combo."

Liz was amazed.

"Eleven … Eleven combo …!?"

Yasna finally couldn't calm down.

"Eleven combo?"

Rozen also narrowed his eyes.

"This should be the one with the highest combo among all the original Sword Skills in ALO. To be able to create such a Sword Skill, this person is not simple."

Rozen couldn't help but praise.

However, his words were met with speechless and helpless expressions from the crowd.

"Do you have the right to say that? Brother! "

Lifa rolled her eyes in annoyance.

This made Rozen smile.

There was no other way.

"Are you sure this is the one with the highest combo among all the original and existing Sword Skills in ALO?"

Kirito said directly.

"Everyone in ALO knows that among the seven Sword Skills you created, there are probably more terrifying Sword Skills than this."

Yes.

While the other players didn't dare to create a second Sword Skill, Rozen created seven original Sword Skills.

Rozen, who had a bug-like skill like Eye of the Mind, had seen many real swordsmen, including Attila, Aldwyth, Ebon Ichi, and Ubisoft. He had even seen Unparalleled Swordsmanship like Eisenach Ryu. In addition, Rozen had already realized the use of Swordsmanship in real life, and his nerves were getting more and more developed after being sublimated by the foreign magic. In the end, Rozen created seven Swordsmanship in one breath.

These seven sword skills were named by Rozen after the Big Dipper, and they were respectively —

Heaven's Pivot.

Tianxuan.

Phecda.

Megrez.

"Alioth."

Mizar.

Alkaid.

Of these seven Sword Skills, Rozen had shown the first five in front of the players — Dubhe, Tianxuan, Phecda, Megrez, and Alioth.

And these five Sword Skills were two-hit combo, four-hit combo, six-hit combo, eight-hit combo, and ten-hit combo.

As for the latter two Sword Skills, Rozen had never shown them.

Even so, before that, Rozen's Alioth was already the original Sword Skill with the highest combo in ALO.

But there were still two Sword Skills that Rozen had never shown.

Therefore, many people had already discussed that the ten-hit combo was definitely not Rozen's limit.

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