After using Life Concealment and being sealed, the Sorcerer would enter a state of suspended animation and be thrown to some unknown corner of the multiverse. This was indeed a different kind of eternal life. However, the process was a little different from what he had imagined.
Later on, after the Wizards studied the Wishing Spell in detail, they even summoned the Devil to help perfect it. Finally, they came up with a book of rules for using the Wishing Spell. The book listed the various rules of the Wishing Spell in detail, and they also came up with a set of words specially used to use the Wishing Spell.
Because of this, the wishing spell finally became more and more worthy of its name.
These two spells required a high price. In addition to these two spells, there were other spells that had a much lower price, such as Magic Memory. After casting this spell, the caster's memory would temporarily increase, almost to the point of having a photographic memory. However, after the spell ended, the caster's brain would suffer serious repercussions.
Dizziness and nausea were just the basics. In serious cases, it would cause severe headaches. Moreover, this spell could not be used too often, or it would damage the soul. Although there were many shortcomings and shortcomings, this spell was still used by wizards in large numbers. After all, it could quickly memorize knowledge. Although it would be a little uncomfortable afterwards, it was still acceptable.
With the [Scholar] ability, Suhlen's learning speed had increased a little. If he had skill points now, he could directly enhance [Scholar] to [Sage]. Unfortunately, he had already used up the skill points he got from leveling up.
Suhlen now realized the lack of skill points, which was why he began to slowly learn skills by himself instead of directly using skill points to enhance them.
After learning more about the Wizard profession, Su Lun realized that there was never enough skill points. There were too many skills and abilities that a Wizard needed to learn. Many Wizards had to choose the path of becoming a Wizard.
[Maximal Spell], [Silent Spell Cast], and [Instant Spell Cast], these three metamagic abilities represented three different paths of becoming a wizard.
[Extreme Spell: When using this ability, the effect of the spell will be maximized, including damage value, healing effect, number of people affected, etc. At the cost of three times the mana, the lethality of a spell will be increased by 100%. (Note: This special class requires mastering the ability to enhance magic.)]
[Silent Spellcasting: When using this ability, casting spells does not require any casting action or incantation. It can be cast in a silent state. Silent Spellcasting ignores any Silence spells. The chances of the enemy discovering the wizard casting spells will be reduced until the moment the spell is completed. Using this ability to cast spells will consume double the amount of mana, and the casting time will be extended.]
[Instant Spell: When using this specialty, you can instantly cast a spell. At the cost of consuming three times your Mana and increasing the casting difficulty by two levels, you can turn a spell into an Instant Spell. Instant Spells cannot be interrupted by any conventional means and are immune to any Silence Spell and Counterspell.]
These three spell specialties represented three different paths of becoming a wizard. Of course, this did not mean that one could only choose one out of the three. It was just that most wizards with limited talent could only choose one. Of course, there were also many talented wizards who would choose two or three.
Among them, Extreme Spell belonged to the damage output category. It could greatly increase the power of spells. With this spell, even Arcane Missile could have the power of a sniper rifle. If one wanted to choose extreme damage output or a violent wizard, this specialty should not be missed. Think about the effect of a fireball that could clear out an area with an aerial bomb.
Silent Spellcasting was a specialty that suited the old yin coins. They were the kind of people who would laugh in front of people and attack from behind. The casting of spells was very subtle, and it was almost impossible to detect. It would only be exposed at the end of the spell. This specialty was the most popular among the old yin coins.
The last one was Instant Spell. This was a relatively difficult specialty to master. Its effect was stronger than Silent Spellcasting, but it was also much harder to master.
Moreover, after these two spells were promoted to legendary, one could continue to master Silent Spellcasting and Instant Spellcasting. After mastering Silent Spellcasting from 0-9 circles, all spells of the corresponding level would become Silent Spellcasting, and the penalty time and mana penalty would be removed. The same was true for Instant Spellcasting. The casting difficulty and mana penalty would be removed. However, it was not easy to master a legendary specialty.
In the past, many wizards wanted to learn Instant Spellcasting. They planned to master Instant Spellcasting from 0-9 circles as soon as they entered the legendary realm. In the end, they would be able to Instant Spellcasting from 0-9 circles. Of course, so far, no wizard had succeeded on this path.
The most powerful wizard in recorded history only managed to level up Instant Spellcasting to level 6, but even so, it was already very powerful.
Therefore, the wizards later turned these three spellcasting specialties into three paths of wizardry. After choosing a spellcasting specialization, it would decide which path to walk in the future. It would decide whether to choose the most powerful path of wizardry or another path that was easier to achieve.
Hathaway chose the path of instant casting, which was the most difficult path to walk. Only wizards with absolute confidence would walk this path. Legendary instant casting wasn't something that anyone could learn.
In fact, Suhlen also planned to take this path. He was a little greedy, so he wanted to master Instant Spellcasting as well. When the time came, he would have Instant Spellcasting and Extreme Spellcasting. However, it would be a few times more difficult to succeed.
Suhlen had the confidence to choose these two paths because of the existence of the system. Because of the system, he had the opportunity to get more skill points to learn spellcasting specialties. Even legendary skill points were not impossible.
Since he had decided to be a wizard, he planned to be the strongest.
There were many spellcasting specialties that he needed to master in the future. [Proficient Spellcasting] and [Battle Spellcasting] were only the most basic spellcasting talents. [Empower Spellcasting], [Extreme Spellcasting], [Instant Spellcasting], [Spell Penetration], and [Spell Expansion] all needed to be mastered, as well as the advanced states of these specialties, [Extreme Spellcasting], [Instant Spellcasting], and finally [Legendary Spellcasting].
Others might not be able to master spellcasting specialties and legendary specialties in their lifetime, but for Suhlen, he might be able to master them by killing a few legendary figures. He had already announced that as long as he killed a legendary figure, he would be able to get a legendary skill point, and the legendary skill point could be used to upgrade his spellcasting specialties to legendary spellcasting specialties.
But before that, what Suhlen needed to master now was the spell in front of him.
In fact, other than these paths of wizards, there were other paths of wizards, such as battle spellcasting wizards, explosiveness wizards, control wizards, summoning wizards, and transformation wizards. Transformation wizards were also known as close-combat wizards, or berserker wizards.
This type of wizard's battle mode was very bold and unrestrained. They did not cast spells, but directly picked up their weapons and attacked like a berserker.
They chose to dual wield weapons, gain proficiency in weapons, and then increase vitality, strength, and dexterity. When they saw the enemy, they would directly attack. This type of wizard was even more difficult to deal with than a berserker. There were a few very famous representatives of this type of wizard.
Of course, this type of close-combat wizard had many different ways of adding points. For example, they could add spirit. After casting the transformation spell, spirit would be directly added to strength and dexterity, but the price was that they would temporarily lose their spellcasting ability. There were also some more extreme ones who added points to vitality, strength, and dexterity, and then learned a Holy Light Spell to open up the Invincible Mode.
The most suitable path for this was the Dragon Disciple Warlock, and then the part-time wizard. The Warlock with the Dragon Disciple's strength, vitality, and dexterity were almost not inferior to a warrior of the same level. Because of the part-time wizard, all the skill points and attribute points did not have to be allocated to physical professions. They could achieve a true dual cultivation of magic and martial arts. Of course, if you had the blood of the gods, you could also do this. For example, the white-robed wizard Gandalf was one of the best.
Of course, this path was only for those with talent. If you had the Dragon Disciple, the blood of the gods, or other powerful blood, such as the Titan, this path would be very suitable for you. If you didn't have it, then don't think about it. If you forced yourself to take this path, your achievements would be extremely limited.
Suhlen had the system as a cheat, and his combat power was also very strong. Now, he had embarked on this path of dual cultivation of magic and martial arts, and the success rate was very high.
There was also a special spell for close combat wizards among the wizards. This set of spells had been passed down from the era of the Arcane Empire. It was called "Bigby's Five Consecutive Palms." After Suhlen learned about this series of spells, he named this set of spells "The Buddha's Palm."
This set of spells was created by Bigby, who became one of the most famous combat wizards in history as an ordinary person (with no other blood). Bigby's Protective Palm, Bigby's Flying Palm, Bigby's Capture Palm, Bigby's Vajra Palm, Bigby's Crushing Palm. This set of spells could create a palm to fight, especially the Crushing Palm. The power exerted was completely the Buddha's Palm. With one palm, smashing a castle into pieces was just a basic operation. Legendary warriors were nothing in front of this set of spells.
It was said that when this set of spells was created, it was the same as the Melf series of spells. It was used to deal with the gods, but so far, these two sets of spells had not been successful in killing the gods.
Suhlen now had a Bigby's Protective Palm spell scroll, but this spell was very difficult to learn. He couldn't learn it now, but he had made up his mind that if he had the chance in the future, he would learn all of this set of spells.
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