< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > MMORPG: Martial Gamer > Chapter 1868

Chapter 1868

Words:1700Update:22/12/12 23:38:28

Report

A Shield Warrior and a Priest could be said to be a golden pair.

With these two classes, the team's survivability was guaranteed. As the best support for a Shield Warrior, Priests naturally had a deep understanding of this class.

Although a Shield Warrior was the strongest among all the classes in terms of Defense and Priority, and the position of this class was extremely important in the game, this class's flaws were also very obvious.

First, low damage.

Second, slow speed.

The two most important aspects of PvP were damage output and speed. This class had none of them.

A Shield Warrior might be very strong against a boss or a group of players, but in a 1v1, their biggest advantage was their endurance.

The damage output of a Priest was not high, but they had an advantage that other classes could not compare to, and that was a fixed damage output mechanism.

The damage of a normal class's skills or spells depended on the player's equipment and attributes, as well as the opponent's counter.

As a healer, most of the Priest's skills were recovery skills, and under normal circumstances, the healing of these skills was basically fixed. For a Priest, Intelligence was only used to increase mana.

This was also why most Priests increased their vitality and spirit to ensure their survivability.

Intelligence was not very useful apart from increasing endurance. In any case, the healing mainly depended on the level of the skill.

For example, a level 1 healing skill could heal 500. Even if a Priest's magic power was as high as 1000, the healing effect would still be 500. This was an irreversible mechanism.

Some people would also say, in a 1v1, what was the use of a Priest having a fixed damage output mechanism? Could it be that they could still win by healing the opponent?

Obviously, compared to a normal Priest, a fixed healing mechanism was useless in a 1v1, but for Gospel, it was useful.

Gospel's nickname was "Poisonous Milk."

This guy had a skill called "Attend to one thing and lose sight of another." After activating this state, Gospel's healing skill could be used on any target, including local units.

However, the difference was that when the healing skill was used on an enemy unit, it would become a damage output skill of the same amount.

… …

Of course, even so, the healing output of a Priest was fixed. The highest damage output of a Priest's skill was only a few thousand. In this era where a normal attack could deal tens of thousands of damage, this little bit of damage was almost equivalent to scratching an itch. However, at this time, it was Gospel's only hope of winning.

When the countdown began, Gospel raised his staff and threw a Holy Orb at Yin Lao Er from afar.

Bang!

With his short legs, Yin Lao Er didn't have the habit of dodging skills. He simply raised his shield slightly and the Holy Ball of Light shattered into specks of light.

When Yin Lao Er used his shield as a skill, there was a blind spot. During this gap, Gospel used his left hand and quietly threw three talismans at his feet.

Gravity Rune!

Priests and Holy Knights were both Divine Occupations, and many of their basic skills were the same. For example, Holy Knights could use the Priest's Heal, and Priests could use the Holy Knight's Gravity.

The only difference was that a Paladin's Gravity Spell could be directly cast on a target, while a Cleric's Gravity Talisman was a triggered skill. Like a trap, the target had to be within the range of the talisman to activate.

Just like the Paladin's Gravity Spell, the target's movement speed would be greatly reduced under gravity, and the three Gravity Talismans could immobilize the target.

After all, healing wasn't an instantaneous skill. On the contrary, healing took a long time to cast, be it the skill's activation or casting time.

When healing a teammate, the teammate wouldn't be stupid enough to dodge. However, it was more difficult to hit the enemy.

Since the opponent wouldn't just stand there and take a beating, then he would create the conditions for the opponent to stand there and take a beating.

After burying the talismans, Gospel took a step forward and stepped on them. At the same time, Yin Lao Er finished blocking the Holy Ball of Light.

At this time, Gospel smiled at Yin Lao Er and made a provocative gesture with his finger. Then, he threw another Holy Ball of Light.

Gospel only had one goal, and that was to provoke Yin Lao Er.

Holy Orb was the lowest-leveled Cleric skill. Using this skill to continuously attack a target on the stage was equivalent to provoking them endlessly.

Although I can't hit you, you'll still have to take my hits. Moreover, it's the low-level spit attack.

Yin Lao Er was a combat class. Under normal circumstances, he would take the initiative to attack after being humiliated by a non-combat class. Now, if Yin Lao Er stepped into the range of the Gravity Talisman, he would fall into Gospel's trap.

With Yin Lao Er's Attack Power, even if a skill hit Gospel, it wouldn't deal much damage. However, if Yin Lao Er triggered the Gravity Talisman, it would be impossible for him to escape.

The Gravity Talisman was a low-level skill with low concealment (players had to step on it to hide), and it had a low chance of triggering. Moreover, its cooldown wasn't long, and once the target was controlled, it would be a piece of cake for an expert like Gospel to grind Yin Lao Er to death.

No matter how high Yin Lao Er's Defense was, it would be useless in the face of a fixed damage output.

Gospel's calculations were brilliant. Not only did he simulate the battle, but he also put himself in Yin Lao Er's shoes.

However, in the face of Gospel's provocation, Yin Lao Er acted as if he didn't see it. He just stood there and didn't move.

Unlike the unruly guys from the Quanzhen School, Yin Laoer's many years as a professional athlete had given him a good habit of obeying orders.

In Quanzhen, although Yin Lao Er was a little smart, he was always the most obedient one. He was also the one who could command Wuji the most.

Before going on stage, Wuji had reminded Yin Lao Er not to take the initiative to attack, because his opponent was a top-level expert. As a defensive player, if he took the initiative to attack, his opponent would take advantage of his weakness.

As a good kid and a former athlete, Yin Lao Er naturally knew not to underestimate any opponent. At this moment, he also remembered Boss Wuji's teachings.

Yin Lao Er, who used to be an athlete on the national team, was far more professional than anyone else on the team. In the face of Gospel's continuous Holy Light Balls, Yin Lao Er maintained a calm mind. He only raised his hand to receive all the attacks, and didn't look like he was going to fight back at all.

“???”

Provocation was sometimes a two-way skill. Gospel's original purpose of throwing the Holy Light Balls was to lure Yin Lao Er into the range of the Gravity Talismans under his feet. Seeing how calm Yin Lao Er was, Yin Lao Er didn't panic, but Gospel was.

PS: Good evening, everyone. This is an automatic update. The sofa is yours.

Please remember the domain name of this book:. The fastest website for mobile version: M.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.