After Kaede Sato won four consecutive matches, he did not continue to challenge like many of the spectators expected. Instead, he chose to leave the Battle Tower quietly.
The consecutive victories did not go to Kaede Sato's head. He knew his limits. By now, many trainers were probably familiar with the Swamp Leapfish's fighting style. If he continued to fight, the Swamp Leapfish would definitely lose after 12 consecutive matches.
If he wanted to continue winning, Kaede Sato had to equip the Swamp Leapfish and the other Wisps with more weapons. Currently, he had 9 Water Stones on him, 3 of which were Medium, 5 of which were High, and 1 of which were Exquisite.
Other than the Exquisite Water Stone, these 8 Water Stones represented a huge sum of Alliance coins. However, Alliance coins were just money. They could not be used or converted into weapons. Only by spending them could he convert them into useful items.
The Swamp Leapfish's current fighting style was a little simplistic. Being straightforward was his fighting style, but as long as one had the foresight and was prepared, they would know how to deal with him. For example, sending out a little elf with excellent scouting abilities to deal with him.
Yes, flying Wisps like the Big Mouth Bat that were good at kiting were the Swamp Leapfish's nemesis. They could render the great strength that the Swamp Leapfish proud of useless. Fortunately, he did not encounter such a Wisp tonight. Otherwise, he would not have been able to achieve the feat of defeating three Wisps in four consecutive matches.
Kaede Sato remembered that the Marsh Leaping Fish was a water elemental and a ground elemental. It could learn the Freezing Wind and the Rock Sealing Technique. These two techniques were of great significance to the Marsh Leaping Fish.
Both the former and the latter allowed the Swamp Leapfish to have the ability to suppress Flying and Grass Wisps from a distance. However, the latter could be paired with the Swamp Leapfish's great strength to deal great damage to the Flying Wisps who were extremely agile.
If it was paired with the Throwing skill, the Swamp Leapfish with great strength could become a terrifying trebuchet. (Great Strength Rock Throw)
Freezing Wind and Rock Seal had the effect of reducing the opponent's speed by one level once hit. This effect was extremely useful against the Swamp Leapfish, which didn't have much of an advantage in terms of speed. They could greatly help the Swamp Leapfish make up for their disadvantage in speed.
This was especially true for Freezing Wind, an AoE attack. This move was perfect for dealing with those flying Fairies. This move would become one of the core skills of the Swamp Leapers in the future.
Similarly, Nidoran, Katie, and Scintillating Gull were also in need of some skill discs to improve their strength.
Nidoran's current combat strength could be said to be quite good. He had Poison Strike and Double Kick for offense, Wave of Water and 100,000 Volts for ranged attacks, and he also had telekinesis to help him increase his skill hit rate. All in all, Nidoran's abilities had reached the average standard.
However, in order to prepare for his future Nido, it was best for Nidoran to learn Freezing Ray. This move would increase his ability to deal with the Dragon Wisps.
Ka Di Gou had gradually developed his own fighting style, and guerrilla tactics were currently his best method of attack. Ka Di Gou's body was still too thin and weak, and he was still young. Letting him use the Mad Dog Style was undoubtedly killing the goose that laid the golden eggs.
As a Fire Wisp, Katie's Flame Spit and Flame Vortex were undoubtedly the best moves to complement her guerrilla tactics. These two moves were both Fire Wisps. Nidoran believed that Katie would be able to quickly learn them once she obtained their skill discs, and then greatly increase her strength.
The former could replace the weak Fire Wisps and greatly increase the offensive power of Katie's guerrilla tactics. At the same time, Katie would not have to waste time and effort to defeat her opponent every time she fought.
The latter would allow Katie to have the means to trap her opponent. Nidoran believed that with her strong fire resistance, Katie would be able to freely enter and exit the battlefield filled with flame vortexes. Her opponent, on the other hand, could only stare helplessly in the flames and be purified by Katie's flames unless they had some means to restrain her.
As for Scintillating Gull, this Wisp's biggest problem was that she had not been able to evolve yet. Only after she evolved would her dual abilities be able to fully display their power.
A Big-Beaked Gull with both Rain and Rain Disc characteristics. As long as she did not encounter a Wisp who was proficient in Lightning Wisps, she would be a self-propelled cannon with a terrifyingly strong ability to fight continuously.
It must be noted that as long as Scintillating Gull evolved into a Big-Beaked Gull, she would automatically learn the two powerful skills of Water Cannon and Storm. Together with the Rain characteristic, the former would be even more powerful, while the latter would become a sure-hit move.
Moreover, with the Rain Disc characteristic and the Current Ring technique that she inherited, the Big-Beaked Gull's endurance would be unparalleled. As long as she was not defeated in a single breath, she could rely on her advantage of flight to continuously recover from her injuries. She might even be able to exhaust her opponent to death.
However, Scintillating Gull's evolution into a Big-Beaked Gull faced a very awkward problem. After the evolution, due to the increase in her body weight and the decrease in her racial attribute, her movement speed would be even slower than before the evolution. Therefore, this was a very awkward situation.
In a battle, speed might not be everything, but speed was undoubtedly very important in a battle. Especially for a flying type spirit like the Big-Mouthed Gull, being slower than others meant that it would be beaten, and it would be at a great disadvantage in an aerial battle.
Therefore, in order to overcome this awkward problem, Kaede Sato hoped to purchase a Skill Disc that recorded the High-Speed Movement technique.
As long as he could let the Long-Winged Gull learn the High-Speed Movement technique through the Skill Disc, he believed that the Long-Winged Gull would be able to learn the technique very quickly. After all, the Long-Winged Gull automatically learned this technique when it was level 36. Unfortunately, after the Long-Winged Gull evolved into a Big-Beaked Gull, it could no longer be learned by leveling up.
In addition to the High-Speed Movement technique, Kaede Sato also needed to buy Scintillating Gull's Guard, Awakening Strength, and Shadow Clone skills to increase her survivability.
The Skill Discs mentioned above, such as Freezing Wind, Rock Seal, and Freezing Ray, were all what Kaede Sato needed at the moment. However, he needed to first obtain enough Alliance coins, otherwise, he would not be able to pay for these Skill Discs.
Fortunately, the 8 Water Stones in his backpack gave him a lot of peace of mind. A normal Water Stone was worth more than 2 million in the market, so a high quality Water Stone would be worth at least 5 to 6 times that, maybe even more.
If he could sell these things in one go, the money he would get should be enough to buy the Skill Discs he needed. Of course, the premise was that Kaede Sato now had to find a way to sell the Water Stones and a way to obtain these Skill Discs.
If possible, Kaede Sato also hoped to find one or two items similar to the Aqua Leaping Fish in Larousse City. Now that his system had the ability to identify items, he might have a chance to pick up some good stuff.
One must know that Larousse City was a very famous international metropolis in the world. Its prosperity might even be a little more than Guandong Golden City. It was not surprising that there would be some rare treasures here. The main thing was that they lacked the eyes to find them.
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