On the second day of the celebration, the Players had just shaken off their hangovers and were about to start their day's work when they received a new system notification from their god, who had stayed up all night.
[Ding! Game Version 0.1 update complete]
[New dungeon 'Living Dead Cellar' (Level 1 – Level 30)]
[Dungeon Description: The cultists had been buried in the darkness by the brave believers of the God of Games, but they had accepted the power of the evil god and were stirring in the darkness. They had abandoned the last dignity of humanity and turned into the purest undead, prostrating themselves on the ground and waiting for the chance to counterattack, ready to bring terrible chaos and death back to the world! The immeasurably great and wise God of Games had sensed the conspiracy of the darkness in time, and had sealed the unawakened enemies in the Dimensional Cellar. He had entrusted you to purify them and send them to hell once again!]
[Dungeon Description: Only players with Friendly reputation in the Unnamed Town/Lancaster Hideout can obtain the 'Cellar Key (Consumable, Teleportation Item)' from Angora Faust/Leah Yakaran by paying game coins or completing a commissioned quest.] [Each Cellar Key can carry up to six people into the Living Dead Cellar dungeon. Maximum of seventy-two Cellar Keys per day.
Dungeon Completion Requirement: Eliminate all enemies inside. After that, you might be able to obtain Superior or even Legendary equipment from the cellar.
[Note: "Good luck!" — God of Games]
The first announcement after the system update had the Players excited.
Legendary equipment was still in the equipment description, and no one had ever obtained one. The appearance of this dungeon was undoubtedly a shot of adrenaline in the Players' hearts, and they were itching for action.
As for the limit of seventy-two keys per day, no one cared.
After all, the Players' experience from exploring the Valley of the Tragic Dead was there, and they had to have a full party if they wanted to explore a new dungeon. Under the restriction of one dungeon per person per day, there were less than a hundred and thirty Players. Including the solo players or solo players who couldn't form a party, there were at most thirty parties, and the seventy-two keys were simply not enough at this stage.
At first, the Players had thought that the opening of a new dungeon was the biggest news of the update, but the information that followed left more than half of the Players shocked …
[Player level cap increased to Level 45]
[New class change for Warriors: Spirit Swordsman]
[Profession Introduction]
[Spirit Swordsman: A warrior who uses a mysterious ritual to bind an evil spirit from the Underworld. Through leveling up and learning skills, the warrior can cultivate the evil spirit into a powerful familiar spirit, and use it to aid in battle.]
[Click here to view the demonstration video]
[Class Change Requirement: Warrior players above Level 15 are required to complete the corresponding Class Change Quest.]
If he clicked on the video, he would be able to see the game CG that Xi Wei had specially created using illusions.
It briefly displayed the characteristics of the Spirit Swordsman class.
First of all, a familiar spirit wasn't without its drawbacks. It would take up a quarter of a player's HP, meaning that a Spirit Swordsman's maximum HP was only 75%. At the same time, a familiar spirit had to be sacrificed, meaning that a certain amount of experience would be absorbed by the familiar spirit after a player killed a monster.
Of course, after paying such a huge price to obtain the Soul Familiar, it would be of great help to players.
The Spirit Swordsman class had three skill paths: Spirit Manipulation, Evil Sword, and Spirit Formation.
The Spirit Manipulation path allowed the player to directly control the familiar spirit to transform into a battle spirit to attack the enemy, aiding the player in battle. Almost all players who took this path could take on two opponents at once, and when they fought, they would be able to connect with the familiar spirit, allowing them to enjoy double the joy (of course, the pain of being killed would also be doubled).
The Evil Sword path allowed the familiar spirit to be attached to the player's weapon, and in this state, the player's original swordsmanship would be enhanced by the familiar spirit. Depending on the spirit's state, even the same swordsmanship would have a completely different effect!
The Spirit Formation path allowed the familiar spirit to be cultivated, and at the cost of giving up the familiar spirit's mobility and combat ability, they would gain a powerful aura to aid in battle. In short, it was similar to the Devil May Cry from Dungeon Fighter Online, but the Spirit Formation's form was much more beautiful than the Demon God in the Poison Milk Powder …
[New class change for Ranger: Shadow Blade]
[Class Introduction]
[Shadow Blade: A Ranger who has given up on the bow and arrow, and lurks in the dark, looking for an opportunity to deal a fatal blow to the enemy. Although they are proud of their exquisite assassination techniques and knowledge of poisons, they also have various powerful negative curses to rely on in a direct confrontation. They are an enemy that most people would never want to provoke.]
[Click here to view the demonstration video]
[Class Change Requirement: Ranger Level 15 and above can change class, they need to complete the corresponding Class Change Quest]
Compared to the cool Spirit Swordsman class, the Shadow Blade class was much simpler. After all, even with the game system, this was the real world, and you couldn't expect an Assassin to put on a ten second close-up of a flashy move before making a move … If Xi Wei really made the Assassin class a pain in the ass, then the players who wanted to become an Assassin would really have no choice but to take the idiotic route of 'as long as I kill everyone who sees me, then I'll be able to successfully infiltrate and assassinate' …
Even so, the new class change, the Shadow Blade class, did not disappoint the Ranger players.
The 'Dark Blade' route allowed them to move more stealthily, had many teleportation skills, and could more easily deal a critical blow; the 'Poison Refinement' route allowed them to mix various terrifying alchemy poisons and strange alchemy weapons to poison their enemies to death; and the 'Death Curse' route allowed them to weaken and control their enemies before finally executing them head-on. All of these made the players' blood boil with excitement.
"Although I say I'm envious, in my heart … I'm really envious of all of you!" Edward couldn't help but look enviously at the giggling Joe and the frowning Gou Dan. "Why aren't there any class changes for mages … Could it be that the God of Games is discriminating against us mages?!"
It was only then that Edward truly understood the fifth doctrine of the Church of Games: 'Strength is just a matter of version, don't complain about the path you've chosen, and if you're not happy, just scold the lousy game developers'.
At first, he was curious as to why he would complain about the path he'd chosen after receiving a gift from the system that would reward him as long as he worked hard …
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