Grimm hid at the side, coldly looking at the team of adventurers sitting there dejectedly. Among them, the guy who looked like a Priest was even arguing with the people around him. It seemed like he was blaming his three teammates. Seeing this scene, the young Thief laughed so hard that his stomach almost burst.
Although the people in front of him were strong, they were no different from the idiots from before. They were easily toyed with by him, led by the nose into the trap that he had prepared for them. The Grade 2 Swordsman leading the team was quite vigilant, but he was just acting smart.
In fact, the young Thief liked to deal with this kind of people the most. The more they thought, the more suspicious they were. It was easy for them to be misled by what they saw and heard. With a simple sentence from Grimm, Hansen stopped Edward, allowing the young Thief to escape easily. This made the young Thief even more proud.
The only thing that surprised Grimm was that when he sneaked back, he found that the team was missing two people. It was the Grade 1 Swordsman and his follower at the end of the team. He didn't know when they had disappeared.
Those two fellows, did they fall behind halfway? Or did they run away because they were nervous?
Or did they want to play the hero and catch him?
If that was the case, they were too whimsical. After being here for so long, didn't they realize how complicated the environment was? The so-called maze was nothing more than this. Maybe the distance between each team was less than ten meters, but if they didn't know how to walk, they would never be able to get close to each other.
Making such a choice was no different from committing suicide.
Grimm felt that it was a pity. He didn't care about the life and death of the two people, but he felt that it was a pity for the money they had. However, when he thought about the rookie The Brave and his follower, who were dressed like beggars, even the pity faded.
His thoughts quickly shifted to the others. The golden-haired guy in the team seemed to be quite rich. The senior named Edward also seemed to have some savings. And the team leader, the middle-aged man, since he was a Grade 2 profession, he shouldn't be too shabby, right?
Grimm silently estimated the value of the other members of the team, thinking about how to ruthlessly rip them off. He knew that he didn't have much time left.
More than a month ago, he had formed a temporary exploration team with five other fellows he had met in the tavern. They had come to the Dungeon together to make a fortune. The team that Grimm had joined was probably the lowest level one. There were no mages in the team, and everyone was at grade 1. They were not familiar with each other. There were many similar teams in the Dungeon, and they were basically sightseeing groups.
Even if such a team really found something valuable, it would be difficult to keep it.
But as the saying goes, one must always have dreams. Otherwise, what difference is there between humans and salted fish?
To make a fortune in the Dungeon, strength was only a part of the factor. The real deciding factor was luck!
And that was how Grimm's luck came. The story that the young thief had told Hansen was half true and half false. That year, Grimm's team had indeed used the sewage pipe as their main activity area. However, their progress was not very smooth. After working hard for more than ten days, the team's harvest was minimal. They barely managed to dig out some worthless rubbish, which was not even enough to make up for the consumption of supplies.
In the end, everyone could only return to the surface dejectedly.
And just before they left, Grimm unexpectedly found a corpse.
When the Dungeon was first discovered, the first batch of adventurers brought back a lot of wealth. However, the casualties were also extremely heavy. Take the sewage pipe as an example. At that time, adventurers not only had to face hordes of monsters, but also countless mechanical traps. The so-called route to enter the city was actually exchanged with human lives.
In order to find a route to enter the inner city, many adventurers were trapped in the Underground Labyrinth.
Therefore, it was reasonable to say that it was not surprising to find a corpse here, but the corpse that Grimm found was different.
The corpse's attire was not that of an adventurer. It was more like a guard of a certain family.
Guard? Was it a young noble who was bored and came to the Dungeon to experience life?
To be honest, Grimm was not too concerned about the reason for entering the Dungeon. He was puzzled for a while before he shifted his gaze to the relics beside the corpse.
A Knight's Sword. Hmm, the weight was suitable, and the workmanship was excellent. It was obviously not the low-quality goods that could be bought from the roadside stalls. There was also a set of armor. It was obvious that the blacksmith was of high quality and should be worth a lot of money. But for a guard from a certain family, most of the equipment was printed with the family emblem.
This was a little troublesome. Usually, the weapons and armor made by the nobles for their own armed forces were not circulated in the market. If they were discovered, they might be questioned about their origins and cause unnecessary trouble. Therefore, they could only be sold in the black market. But in this way, the price would shrink greatly, and it would be less than one-third of the original price.
Green continued to rummage through the corpse. There were still some small things on the body, but not many of them could be exchanged for money. Those who could be guards for big families were generally good at martial arts. These people were different from adventurers. Most of them had married and had children, and had stable families. However, most of the money they earned was used for household expenses.
Just as Grimm was feeling a little disappointed, he saw the parchment in the corpse's arms.
At first, he was confused by the 24 sets of numbers on the parchment. He could not understand what it meant. But the young thief was much smarter than the average person. No matter what, he had been moving around the sewage pipes for more than ten days. Then, he connected the last four directions marked on the parchment to the southeast, northeast, southwest, and northwest. After pondering for a few days, Grimm finally succeeded in deciphering the 24 sets of numbers on the parchment.
The young thief knew that from now on, the pipes that were dazzling in the eyes of others would no longer have any secrets in front of him.
However, the sewage pipes were not a place where money could be found. There were a lot of monsters and traps here.
With this parchment, although Grimm would not get lost here again, it was almost impossible to explore the huge underground maze with it. Especially since Grimm knew that this secret could not be told to others. Once the things on the parchment were known by others, it would spread quickly in the camp, and he would lose his only reliance.
How could he maximize the use of this parchment?
A bold idea quickly arose in Grimm's mind. He thought of a way to make a lot of money in the shortest time!
By leading the adventurers' teams into unfamiliar areas, he could extort money from them.
When Grimm did this for the first time, he was actually full of anxiety. Halfway through, he wanted to give up several times. When he lied, his throat was dry, his face was stiff, and his forehead was constantly sweating. But in the eyes of others, his behavior was just a normal reaction after getting out of danger.
In the end, the young thief's first hunt went unexpectedly smoothly. He succeeded in extorting money from the unlucky team, which was much easier than risking his life in the underground city.
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