Shape-Shifter Ji Gang's team got off to a good start.
After successfully clearing the maze, they quickly uploaded the video of this clearing to the internet. They also uploaded the first-hand strategy of clearing the maze to the forum.
Only three out of the twenty-five players were left, but it was not without gains.
At least … the players discovered many of the BOSS's movement mechanisms and weaknesses.
For example, the BOSS's speed was not fast, and kiting could effectively reduce damage.
For example, although the BOSS's attribute was fire, using water or ice attribute skills would not cause more damage to him. On the contrary, using natural attribute skills and light attribute skills would increase the depletion of the HP bar.
Of course, the players did not know that on one hand, natural attribute skills were more helpful in stimulating the War Sacrifice ability that Eve had left in their bodies. On the other hand, the light attribute naturally had a certain suppressive effect on the power of the abyss.
The only thing lacking was the final drop reward.
Although the final reward disappointed the players, after the analysis of the bosses, everyone was looking forward to it again.
That's right!
This was only the lowest reward for clearing the maze.
If they could get a higher rating for clearing the maze, the reward would definitely be different!
With the first team to clear the maze, in the next few days, there were more teams of players who obtained the key to the Demon Palace from the lucky treasure chests while exploring the Demon God's Maze.
Just like the mission description, only one key to the Demon Palace would be refreshed per day.
This also meant that only one team could successfully clear the maze in a day.
After finding the key to the Demon Palace, the palace would be forced to open within a minute.
The opening time was only one minute. If the team did not completely enter the map within a minute, then those players who did not enter the map would have no chance to fight the BOSS.
The drop of the Demon Palace's key was random. It could only be obtained from the lucky treasure chests, and the probability was completely dependent on luck.
However, some players believed that the lucky treasure chests obtained from killing the Silver Demon should have a higher probability of "Color Shock."
As for the lucky teams that obtained the key, the scale and strength of the teams varied.
The teams with large numbers, such as the Autobot Guild, had more than twenty players forming a large team.
The teams with small numbers were the standard five-man team.
As for the combat power of the players, there were all kinds of players, ranging from Silver to Black Iron.
It was worth mentioning that the players also discovered that the strength of the big BOSS, the Seventh Demon God, was not fixed.
It would change according to the strength of the players' team.
The stronger the team was, the stronger the boss would be.
If the player's team was weak, the Boss's strength would also weaken accordingly.
In theory, almost every team had a chance of successfully clearing the dungeon.
Of course, it wasn't like there weren't any teams that were teleported away after failing to clear the stage.
On the other hand, if they failed to clear the dungeon, there would be a new group of players that would obtain the key to the Demon Palace and start the quest again.
As for the number of players who died in the Boss battle, there weren't many.
Other than those who had a death wish, most people only needed to be careful and not be careless. Even a Level 40 Black-Iron Upper Class player would be able to successfully teleport away in the face of danger.
As the players cleared the dungeon again and again, the full picture of the reward rules was gradually revealed to everyone.
The rewards dropped by the Demon Palace were indeed tied to the rating of the Demon Palace.
According to the number of surviving players and the time taken to complete the mission, the game system divided the mission into six grades: Failed, Barely Qualified, Qualified, Good, Excellent, and Perfect.
If he failed, he wouldn't get anything.
As for those who barely passed, only the surviving players would each receive a Lucky Treasure Chest.
As for the passing evaluation, apart from the lucky treasure chests of the surviving players, the players who were teleported away would also receive a certain amount of contribution points as a reward.
The reward for a good evaluation would be doubled.
With a good evaluation, the surviving players would each receive two Lucky Treasure Chests. Even the players who were teleported away would receive double the contribution points as a reward.
However, to achieve a good evaluation and above, the number of survivors would have to be controlled.
Only when the number of survivors reached 80% would the rating be good.
When the players' mission evaluation reached excellent, the rewards would change again.
The number of Lucky Treasure Chests was still two, but they were no longer ordinary Lucky Treasure Chests. Instead, it was a Lucky Treasure Chest, an Enhanced Lucky Treasure Chest that might give a Silver-level reward.
Only an Enhanced Lucky Treasure Chest might give a Silver-level equipment or even a chance to advance and change professions!
However, if one wanted to open it, it would also depend on luck.
Moreover, only Level 40 Black-Iron Level players would have a chance to obtain a professions advancement reward.
There were also signs that Black-Iron Level max-level players who contributed more in the battle had a higher probability of obtaining a professions advancement reward.
After opening it, the reward would be directly tied to the person who opened it.
This made some Silver players who wanted to earn money a little disappointed.
However, to them, the Silver-level equipment that could be obtained from the Enhanced Lucky Treasure Chest was also very attractive …
Of course, although the rewards under an excellent evaluation were tempting, it was very difficult to obtain such an evaluation.
The first thing that had to be achieved was for all members to survive.
As for the top-notch perfect evaluation, it was even more important for all members to survive and quickly clear the dungeon.
This was very difficult.
To achieve this, all members had to cooperate perfectly, and everyone had to exert their strength to the maximum. There could not be any members who slacked off …
The strength of the Boss was affected by the strength of the player team. To be able to clear the dungeon perfectly, it also proved that the players in this team were all big shots.
However, although a perfect evaluation was very difficult to obtain, in less than half a month after the Demon God's Labyrinth dungeon was released, there were player teams that had achieved it.
It was a five-man team with boxed lunches.
In this regard, the players had a feeling that this was indeed the case.
After all, there were five big shots in the server!
Even the weakest support-type Druid player, Chopin, was one of the strongest Druid players in the entire server.
His combat rating was only second to Meng Han, who had chosen the wildness mastery and was ranked second in this class, and the strongest and most low-profile Druid player, Wind, who had hidden his mastery in his personal column.
The rewards for a perfect dungeon were even more enviable.
The five-man team with boxed lunches each received three Enhanced Lucky Treasure Chests and a chance to guarantee a color shock!
In other words, they would definitely open at least one piece of Purple/Epic-level Silver-level equipment!
In other words, if a Black Iron-level player cleared the dungeon perfectly, he would definitely obtain a chance to advance to Silver.
In this regard, the players were naturally very envious.
For a time, the Demon God's Labyrinth became a place that all max-level players yearned for.
If it were not for the fact that only one team could open the palace key each day, all the high-level players would have been immersed in the Labyrinth.
As time passed, more and more player teams cleared the dungeon, and the techniques and strategies used to clear the dungeon became more and more varied.
How to clear the dungeon better, obtain a higher evaluation, and how to defeat the Seventh Demon God Azazel without suffering any injuries had become a hot topic among max-level players and Silver players.
The players were overjoyed.
However, as the main character of the dungeon, the new "employee" of "Elven Nation" who had taken on all the combat missions, the Seventh Demon God Azazel, who had worked hard without complaint … fell into deep suspicion of the Demon Life.
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