Due to their natural yearning for higher levels and greater power, the fourth beta testers worked harder after witnessing the strength of the veteran players.
They either did missions like crazy or farmed wild monsters in the Elven Forest in order to level up quickly.
Gradually, the 50,000 fourth beta testers reached the climax of leveling up to Black Iron …
At the peak, there were 5,000 people leveling up to Black Iron in a day!
Almost every ten seconds, there would be new fourth beta testers entering the Temple of Life or coming to the central square of the City of Chosen to pray to the World Tree. Then, they would enter the profession change interface and change to the profession they wanted.
Among them, the most popular profession was still the Strength profession.
After leveling up to Black Iron and changing professions for the first time, the number of Strength professions was Warrior, followed by Hunter, and Archer was the least, less than half of Mage …
This was because the Strength profession had become a recognized civilian profession.
Compared to the Mage profession, the Strength profession was more approachable. At low levels, their combat power was stronger than that of Mage, and their equipment was easier to obtain.
Spellcaster equipment could only be exchanged in the shop, and the price was slightly higher than that of the Strength profession of the same level.
The rarer something was, the more valuable it was … Eve also knew this principle. The inventory of Spellcaster equipment in her hands was far less than that of the Strength profession.
The reason why there were so few Archer players was that even with the assistance of skills, this profession required a certain level of combat ability.
After all, there were too many players who could not hit accurately …
If they could not hit accurately and mastered the Archer's damage skills, the destructive power caused by the combination was simply a disaster.
In fact, many players who formed teams to explore maps and players who farmed shadow dungeons openly expressed that they did not welcome Archer players into their teams.
However, for some veteran Archer players, they also found a solution to the problem.
The more tiring ones practiced archery non-stop, while the shortcuts were to find a way to exchange or find an Elven NPC to learn a zero-circle magic skill called Heart Arrow.
Heart Arrow was a support skill that could allow the user to enter a special state of calmness and concentration. It could greatly enhance the accuracy of archery and was very suitable for Archer players.
In fact, this was also one of the necessary skills for veteran Elven archers.
Of course, most archers would choose to do both.
In addition, there were also some players who were not interested in bows and arrows. They had been tinkering with the steam guns they bought from the dwarves. They planned to use the knowledge of Bluestar to modify it and find a way to attach skills to it so that it could provide killing EXP …
Of course, this experiment had yet to succeed.
This was understandable. At the moment, most players were still focused on leveling up.
Although they would devote part of their energy to other things before their levels were maxed out, they would never completely sink into it.
This was also why, after coming to the Sergs World for so long, although the players had come up with many gadgets that could only be found on Blue Planet, very few people would do things that were slightly more complicated and technical.
There was no other reason. Everyone was distracted by leveling up and training.
Eve could roughly guess that after most players reached the maximum level, they would no longer have the pressure to level up and would have more free time to explore more "playstyles".
When that time came, perhaps it would be the time when the various Bluestar technologies would explode in the world of Segers …
At the moment, compared to the technology in the world of Segers, the Players were obviously more interested in leveling up and magic, which was not available in the Bluestar …
After all, how many bigwigs were willing to settle down and develop technology?
Most of them were just doing it for fun and relaxation.
In fact, the Players' interest in magic was much stronger than Eve imagined …
If not for the fact that Elves were magical creatures and could learn and cast simple spells even if they chose the Strength class, there would be a lot of Players who chose the Magic class even if there was a shortage of equipment for Spellcasters.
Even now, almost 40% of the Fourth Beta Gamers had chosen to be Spellcasters.
Of course, in real battles, perhaps due to the lack of equipment, or because they felt that the damage of low-level magic was too low, many players disguised themselves as "Close Combat Mages" …
Among the Spellcasters, there were more Elven Mages after changing their class, followed by Druids.
This was because Druids had too few offensive skills in the early stages. Most of them were Control-Type and Healing Type magic, and these two types were actually very unsuitable for the distribution of experience when killing enemies.
The Druids' truly powerful offensive skills could only be acquired when they were at least mid-Iron-rank, and that was the skill [Transformation].
Only Druids with the [Transformation] skill could be considered a Druid with combat power. They could transform into a powerful magical beast and gain about 70% of the opponent's abilities …
Of course, considering that Druids were the only stable healers and were also good at Control-Type support, their employment prospects were better and they were well-received by various combat teams.
As for the Elven Mages …
It was better to spend money.
Salty Meow, who was fully equipped with Golden Legendary equipment, had proven that there was nothing that could not be solved by a Fireball with various buffs. If there was, then two would be enough.
And to obtain powerful spells that could "cleanse" the ground, a full set of high-quality magical equipment was a must.
At least … that was the case when he was at the Iron rank.
Back to the present.
The number of Fourth Beta Gamers who were promoted to Iron rank was increasing. Naturally, they were more interested in the underground war mission where they could get a full set of equipment for free …
As a result, more and more players joined the defense of Shanatar.
However, the awkward thing was that the Dark Coalition did not launch a fierce attack on Shanatar like they did on Blade City.
They adopted a low-intensity, high-frequency, and continuous long-range attack style.
The result was that although Shanatar City's army was pressuring the border, bringing about great visual shock and pressure, the actual battle pressure was not that great …
Under such circumstances, even Li Mu gave up on commanding and let everyone do as they pleased.
However, as time passed, the number of players joining the battle increased.
Although some First Beta Gamers and Second Beta Gamers who had maxed out after the war chose to leave the battlefield, more Fourth Beta Gamers joined in …
The pressure of a defensive war was not great, and the number of enemies that could be killed was limited. Moreover, the Fourth Beta Gamers lacked the ability to kill enemies. The few Specters that charged forward were dealt with by the veteran gamers …
As a result, the real goal of the new Fourth Beta Gamers was to freeload equipment …
Never overestimate the quality and integrity of the gamers.
No matter how many restrictions there were, no matter how many hints there were, when they were faced with a large enough benefit ….
What was integrity? Could it be eaten?
Therefore, all kinds of freeloading on the city walls started to happen.
Some of them even took the equipment and fled after they died.
Some even jumped off the city walls to commit suicide.
Thus, the miserable city-state of Sanatar fell into a rather awkward situation.
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