The nobles were never afraid to kill people. For them, swords were not the best tools, but at least they were useful tools. If they could solve the problem by killing people, then killing people was certainly a good choice.
So no one objected. They immediately passed the resolution to "severely crack down on the movement of commoners taking surnames in the territory."
After this matter was decided, more than one great noble showed a relaxed expression.
"There's another thing that I'm a little worried about," Marquis Yuke said. Marquis Yuke continued, "After this policy is released, will the adventurers who want to settle down first choose the territory of the Merchant Party? After all, for them, settling down and having a skill are two conditions that they will definitely satisfy. In other words, as long as they choose to settle down in the north, they will definitely get a surname. "
"Then they might as well go to the Republic of Northwest," an earl said.
"The Republic of Northwest is very strict, and many people are not used to it." Marquis Yuke smiled disdainfully. "Many of the adventurers who settle down have done shady business to save up money. Such people can't adapt to the environment of the Republic of Northwest. A black crow wants to force himself to pretend to be a white pigeon? He can't do it. "
This analogy made many people laugh.
"But for us, whether it's a crow or a pigeon, as long as it can strengthen our power, it doesn't matter what background it has. I believe that the merchant party should think so too, "Marquis Yuke said. "Then here comes the problem. Since they can settle down on both our side and the merchant party's side, of course it's better to settle down on the merchant party's side and start a family."
The great nobles frowned and were a little worried.
At first glance, this did not seem to be a big deal, but in fact, it was not. Settled adventurers were the best supplement to the reserve forces of each territory. They had both family property and ability. Many of them were taken in as subordinates by the lords after settling down, and many even contributed to the subsequent war and received the status of a knight. For example, of the two knights of Baron Keane, Knight Owth's family came from a family of settled adventurers. Even their neighbor, Viscount Samat, whose territory was in the south, was also a settled adventurer.
This situation was very common, and most noble territories had such knights. In other words, without these resident adventurers to fill the ranks, the nobles would never be able to fill the seats of knights or even quasi-knights if they were to rely on themselves to nurture talents.
Nurturing talents also required time, energy, and wealth. The nobles had money, but if it was used to nurture talents, most of the nobles' wealth might not be able to support it.
For example, to train a knight, first of all, he must know a full set of fighting skills; he must be able to use long and short weapons and crossbows; he must be able to ride a horse; he must be able to put on an armor; he must know how to command a small scale battle; he must have rich fighting experience; he must be able to deal with most common emergencies; he must have enough force; he must be able to take the lead when attacking; he must be able to hold his ground when retreating; he must be able to break through the encirclement; he must be able to escape successfully when breaking out of the encirclement...
No matter how hard an ordinary person trained, it was impossible for them to reach this level. Only those who were naturally strong and sharp could be nurtured to this level. Just this "premise" alone could eliminate at least 90% of the people. Among the remaining 10% of qualified candidates, often only one person could be nurtured out of 30 to 40 people.
In other words, to nurture a knight, it was necessary to select 30 to 40 young men from 300 to 400 strong men for long-term training, and finally, only one person could become a talent.
However, although the "selection" process did not cost money, the cost of nurturing 30 to 40 people was really beyond the level that most barons and even viscounts were willing to bear.
During the process of nurturing, there needed to be sufficient nutrition, which meant the cost of food; there needed to be weapons, armor, and various kinds of equipment, which meant the cost of materials; there needed to be enough treatment, which meant the cost of magic and medicine; and finally, there needed to be actual combat to let people really grow, which meant the cost of various kinds of combat equipment...
If there was no other choice, of course, the nobles could also cultivate talents in this way. But the vast majority of nobles were reluctant to spend money in this way — some people had estimated that it would cost at least tens of thousands of gold coins to cultivate a knight from the commoners in the orthodox way.
Relatively speaking, the nobles of the Commonwealth of Gold Coins had a relatively high income, but most barons probably earned no more than 2,000 gold coins a year — half of which came from taxes, and the other half from various monopolized industries and the business under their name. In other words, it would take five years of saving money to cultivate such a knight — during these five years, there could be almost no expenses at all.
How could a noble lord not have any expenses?
Of course not!
Therefore, most barons could not save much money. If they earned 2,000 gold coins a year, then it would be considered good to save 500 gold coins.
In other words, it would actually take 20 years to cultivate a knight.
This was obviously an unacceptable price, so in addition to the knight training passed down from generation to generation, the main way for the nobles to replenish their knights was to select from the adventurers who had settled down.
Generally speaking, a mid-level adventurer could barely complete the work of a knight. But in most cases, when the adventurer wanted to retire, he often had to have the strength of a high-level to be able to serve as a knight.
There were not many high-level adventurers, so generally, the territories would choose to recruit mid-level adventurers to serve as "quasi-knights" — knights who had the status of nobles and received wages but did not have a territory. If the descendants of these quasi-knights were capable and could go one step further in the career of their fathers, they could become real knights. If they were not capable, they could only be demoted to ordinary officials.
On one hand, they cultivated their own children, and on the other hand, they recruited retired adventurers. This was the talent cultivation mechanism of most aristocratic territories.
If it was really as Marquis Euk predicted, and the retired adventurers all went to the territory of the merchant party, then there might not be any problems in the short term, but in the long run, it would definitely greatly affect the talent transfer of the aristocratic party, causing a serious shortage of high-end forces at the grassroots level of the aristocratic party.
When that time came, it was likely that the strong and the weak would be reversed.
No one who could become a great aristocrat was a fool. As soon as Marquis Euk mentioned it, everyone could foresee this situation, and could not help but worry.
To the commoners, the nobles were sacred and inviolable, but to the adventurers who lived on the edge of danger all year round, the nobles were only important if they treated them seriously. If they didn't treat them seriously, they weren't even worth a fart!
As long as there were enough benefits, it was not a problem for them to even attack the aristocrats, much less change a place to settle down.
They were the most realistic, and only cared about benefits.
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