The Parallel World had five basic attributes: Constitution, Strength, Dexterity, Intelligence, and Spirit. Every increase in level rewarded 5 attribute points. Gu Fei added all the points to Dexterity without hesitation. He then swung his fists and legs around. His movements were much faster than before. He was overjoyed. If this continued, not only would he be able to return to his normal level, but he could also reach a speed that he couldn't achieve in real life if he continued to add points to the game. Gu Fei didn't want to be so overpowered. He just wanted to return to his real self. He planned to add the remaining points to Strength so that his attack power would be similar to his real self. He was too weak now. Gu Fei clenched his fist.
But since this was a game, he had to loot the monsters he defeated. After adding points, Gu Fei started searching the six monsters. In the end, he found two Meat Knives and six small money pouches. The monsters weren't very rich. Each money pouch only had a dozen or so copper coins. Gu Fei put all of them into his own money pouch. The two Meat Knives scraped off the rust on them. He then pulled up his mage robe and put them on his waist.
In order to fully simulate reality, the Parallel World didn't have any class restrictions. It only had some attribute requirements, mostly in terms of strength. As for the beginner weapons that didn't have any attribute requirements, anyone could use them.
Gu Fei tidied himself up, then turned around and walked towards another mountain.
Another bonfire. Six brothers. But before Gu Fei could see if they looked the same as the six before, a system notification popped up: Dear player, the game will be disconnected in ten seconds. Please be prepared to go offline. 10, 9, 8 …
After the countdown, the game was disconnected. The simulation disappeared and Gu Fei returned to reality.
"What's going on!" Gu Fei muttered to himself as he connected to the official website.
At this time, the developer and operator of the Parallel World were sitting together in an emergency meeting to discuss the problems that were exposed on the first day of the open beta.
Since it was the first holographic game in history, the Parallel World had been developed in secret to maintain its mysteriousness. It was only during the closed beta that they started publicizing it. On the other hand, the closed beta was done by the internal staff. Everyone's focus was on the important parts of the game, such as character, missions, skills, and equipment. On the first day of the open beta, there were a lot of problems. Almost all of them were unacceptable due to the use of holographic technology.
First of all, according to the information gathered from the Player Complaint Channel, the monsters in the lowest leveling area were too cute, which was the most common complaint. The female players were furious about this, while the male players were afraid that they would be despised by the female players if they killed the cutie, so they were even more dissatisfied with this setting than the female players.
Apart from that, the NPCs, buildings, trees, and so on in the game were monotonous and repetitive, which could also be solved through technology. What was truly troublesome were the problems caused by humans.
The public beta had only been open for half a day, and the frequent violence in the game had left the game developers at a loss. The simulation of the human sensory system was the core of the entire holographic game, and the violence happened on this most basic framework. It could not be solved through technical modifications. After repeated research, it was decided that this type of combat would also be classified as PVP, and the scope of PVP protection was increased to level 10. As for whether or not there would be a situation where the player could use the in-game weapon with their right hand and use the self-developed "Monkey Steals Peach" with their left hand to perform a sneak attack, they could only wait and see.
"This is good! Realism! Ha, the holographic game needs realism, this is our original intention. "One of the senior staff members who attended the meeting comforted everyone.
But the following problem could not be covered up with realism: a female player was sexually assaulted by a male player.
The game staff did not expect holographic technology to expose the dark side of the players so thoroughly. But because sensory simulation was a complete set of systems, it was not something the game company's technology could do to remove the XX part. Moreover, this was actually a hidden selling point in the game, and the senior management was not willing to completely ban it.
The final solution was to design a choice that respected the wishes of both parties. This stumped the staff of the technical department. Imagine a pair of lovers in a warm and gentle environment, unable to control themselves. Just as they were about to take the next step, a prompt box popped up: XX invitation from XX, do you accept? Even if they chose YES, the originally harmonious atmosphere would become NO.
In addition, how would they control the degree of XX? Only that matter was XX? What about a kiss? What about a touch? XX wants to touch you, do you accept? When someone in the meeting hypothetically proposed such a prompt box, everyone felt like vomiting.
"No matter what, make it first. We can observe the players' reactions and opinions, and then make adjustments." In the end, the big boss made the decision.
After discussing a few more issues, the meeting ended, and the departments immediately began to work intensely. It had only been open beta for half a day and it had already been rebuilt. This was definitely a miracle in the history of online games. Fortunately, they could use the excuse of "it was their first time using holographic technology, so they lacked experience" to cover it up, but everyone was undoubtedly under a lot of pressure.
The Big Boss nodded in satisfaction as he watched the busy figures appear one by one. Then, he saw another person sitting in his seat, not moving, looking at him with a smile.
After everyone left, the big boss said, "Little Five, do you have anything else?"
"Boss, you know me well!" The person called Little Five stood up, walked in front of the boss, and randomly pulled a chair to sit down.
"Speak!" The boss looked at him. This Little Five was a member of the game planning department, one of the core members of the entire game production team.
"Uh! What I saw today made me feel that there might be some problems with our game, "Little Five said.
"Oh?"
"Because it's a holographic simulation, some people will bring real-life skills into the game. This way, they will have an innate advantage over other players. This is quite detrimental to the balance of the game that we've been pursuing! "Little Five said.
"What skills will affect the game?" The boss asked.
"For example, Kung Fu!"
"Kung Fu?"
Little Five nodded with certainty, "Today in the game, I met a person. He was a mage, and he defeated three knights at the same time with his bare hands. I think he is someone who knows Kung Fu. "
"There really is such a person!" The boss frowned.
Little Five said, "Think about it, police, military, martial arts, boxing, and so on, all of them can create this imbalance in the game!"
"Then what should we do? We can't stop people from playing our game just because of their profession, "the boss said.
"There's no other way." Little Five shook his head.
The boss laughed, "If there was no other way, you wouldn't have stayed to talk to me."
Little Five also laughed, "It's just that this kind of person gave me a revelation."
"Speak."
"Everything in traditional online games revolves around combat. But now that we're in a holographic simulation, should we increase the development efforts? Other than combat, we should enhance other system functions so that people who have a skill in life can bring it into the game. This way, it will be more balanced! "Little Five said.
"It sounds easy, but it's very difficult to develop," the boss said.
"We can try!"
"Okay, come up with a specific plan, and we'll discuss it in the next meeting," the boss said.
"Okay!" Little Five was full of joy, "Then I'll go first."
"Wait!" The boss stopped him, "I say, why did you enter the game again? Don't tell me you don't know the rules of the game industry? As a staff of the game company, you are not allowed to play the company's games. Some strict companies even don't allow their relatives! "
"I've never agreed with this. We come out to make games, of course, we love games. Why should we lose the right to play? Don't worry, I'm a self-disciplined game worker. In the game, I'm just an ordinary player, "Little Five said.
"With your understanding of the game, can you be ordinary?" The boss said.
"Don't worry, I won't touch any of those hidden things, okay?" Little Five said.
"I'll find someone to pay attention to you. What's your name in the game?" The boss asked.
"Red Dust Smile!" Little Five smiled and left the meeting room.
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