< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 951

Chapter 951

Words:1528Update:22/06/20 13:08:52

Report

On the fourteenth of December, World of Martial Arts was released worldwide at the same time.

Of course, even though it was released worldwide at the same time, everyone knew that World of Martial Arts' main battlefield was still in their country, Southeast Asia, Japan, Korea, and other regions that were deeply influenced by wuxia culture.

As for the European and American players, this theme was not attractive to them. After all, they lacked cultural recognition, and their understanding of the various sects, martial arts, events in the world of martial arts, chivalry, and other content might deviate greatly.

This problem could not be explained with a few introductions to the sects, so instead of adding a lot of boring words, it was better to leave it out and let the players slowly understand it in the game.

Fortunately, there was a clear difference between World of Martial Arts and the traditional standalone wuxia games that used plots as their main selling point. The plot in World of Martial Arts was much weaker. The main plot was scattered among the sect quests. It was just for the players to search for herbs, search for scriptures, or search for a traitor. To the foreign players who did not understand wuxia culture, this level of plot was not difficult for them to understand.

Besides, it was fine even if the foreign players did not understand the concept of sects. They would understand these sects as different organizations. The fighting system in World of Martial Arts was not complicated. If they practiced a little in the training field, they could understand most of the combos, so the cost of understanding this aspect was not high.

There were plenty of China Kungfu fans in other countries, but the China Kungfu they understood was very different from the real China Kungfu.

World of Martial Arts was not preaching, but guiding.

It was just like some of the classic wuxia novels. If you gave the foreigners an English translation, they might not be able to understand it at all. Since it was separated from the cultural background, context, and values, many of the heroes' actions were difficult for foreigners to understand. If they were forced to teach them cultural content, they would be disgusted.

World of Martial Arts only presented the world of martial arts to all players. Through some fortuitous encounters, quests, and game mechanisms, the players were guided so that they could decide the future direction of the world of martial arts. Besides, the goals of becoming the master of martial arts and the master of martial arts were very clear and easy to understand. Just like in PlayerUnknown's Battleground, the players only needed to continuously increase their strength in World of Martial Arts and try their best to become the master of martial arts and win the battle between the righteous and evil forces.

Even if World of Martial Arts could not become popular in other countries, as long as it could attract some Chinese martial arts fans to play it and spread it to other players, they could use the fun in the game to increase the influence of Chinese culture, and the game's goal would be accomplished.

In the country, World of Martial Arts had another great advantage — the effects of the show were very good.

Live streamers could chat with the audience while they looted items, analyzing the current trends in the martial arts world. When they obtained good weapons, medicine, or martial arts, the audience would also get excited, just like in PlayerUnknown's Battleground when they found an airdrop. Live streamers with good skills could use their powerful maneuvers to defeat stronger opponents. Players who liked to use their brains could rope in other players to do things together. Once they showed off, they could get a lot of gifts and 6666.

As for the fight for the Master of Martial Arts Alliance and the battle between the righteous and evil forces, the scene was even more exciting than the final circle of PlayerUnknown's Battleground. The satisfaction of obtaining the final victory was also very great.

It was clear that among the games Chen Mo created this year, Assassin's Creed, Silent Hill, The Legend of Zelda, Escape, Monster Hunter, and World of Martial Arts were all games that were rather influential in the world. Even though The Legend of Zelda was the most dazzling, the other games had their own highlights and advantages.

Perhaps World of Martial Arts was the least dazzling among these games, but to many local players, this Chinese-style game had an extraordinary and special meaning.





Ever since Monster Hunter was released, the major gaming media all over the world had released their reviews. Basically, it was maintained at around five points. It was higher than Assassin's Creed, but not as monstrous as The Legend of Zelda.

But it did not matter to the players anymore. After all, no matter how many points these games had, the title of Best of the Year was just going around in Chen Mo's hands.

Many players suddenly realized that Chen Mo had won Game of the Year for three years in a row.

Dark Souls, Apocalypse of America, The Legend of Zelda, each of them had a profound impact on the gaming industry all over the world, and each of them led the trend of the times.

After Dark Souls, soul-based combat became very popular, and it could even be said to have redefined the combat system design of ARPG's in the parallel world. Apocalypse of America was the pinnacle of games with cinematic narratives, and it made the open-world game developers realize that linear narratives still had limitless potential.

Both of these games caused many designers to imitate them, and The Legend of Zelda reached a new height. Not only did it teach all the designers in the world how to make an open-world game, it also turned the game into a unique work of art. Many people wanted to imitate it, but they did not know where to start.

There was no suspense for this year's Game of the Year. Players of The Legend of Zelda could happily go to any game review website and say 'Zelda is the best in the world', and very few people would argue against it. Even without The Legend of Zelda, the title of Best of the Year would definitely be given to Assassin's Creed or Monster Hunter.

On the Q&A website, a topic caused a heated discussion among the players.

"If everything goes as expected, this year's Game of the Year is going to be won by Salent again. How do we objectively evaluate Chen Mo's achievements in the video game industry? Can he be called the greatest video game designer now? "

If it was in another field, or under another name, this would probably be a question that would lead to a war.

But under this topic, everyone knew that it wasn't a war.

This was the answer given by the highest number of votes.

"It might be too early to say 'greatest', but to be honest, in this day and age, it's hard to find someone who's greater than him. I don't want to praise Salent too much right now, as he still has a long way to go. Perhaps he'll continue to surpass himself in the future. However, I have another way to explain Salent's position in the video game industry. "

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.