For example, Emperor Dynasty Entertainment's Emperor Dynasty Gaming Platform had tens of millions of active users, with the highest number of online users reaching two million.
As long as these players wanted to play any Emperor Dynasty Entertainment game, they would have to first log into Emperor Dynasty Gaming Platform, and would naturally see the other games on the platform.
Many players would only play Emperor Dynasty Entertainment's games, and wouldn't hesitate to buy games or value-added services.
Chen Mo had a group of players like this, but the numbers were too low. Most players wouldn't pay attention to what Chen Mo's next game would be, and they wouldn't buy or play a game just because it was Chen Mo's work.
Chen Mo knew that it wasn't impossible to focus on research and development, but he would still be limited by the distribution channels. Moreover, Chen Mo was going to make a gaming platform sooner or later, and combine all his games together.
What's more, many games required a large number of users to be able to play them.
Now, Chen Mo had two key tasks. One was to develop the Thunderbolt Gaming Platform, and let the players with the Thunderbolt Gaming Pass know about it, as well as poach players from other platforms.
Just like how Blizzard did battlenet, Tencent did TGP, and Wechat in his previous life. Combining all the existing player resources would make it easier to promote new games and other games.
However, Thunderbolt Gaming Platform wasn't enough for Chen Mo. There were only three games on the platform, Flappybird, Plants vs Zombies, and I Am MT. No matter how you looked at it, it was too weak.
Of course, Chen Mo could also negotiate with other video game companies to put their games on the Thunderbolt Gaming Platform, adding more games to his library.
However, Chen Mo wasn't interested in those games, and these companies probably weren't interested in Chen Mo's new gaming platform either. Therefore, even if he tried to negotiate with them, it would most likely end in failure.
Chen Mo wanted to make two new games at once, one was to add more games to his library, and the other was to expand his player base.
Chen Mo opened up the document and wrote down the title: Thunderbolt Tabletop Design Summary.
…
What games had the most users in China?
Card games? RPGs? Shooters?
None of those.
The one with the most users was tabletop games.
In Feng Yu's previous life, Tencent Tabletop had more than 400 million users. On average, 1 out of 5 Chinese players is a Tabletop game user.
Chen Mo wanted to make tabletop games in order to get as many players as possible for the Thunderbolt Game Pass through Emperor Dynasty Entertainment's recommendation spot and tabletop games' features, paving the way for future products.
This was Chen Mo's plan from the start, and it was also to maximize the use of the recommendation spot he won from the bet.
However, Chen Mo still hadn't figured out how to make tabletop games.
The range of board and card games was too broad, such as Dou Dizhu, Mahjong, Bridge, Chinese chess, Go … these could all be counted as board and card games. It wasn't practical for Chen Mo to do all of them, so he had to pick and choose.
Moreover, there were board games in this world. Both Emperor Dynasty Entertainment and Fantasy Gaming Platform had their own tabletop games with quite a few players.
What Chen Mo was considering was how to differentiate himself, otherwise he wouldn't be able to move the tabletop players of these two companies.
Over the past two days, Chen Mo had downloaded all the tabletop games on the market, which was equivalent to doing research.
Popular games like Dou Dizhu and Mahjong also existed in the parallel world. Moreover, the gameplay was pretty much the same. Chen Mo could make improvements to the interface and rules, but it was only improvements, he couldn't rely on them to poach players from other tabletop games.
There had to be something that was clearly different from other tabletop games.
There were huge differences between different types of tabletop games. For example, Dou Dizhu and Mahjong were popular for both young and old, and had a lot of players. On the other hand, Chinese chess and Go might have a lot of players, but they weren't profitable at all. As for games like Bridge, there might be even fewer players.
Chen Mo wanted to make tabletop games, but he also wanted to use tabletop games to poach players. Dou Dizhu and Mahjong were two things he couldn't avoid, so these two were a must.
However, Chen Mo had done his research on many tabletop games. The other video game companies weren't stupid either, as long as they made tabletop games, they would make Dou Dizhu and Mahjong. The various playstyles were based on classic playstyles, such as Dou Dizhu's Scum Field, and Mahjong's Blood Flow Mahjong.
There were three areas that Chen Mo could think of. The first was a complete set of guidance and help for beginners, including beginner classes, daily quests, welfare quests, daily allowances, etc. These were things that other games either didn't do well or didn't do well, so Chen Mo could make some improvements in this area.
The second area was the tournament mode. The tabletop games in this world were mostly game halls, and there weren't many tournaments. To Chen Mo, having a tournament would be a good gimmick.
The third area was the shop and the Noble System. Although there were some value-added services in this world, they were relatively few in number. If he really wanted to make improvements, he could make some Noble emoticons, avatars, clothes, etc. He could even use points to exchange for items.
However, these weren't enough, far from enough.
The most the newbie system could do was lower the cost of acquiring players, and increase the number of players. The shop and the Noble System could increase the income slightly, and the tournament mode could be considered a differentiator, differentiating it from other tabletop games.
However, these weren't the deciding factors. After all, tabletop players were quite loyal. For example, why would some players who had millions of beans on the Emperor Dynasty Gaming Platform switch to Chen Mo's tabletop games? Chen Mo couldn't possibly help them switch their beans over.
Therefore, to overcome this stickiness, Chen Mo needed to find a breakthrough, a breakthrough that no other tabletop games had.
Chen Mo started to look for a playstyle that didn't exist in this world.
Dou Dizhu? Level up? Golden Flower? Seven Ghosts, Five Two Three? … …
He couldn't find any obvious breakthrough. Some of the more popular playstyles were probably overdone, and the more niche playstyles had too few players, so it wouldn't be able to expand the player base.
Chen Mo was a bit depressed. Why did tabletop games have to be so similar in both worlds?
If you don't believe me, keep looking, there must be something different!
Popular Mahjong? Sichuan Mahjong? International Mahjong? … …
Nothing!
Chen Mo felt a bit weird. He felt like there was a type of tabletop game that existed in his previous world, but not this one.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.