As Zou Zhuo entered the game, some graphical elements of Three Kingdoms appeared in front of him. At the same time, he heard Jarvis's voice.
"Do you want to play a round of Three Kingdoms? This is probably your first time playing this game. I can give you some advice if you need it. "
Zou Zhuo quickly replied, "Sure, sure. I was just worried that I didn't know how to play."
As an AI program, Jarvis was very familiar with the rules of the game. He started explaining the rules to Zou Zhuo while displaying the various cards.
"Three Kingdoms is a multiplayer card game with the background of the Three Kingdoms. There are different card types such as identity cards, general cards, basic cards, pouch cards, etc.
"In the identity field, every player will play as a different identity. There are four identities in total, namely the master, the loyal servant, the spy, and the traitor. Each identity has a specific goal …"
Jarvis explained as he displayed the cards in front of Zou Zhuo's eyes.
For example, when it came to identity cards, four three-dimensional identity cards would appear in front of Zou Zhuo. When it came to 'master', the card would float in front of Zou Zhuo's eyes. As it slowly rotated, a simple introduction would appear next to it.
These cards would also form different structures from time to time, using a flowchart to show the relationship and usage of the cards to the player.
This feeling was very similar to the novice guides in many games, but the difference was that all the displays were completed through MR technology. Zou Zhuo seemed to be able to see those cards floating in front of his eyes, and even the patterns and thickness of the cards were clearly discernible. It looked very textured.
Since it was a MR game, Chen Mo didn't make Three Kingdoms into a card material. Instead, he made it more thick and sculpted. He even designed beautiful patterns on the back to make it look more three-dimensional.
Moreover, the current version of Three Kingdoms only supported face-to-face games, and only supported the classic identity field. Online killing wasn't supported yet. This was because the current version of Three Kingdoms was exclusive to Matrix Glasses, and couldn't be connected to a PC or mobile.
The advantage of the MR game was that it was mixed with reality. As a board game, Three Kingdoms was the most interesting when it was between friends. If a person played Three Kingdoms against an empty table, it would not be impossible, but it would give off a feeling of loneliness.
The VR equipment was prepared for those who stayed at home all day. The MR game itself encouraged people to go out more, move around more, and meet more friends. Therefore, the positioning of the two games was different.
Therefore, in the initial version, Chen Mo only made the most basic and essential content of Three Kingdom Legends, giving the players the best experience in face to face combat.
Some people might think that it was better to make ready-made cards than to spend so much effort to make them!
In fact, the MR version of "Legends of the Three Kingdoms", as well as all the MR version of card games, still had many advantages compared to the physical version.
First of all, convenience. One or two types of cards might not matter, but what if there were several or even more than ten types of cards? All physical cards must be carried on the person, but the MR version only needed to wear glasses to integrate all types of chess cards. In the future, there would be almost unlimited space for expansion.
Secondly, the effects were gorgeous. Paper cards had no background sound, no special effects, and looked very average. It was inevitable that they would wear out after being used for a long time. However, the MR version had cool sound and special effects, as well as voice, making it even more expressive than the PC and mobile versions.
Therefore, with everyone wearing the Matrix Glasses, the MR version of "Three Kingdoms" was obviously much cooler than the paper version.
It didn't take long for everyone to finish learning the basics of Three Kingdoms. Although they still didn't fully understand, they didn't have to worry about not understanding the game since they had Jarvis, an AI that could be consulted at any time.
In fact, Jarvis was now better than most players. However, in order to ensure the players' gaming experience, Jarvis could only provide more basic suggestions to the players and ensure that the new players could understand the game. He could not replace the players in the game. Otherwise, wouldn't it become a battle between Jarvis and himself?
"Come, let's give it a try. Let's play a five-player game." Zou Zhuo and the others found two sofas and sat down facing each other. The table in front of them would be used as a place to play cards.
Glancing at the personnel allocation — Jia Peng, Wen Lingwei, Su Jinyu, and Zhao Lei — Zou Zhuo silently used the Legends of the Three Kingdoms function to label the four of them: Unlucky, half-European, naturally naive, and honest.
Yes, there was nothing wrong with it.
These people knew each other long ago, so they knew each other well. Zou Zhuo was very happy to play Three Kingdoms with players like Jia Peng. After all, chess and card games were all about looks. Among the four of them, only Wen Lingwei gave Zou Zhuo a little pressure. Fortunately, she had some European blood, but it wasn't too pure. If it was a European dog like Zheng Hongxi, it would be a lot more difficult.
Fortunately, Zheng Hongxi was usually obsessed with studying the game's plot because of work and wasn't that enthusiastic about playing games. Perhaps it was because of this that he had maintained his relatively pure European blood …
At the start of the game, there was a cool process of dealing cards. In the middle of the table was a set of cards that showed the current number of cards that could be drawn. There was a small area on the table in front of each person that was used to display the information of the general.
Su Jinyu was the master. The area in front of her was highlighted, and at the same time, the word "Master" appeared in a special seal script. The identities of the others were hidden, but the other players were free to note them.
After choosing the general, the virtual image of the general was displayed in the small area on the table. These virtual images were like figurines, but they could move. When the players carried out their actions, they would also do the corresponding actions.
After everyone chose their general, a special desktop background appeared on the table. It looked like a real battlefield. There were also some elements such as construction vehicles, soldiers, and city walls, which made the entire tabletop game feel more immersive.
Jia Peng looked at the generals in his field of vision and was very conflicted. After listening to Jarvis's introduction of the skills, he still felt a little confused.
His identity was a Traitor in this round. Time was tight, so he didn't have time to look carefully. According to Jarvis's recommendation, he chose the high explosive Zhen Ji as his hero.
After everyone made their choice, the game officially began.
The basic rules of Three Kingdoms were relatively clear. Furthermore, with the artificial intelligence, JARVIS, doing the most basic science, every time before an operation or when they were attacked, JARVIS would give some basic advice, so everyone played the game more smoothly.
Soon, it was Jia Peng's turn to draw his cards.
The first card, Hearts.
He drew his hand again. Two diamonds.
Jia Peng: "…"
Jarvis: "…"
Jia Peng asked, "Jarvis, we're both surnamed Jia. Don't trick me. Didn't you say that this hero can keep drawing cards? Could it be that my Hero Luo is fake? "
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