With the attention of the entire video game industry, Plants vs Zombies' numbers continued to rise.
Twenty-four hour sales, 23187; three day sales, 77409; seven day sales, 122375; thirty day sales, 514580!
Within this month, the video game media and video game designers were shocked again and again. Most games would increase in the first week, but Plants vs Zombies wasn't like that. Even in the fourth week, the number of downloads was still at a very high level!
Five hundred thousand sales in the first month! What did that mean? This meant that Chen Mo had earned more than two million RMB from this game, in just one month!
For a newcomer, this number was too shocking. As a result, Plants vs Zombies took the entire video game industry by storm!
The player base was spreading like a virus, and the sales kept increasing!
Many players formed communities to research strategies for Plants vs Zombies, especially the Endless Mode. The leaderboards were changing every day.
The video game media released new articles every day, with industry insiders analyzing the success of Plants vs Zombies.
And in the Q&A forums, and even the Illusion Game Engine forums, many video game designers were also discussing it.
What was the success of Plants vs Zombies?
Could its success be replicated? Could it be used as a reference?
Plants vs Zombies' level design, combat system, numbers, navigation, graphics, music, and even some other details were all researched over and over again. It had become a benchmark product for puzzle games!
An A-grade video game designer from Zen Entertainment posted a long Weibo post, analyzing the brilliance of Plants vs Zombies in detail, saying that the puzzle game industry was coming!
He wrote on Weibo, "To be honest, I really respect the creator of Plants vs Zombies. As a newcomer video game designer, he taught us video game designers that look down on casual games a lesson.
"We've always felt that casual games are child's play, and only C-grade and D-grade video game designers would use casual games to practice. This is because these casual games don't have a guaranteed playtime, nor are they able to keep the players addicted. Players tend to get bored easily, which leads to a mass exodus.
"And many of the puzzle games don't have many puzzle elements. It's like kids playing house, and the strategy is far worse than some of the larger strategy games!
"But Plants vs Zombies subverts this traditional view. Who says puzzle games can't be complex? Who said that puzzle games couldn't last long? Plants vs Zombies has solved the two problems that have plagued puzzle games for a long time! "
"This means that it's not that there's a problem with the genre, but that our thinking is too limited!"
"Not only that, but Plants vs Zombies also showed us the huge market for casual puzzle games. Not only is this not a niche game, but it has a huge market! "
"Moreover, Chen Mo also pointed out a bright path for all the C-grade and D-grade video game designers. It doesn't matter if they don't have enough resources or aren't capable. Don't they all claim to be creative? If you're really creative, go make a casual game like Plants vs Zombies. That'll make you a top video game designer! "
"As for Chen Mo, I think he's already shown his talent for casual puzzle games. As long as he can maintain this momentum and make two or three more puzzle games that are on the same level as Plants vs Zombies, I'm sure he'll become the best casual puzzle game designer in the country!"
Industry insiders, video game media, and player reviews … they were all basically positive. It wasn't like what happened with Flappybird, where none of the video game designers or reviewers jumped out to criticize Plants vs Zombies.
The occasional negative reviews were drowned out by the criticism from the players.
Chen Mo knew he made the right choice this time, as he gained both fame and fortune. As Plants vs Zombies reached the top of the casual puzzle games leaderboards, Chen Mo's popularity skyrocketed.
Within a month, Chen Mo's Weibo had reached eighty to ninety thousand followers, showing how popular the game was.
However, Chen Mo also knew that Plants vs Zombies still had potential.
In his previous life, Plants vs Zombies sold over three hundred thousand copies in the first nine days, breaking many records. It could be said that it took the world by storm.
Chen Mo had already restored ninety percent of Plants vs Zombies to its original state, but it only sold five hundred thousand copies in the first month. Obviously, there was still a huge gap between it and his previous life.
Chen Mo analyzed the reasons for this.
First was the problem with the promotion. Chen Mo basically didn't promote the game at all. Although the reposts from the video game media did get some attention, it was different from the hype from the big companies. Plants vs Zombies didn't get enough attention from the start.
Second was the problem with the market. Plants vs Zombies was only released in China. If it was released overseas, it would probably sell even more.
However, Chen Mo was already satisfied. Although Plants vs Zombies had the ability to enter the international market, Chen Mo didn't want to put too much effort into it.
For Chen Mo, the international market was still unfamiliar territory. In the parallel world, would the tastes of the international market be the same as in his previous life? It would take a lot of effort and money to find out.
Chen Mo didn't want to enter the international market for now, so he didn't want to put too much effort into it.
Therefore, Chen Mo was more or less satisfied with the results Plants vs Zombies had. He didn't expect the game to reach the top in one go anyway.
If it was just the starting point, Chen Mo had a perfect start as a video game designer. How far he could go from here would depend on how he went.
… …
10 AM.
Chen Mo was sitting at the bar, yawning like crazy.
He, Lin Mao, and Zhao Zihao drank until 11 PM last night, so his mind was still a bit muddled.
After all, Lin Mao and his game were both huge successes, so they had to celebrate. Therefore, Chen Mo broke his rule and drank some alcohol.
Adventures of the Storm Rider had seventy thousand downloads in the first month. Although it couldn't compare to Plants vs Zombies, it was still one of the top three games on the new games leaderboards. It would bring Lin Mao around eight hundred thousand RMB in income.
Lin Mao was already very satisfied, as this was a result that most new video game designers couldn't achieve.
Of course, it was impossible for Lin Mao not to be envious of the results Plants vs Zombies had. But even if he was envious, he was still happy for Chen Mo.
These few days, Wen Lingwei, Jia Peng, and the others didn't come every day like they used to. After playing for a month, they weren't as passionate about Plants vs Zombies as before.
There were more and more tricks being discovered on the forums, and more and more ways to play the game, but people's interest would eventually die down.
Wen Lingwei and the others were urging Chen Mo to make more versions, and even new games.
Chen Mo knew this. Plants vs Zombies was a very long game, some people could play it for a year or two, but most people would get bored after a month or two.
Of course, as a single player game, it didn't matter if they got bored or not. Once the game was sold and the money was earned, all they had to do was make the next game.
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