"Huh?" Jia Peng was shocked, "This game has two ports?"
A guy asked, "You can play it on your phone? What about the stats? Are they interoperable? "
Chen Mo replied, "The stats are interoperable, you can play the game on your phone."
"Gosh, why didn't you say so earlier?"
Jia Peng quickly took out his phone and plugged in the cable next to the computer, installing Plants vs Zombies onto his phone.
The resource pack wasn't big, and the installation was quick. Jia Peng opened the game on his phone and logged in with his Thunderbolt Game Pass. As expected, the game directly read his progress.
"It really is two ports," said Jia Peng.
Chang Xiuya came over to take a look, "You're right, it looks even better than on the computer."
Jia Peng replied, "Nope, it's the same, just that the phone screen is smaller, so it looks more detailed. However, the controls can be used on both phones and computers, and the interface is the same. No wonder I felt the buttons were a bit too big on the computer, so it's easier to click on them on the phone. "
The others also took out their phones and installed Plants vs Zombies.
Chen Mo hadn't released Plants vs Zombies to the app store yet, so these people were the first batch of lab rats. Once Chen Mo had a grasp of the game's stats, he would release it to the app store for download.
"Alright, let's go if you're done," Wen Lingwei reluctantly looked at the game on the computer before leaving with the others.
"Manager, we're leaving," Wen Lingwei waved her hand.
Chen Mo nodded, "If you have any questions about the game, feel free to come back to me. I'll take your suggestions into consideration."
Wen Lingwei and the others left the experience store.
"Are you guys coming tomorrow?"
"It's on the phone too, it's the same on the phone."
"But I think it's more fun to play it on the computer in the experience store …"
The group left as they discussed.
After ordering dinner, Chen Mo opened up his server and started looking at the stats of these people.
When designing the game, Chen Mo purposely left a few nodes in the game to record the players' stats.
For example: Which level did the players spend the most time on, and which did they fail the most? How long did it take the players to clear each level? How efficient were the players at using plants? Which zombies broke through the players' defenses the most? Which zombies deal the most damage to player plants?
Players wouldn't care about this data, but it was very important to Chen Mo.
Players were often slow to react, or they might feel uncomfortable at times, but they didn't know the source of this discomfort.
But for the designers, they had to find all the factors in the game that would cause frustration to the players, quantify all the data, and express all the feelings with data. Only then would they be able to adjust the entire game to the best state.
Chen Mo made some minor adjustments to the game's values and levels in response to some of the more abnormal data. He lowered the difficulty of some of the levels, and at the same time, created a small bottleneck after every few easy levels, giving the players a small setback.
After making the adjustments, Chen Mo could update the data to the GamePad at any time. There would be many more adjustments in the future, until it reached the perfect state.
…
Three days later.
Lin Mao took a taxi to the entrance of the experience store. However, just as he was about to enter, he saw eight or nine people sitting inside, all engrossed in a game.
There were even two or three of them who seemed to be together, and they were communicating as they fought.
"Bring a bomb, it's safer with a bomb. When a wave of zombies arrives later on, one bomb will be enough to clear them. It's perfect for emergencies."
"Don't worry, just shovel it if you plant it wrong. Don't you have a small shovel? But don't usually shovel it, it's too wasteful since it doesn't return sunlight."
Lin Mao was quite curious. Chen Mo told him that the game was done, and that he was going to release it in the experience store for the players to try out. Was that true? That's way too fast!
Lin Mao thought that Chen Mo's first game would take at least half a year or longer. After all, a designer's first game couldn't be one of those simple mini-games, and had to have some playtime.
But in the end, Chen Mo finished it in just three months?
Lin Mao walked into the experience store and saw Chen Mo sitting at the bar, so he went over to greet him.
"Yo, you're here," Chen Mo greeted Lin Mao when he saw him.
Lin Mao took a seat next to the bar, "Quite a lot of players. Seems like the game is going well? "
Chen Mo nodded, "Yeah, it's going well. I've made a few more adjustments based on the players, and I'm planning to release it this weekend. How's your game coming along? "
Lin Mao replied, "It's already in the app store, you should be able to see it now."
"Really? I'll go download it to support you, "Chen Mo said as he took out his phone and searched for Adventures of the Storm Rider in the app store.
Lin Mao set the price of the game at twenty RMB. It wasn't cheap, but it wasn't expensive either. It was a one-time buyout, and the player could enjoy all the adjustments and expansions for free.
Chen Mo immediately paid for the download, and gave it a five star review.
"How's the stats?" Chen Mo asked.
Lin Mao replied, "Not bad! The reviews are pretty good, but the number of downloads isn't increasing. The price is a bit on the high side after all. "
Chen Mo nodded. Indeed, there weren't many people who would spend twenty RMB on a small mobile game. However, the game was quite rich in content, and was worth the price.
"When the reviews are up, we can do some promotions to sell it at half price," said Chen Mo.
Lin Mao nodded, "Yeah, that's what I was thinking. Selling it at half price should increase the sales a lot. "
Chen Mo then looked at the stats for Adventures of the Storm Rider on the app store.
It was currently number six on the new games leaderboard, and wasn't on the paid or best sellers leaderboards. There was a rather inconspicuous spot in the recommended new games leaderboard.
The leaderboards and recommended lists in the app store were all automatically generated by the system, and refreshed every three hours. At the same time, there were algorithms to filter out games that were suspected to be manipulating data, and put them on the watchlist for manual review.
There were three main leaderboards in the app store. They were the paid games download leaderboard, the free games download leaderboard, and the best sellers leaderboard.
Apart from that, there was also the new games leaderboard (new games released less than a month ago), classic games leaderboard (games released more than a year ago), and other smaller leaderboards (action, adventure, strategy, etc.).
Apart from that, there were a few more important recommendation spots, which were selected by the system based on the game's stats. Each recommendation spot refreshed once a day, and it was possible to get a recommendation spot consecutively.
Adventures of the Storm Rider was currently number six on the new games leaderboard, and had another recommendation spot. This was quite a good start. Lin Mao could start a promotion to sell the game at half price once the first batch of players got a good rating.
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