Buildings that were painstakingly built in Minecraft could easily be destroyed, so Chen Mo made some restrictions in the rules.
Guilds could choose one or more areas as their territory, and had absolute control over the blocks within the territory. The guild leader could grant or revoke the rights to members, and only those with the rights could build or destroy blocks within the guild's territory.
'Guild territory 'was basically an area for the players, giving them a sense of belonging as if it was their own home. No one would destroy their own home for no reason.
As the guild expanded (determined by numbers, time, area of construction, etc), the guild territory would become bigger and bigger. Two guilds couldn't have their territory coincide. If they did, they would have to merge or declare war.
Of course, players could destroy buildings belonging to opposing guilds, but they had to use special tools, and it would take a long time.
At the same time, the guild leader had a special skill that could save the status of the guild territory and restore it. (Cooldown)
This didn't exist in Chen Mo's previous life, so there was a certain amount of risk involved in making an online version. After all, the buildings in Minecraft were too fragile, and the blocks could easily be destroyed by players.
However, Chen Mo believed that with these restrictions, he would be able to reduce the possibility of this happening.
Moreover, the key to the online version of the game was the degree of freedom. In other words, the state of the entire world depended on the will of the players in this world. If the majority of the players in this world were playing with the mentality of wanton destruction, then let them tear the world apart.
If the vast majority of the people in this world wanted to build many great cities, then they would naturally unite together and exclude those who liked to destroy.
Chen Mo just needed to make some balance in the rules.
…
So far, the progress of the players was going pretty well.
In the online version, all the major guilds were busy building their buildings. People who were talented in construction, especially professional architects, were in high demand.
After all, the buildings built by the guilds were their pride. This pride was too important, and it affected the recruitment of new members. It was basically their core competitiveness.
In fact, many guilds in the past had even begun to employ professional construction teams. These teams consisted of a few dozen players, and they would attempt to construct all sorts of amazing buildings. After which, they would lock up the buildings in the guild territory for everyone to observe.
In Chen Mo's World, a lot of rich people were spending a lot of money on building blueprints, especially buildings like Stormwind City, Yellow Crane Tower, and the Forbidden City. They were very popular.
Of course, these buildings were also very expensive. A single building like the Oriental Pearl Tower was sold for 180 yuan. If it was an entire building complex like Storm City, the price would be in the thousands.
However, there were still a lot of rich people who bought it.
But after buying it, he still couldn't build it because he didn't have enough materials. These tycoons decided to rope in other guilds. Relying on the appeal of RMB warriors and blueprints, they were able to rope in more and more people. Everyone worked hard to accumulate materials and build these buildings as soon as possible.
After all, for many local tycoons, this was also a very novel consumer experience. Most importantly, after buying it, they could build it online. The special location of the building would also show their name, attracting hundreds or even thousands of people to view it. This kind of sense of accomplishment was very explosive.
At the same time, there were also dedicated players who were researching the tech tree in Minecraft.
The most basic functions such as using four pieces of wood to make a workbench, using a stick and stone to make a stone axe, and using a furnace to roast meat were quickly grasped by the players, and they got better at it as they played.
The passionate players, especially the big guilds with large amounts of resources, quickly discovered more tech.
After taming horses, they could use wood to make carriages.
They could use many complicated materials and potions to make a control core (for living creatures), and then use a special type of crystal dug out from the ground to make a crystal dragon.
They could even make cars, but there were many more materials needed. They needed control units (for machinery), fuel, reinforced materials, switch modules, wheels, and many other parts.
Many of the items here required the consumption of rare ores, which were scattered in the mineral veins underground. There was also the possibility of a variety of terrifying monsters spawning from them.
If the players wanted to climb the technology tree, they would first have to develop in the order of wood, stone, and metal. After using metal on a large scale, they would have to equip everyone with metal weapons and armor. Then, they would have to mine and kill monsters to obtain more resources.
This way, the players would have better equipment, stronger combat power, and more resources. This was the only way they could create more high-tech products, or even a modern city.
It didn't take long before there was a division of labor in the guilds.
There were managers in charge of everything, and development plans.
There were architects in charge of building structures, and building houses.
There were scientists in charge of researching blueprints, and controlling rare resources.
There were warriors in charge of fighting monsters and opposing players.
There were miners in charge of collecting resources.
After the division of labor, the production efficiency of these teams increased rapidly. Moreover, there wasn't any difference in status in the game. All the players were doing this for the sake of better construction, so the atmosphere was quite harmonious.
These groups began to post their experiences on the forums, and it didn't take long for other groups to learn from them. The guilds in Minecraft were all moving in a more orthodox direction.
Many guilds also posted on the forums, recording their experiences, or showing off some of the buildings they had built.
Although there weren't a lot of players in Minecraft yet, the players who stayed behind were all very passionate. These players were all passionate about creating, and were willing to share their experiences. Therefore, the official Minecraft forums were very lively, even more so than the forums of some of the bigger games.
The players were shocked by the rich content of the game, and were all trying to figure out the best way to play the game.
Of course, there were some arguments as well.
Players in the same guild who didn't listen to orders and got kicked would post insulting posts; players from different guilds who fought over borders would post insulting posts. There were quite a few posts like this, and there were many arguments among the players.
Chen Mo didn't care too much about it. As long as there weren't any flaws in the game's design, he wouldn't care. As long as there were people, there would be conflicts, and arguments like this were unavoidable.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.