It didn't take long before there were many comments about Don't Starve.
"I noticed that the content of the game is quite rich. Although I didn't know what to do when I first started, it's really easy to get addicted to the game."
"I was wondering how he was going to make a sandbox with such a small amount of space. Who would've thought that Chen Mo would make such a rich sandbox game! "
"Was I the only one who died on the first night because I didn't light up the fire …"
"Previous poster + 1, the first life, was attacked by an unknown creature because he didn't light up the fire, died. The second life, lived for ten days, ran out of food, died. The third life, lived for eleven days, was attacked by a wild boar at night, died. The fourth life, caught a bird, found a pigman village, fed spider meat to the pigmen, gained their friendship, started to build a home and plan for the future. The pigmen who ate too much spider meat started to mutate, died. "
"To be honest, this game isn't good for new players. I feel like I'm dying out of nowhere, there are too many dangers in the wild!"
"You have to remember one thing when playing this game.
Die … "
"The game is surprisingly good and easy to get addicted to, but I have a question. Why don't people produce poop when they eat so much every day? Why do I have to pick up animal poop? I highly recommend making and selling it yourself! "
"It looks like a small game, but it takes a lot of time, and it's very playable! Just the exploration alone takes at least ten hours, and there are all sorts of interesting challenges along the way! The best part is that it doesn't follow the same rules as the real world, but has a lot of weird creatures, making it more difficult to survive! "
"To be honest, I've never starved to death before. I don't know why the game is called Don't Starve, I think Wilson's Hundred Ways to Die would be more appropriate."
"I really like the graphics. Although it's a 2D card, I think it's quite interesting after I get tired of 3D. It's nostalgic and refreshing."
"Although it's a small game, it's still a small game with a lot of sincerity!"
"I noticed that Chen Mo left a mod interface like before. I want to try making some more fun mods, like a character mod? Bring Arthas in, he has the ability to eat corpses! 2333”
"Moreover, the game has a multiplayer mode, where friends can play different characters and help each other survive. It's such a great feeling!"
…
Although Don't Starve didn't have a high number of downloads at the start, its rating was a sky-high 5!
Most of the players who bought Don't Starve were Chen Mo's hardcore fans, and had a natural liking for sandbox games like this. Therefore, their reviews of Don't Starve were quite high.
When it was released, Don't Starve was still considered a niche game. After all, it hadn't been promoted on a large scale, and the art style and gameplay weren't mainstream, so there wasn't an explosive increase in sales.
However, with Thunderbolt Gaming Platform and Chen Mo's reputation, Don't Starve's 24 hour sales weren't bad, reaching forty thousand.
Moreover, the number was still rising. It was estimated that the first month's sales would reach around 2 million.
After all, Don't Starve is a very playable game, and because of its obvious style and outstanding reputation, it has a lot of potential to spread.
Although the sales were not as good as Lifeline, the game itself was 20 times more expensive than Lifeline, so it was normal for the sales to be lower.
In his previous life, Don't Starve sold five million in the first month after it was released in China. Of course, part of this was due to TGP's strong marketing capabilities, as well as Don't Starve's reputation on Steam.
In the parallel world, Chen Mo's Don't Starve was a completely new game, so it was normal for it to be slower in the early stages. The game would only be able to show its true potential once the players were fully involved.
The players had different reactions as the sales and ratings were released.
"This is great! I feel like I'm seeing the Chen Mo who made Plants vs Zombies again. Perfect creativity, rich gameplay, a small game can be made into a classic! That's the Chen Mo I remember! "
"Yeah, Chen Mo shouldn't waste his talent making games with paywalls anymore! What a waste of God's gift! "
"I was wondering why Chen Mo didn't update Diablo, but I won't ask anymore. It's fine if Chen Mo doesn't want to update it, I forgive you for making a game like Don't Starve!"
"But it's still a shame, Chen Mo can't just forget about the old, Diablo is still waiting for you to save it!"
"Yeah, you have to think about the feelings of us Nephalem players too!"
"Warcraft players are trembling, too bad there's only one Chen Mo … It would be great if there were seven or eight Chen Mo working on the game together."
…
The players who liked Don't Starve were full of praise for the game.
The players who weren't used to the game were hoping that Chen Mo would work on other games.
The players of Diablo were also looking forward to Chen Mo's DLC.
All the players wanted Chen Mo to be able to clone himself so that he could take care of the feelings of all the players.
After all, Chen Mo had made so many games that he had a huge group of players.
There were casual players who liked Plants vs Zombies and Lifeline.
There were Western fantasy players who liked Warcraft and Diablo.
There were China themed players who liked Wulin Legend.
There were paywalls players who liked I Am MT and Onmyoji.
It was hard to cater to all the different tastes of the players, and Chen Mo couldn't make a game that catered to all the players' tastes.
Therefore, the players could only wait for Chen Mo's next step in his plan.
…
People in the industry paid more attention to Don't Starve than the average player.
After Chen Mo made Diablo and taught a lesson to those who looked down on third person RPGs, no one dared to look down on Chen Mo anymore.
Every time Chen Mo entered a new field of games, he would make games that seemed completely out of the norm.
For example, the 'completely free' mobile card game I Am MT.
For example, the third person standalone game Diablo.
However, it seemed to work every single time, and it always overturned common sense in the industry.
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