< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 1167

Chapter 1167

Words:1567Update:22/07/21 21:23:22

Report

The designers looked at each other. Although they were mentally prepared, the plan was still a bit hard to accept …

One of the designers raised his hand and asked, "Then … if this plan succeeds, wouldn't there be no difference in tiers in LoL? How would we differentiate between Bronze and Challenger players? "

Chen Mo laughed, "This plan won't include PvP or competitive games for now, only single player games at first."

Another designer asked, "But if that's the case, it'll be hard to see the value of this plan. Although the players want to become pro players or even pro players, that's based on the fact that 90% of the players are noobs. Without noobs, the pros won't stand out."

"If it's just single player games, it's not that different from lowering the difficulty of the game, right?"

Chen Mo shook his head, "Of course there's a big difference, because the system will only give you talent, and not strength. In other words, when the player first receives the implanted talent, the difficulty will be the same as before. However, through continuous hard work and practice, the player can continue to grow stronger until he reaches the peak. This process itself is a relatively long process, and the player can properly feel the changes. "

"If we lower the difficulty of the game, the players will only feel that the monsters are too weak. However, if we increase the talent of the players and increase the ceiling of their hard work, they'll be able to experience the joy of being an expert."

One of the designers said after a few moments of silence, "Mr. Chen, I still feel that this plan is a bit of a waste of effort? Most players have already accepted the fact that they're noobs. Would it be counterproductive to let them experience what it's like to be an expert … "

Chen Mo laughed, but didn't answer immediately.

He looked at the people in the room, "What's the biggest injustice in life? Is it the family you were born into? Is it your looks? Is it the policy of discrimination? Is it luck? "

"Neither, the biggest injustice is the mind. Some people can get on the rich list from nothing, while others can't even get into a good university after exhausting their brains. "

"What's the biggest injustice in the game? How much money you spend? How much time you spend in the game? Of course that's not fair either, and it's spawned pay-to-win games. However, pay-to-win games have been abandoned by the players, and these two types of unfairness are no longer mainstream. "

"Now, the biggest unfairness in the game is talent. Everyone can work hard, but after some people work hard, they become top-notch players, and after some people work hard, they are still bronze 5. "

"The words' become an expert 'may seem simple, but it's actually very attractive to newbie players."

One of the designers was deep in thought. "Boss Chen, do you mean to say that every player can experience the process from suffering to cutting grass in Dark Souls through this system? So that everyone can experience the process of going from being scared to doing parkour in "Outlast"? If that's the case, it seems to be a very attractive plan for ordinary players … "

Chen Mo nodded, "You could say that. However, I want to emphasize that we are giving players talents and not ready-made abilities. Whether the players could turn from rookies into experts depended on whether they were willing to work hard. What we need to do is to ensure that every effort of the players is rewarded. "

"In essence, it's a supplement to the player's gaming experience."

"Every effort is rewarded..." The designer who asked the question repeated this sentence in a low voice. "It sounds like a very tempting statement. But isn't this the same as an official cheat? "

Chen Mo shook his head, "Of course not. There's a fundamental difference between the two. "

"Cheats break the rules of the game, allowing players to reap without putting in any effort. They won't make the players work hard, nor will they make the players a true expert. It's like giving a normal person a gun, allowing them to kill martial arts experts. However, the person holding the gun won't be able to experience what it feels like to be a martial arts expert. It's ruining the gaming experience. "

"What we need to do is give every player the possibility to become a martial arts expert. Players need to work hard, and after working hard, they will become a true martial arts expert, not just a person holding a gun. The players will still get the best gaming experience. "

The designer who asked the question nodded, "Understood."

Chen Mo looked at the projection screen, and the content changed automatically, "The reason why we're telling everyone about the Transcendent Player Plan is to prepare for the future.

"The Transcendent Player Plan will play standalone games, as well as specific dungeons in The Oasis. What we need to do is not let the Extraordinary Player Project affect the competition between players, but let every player experience the joy of becoming stronger in some of the solo content. "



After the meeting, Chen Mo returned to the control room.

"How's it going?" Chen Mo asked.

Qian Kun pointed at the screen speechlessly, "It's become a simple puzzle-solving game."

Chen Mo looked at the screen. Jiang Huan was already searching for puzzle-solving items to advance the story.

The VR version of Resident Evil 7 was more like a giant haunted house. There wasn't a fixed flow, but it didn't mean that players could play however they wanted.

This large Haunted House hid many threatening enemies and various resources. Even though the players could use their intelligence to jump from one scenario to another, at the end of the day, the key elements like the exit and the clues remained the same.

For example, the key to a door was hidden in a specific location, and if the players couldn't find it, the door wouldn't open.

However, the puzzle-solving element of the game wasn't as important as the horror.

However, for someone like Jiang Huan who could maintain his rationality in extreme situations, the game was purely a puzzle-solving game.

Horror games were mainly about fear. When the players were in extreme fear, their movements would change, their observation would decrease, and their judgment would be wrong. This was what made the horror game much more difficult.

However, if the players could predict what was going to happen, or if they could remain calm, then the difficulty of the game would drop by a few levels.

Qian Kun said worriedly, "Manager, if the Transcendent Player is like him, will our horror game still sell?"

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.