Chen Mo took off his glasses and placed them on the table.
Qiu Hengyang asked curiously, "What's wrong? You think they're too bad, and you don't want to play anymore? "
Chen Mo shook his head, "Nope, I've already passed all of them."
Qiu Hengyang was speechless.
These horror games weren't very long, and most of them had loopholes and shortcuts. That was why he had already beaten them while most of the audience were still trying them out.
After all, these designers were freshmen, and they had only been preparing for this horror game for less than a month. It was impossible for them to create a standard game duration of more than twenty hours in such a short period of time. It was already quite impressive that they managed to achieve this.
After all, when Chen Mo first graduated, he was still making games with pixels like Flappybird …
After that, it was time for the judges to comment on the works that had received the most votes. The judges expressed their own opinions.
This design competition was different from the ones that Chen Mo had participated in a long time ago. There was no one veto from the judges, but Chen Mo had one vote.
However, Chen Mo hadn't used this' one vote 'many times. It could only be said that most of the games were mediocre, and the ones that the judges didn't like, Chen Mo didn't either.
The first place winner was a game called Blindness.
The reason why this game could stand out from the rest was because it had a very bright spot, which was innovation.
For horror games, it was a very common and useful method to use darkness to limit the players' vision and stimulate the instinctive fear of the dark in people's hearts.
This game focused on this. The main character entered a haunted house during the day, but found out that he was blind after entering.
He later found out that it wasn't that he was blind, but that there were ghosts blocking his eyes, severely limiting his vision.
There were two types of items in the haunted house, one was blood, and the other was clear water. Using water to wipe one's eyes would allow the player to see the surroundings, but not the ghosts; using blood to wipe one's glasses would allow the player to see the ghosts, but not the surroundings.
The player could collect water and blood, alternating when they thought it was appropriate. At the same time, there were different types of ghosts, and different ways to deal with them.
Although the level layout, details, and other aspects were still a little childish, the creativity was very good, so it received unanimous praise from the judges.
After the awards, there was the usual concluding speech.
Many of the contestants came to the competition not to win the prize, but to see Chen Mo.
For many people who wanted to enter the video game industry, Chen Mo was their number one idol.
What's more, Chen Mo would more or less talk about the game's design concepts and ideas every time he gave a speech. Just understanding a little bit of it was enough to benefit him.
As Chen Mo stepped onto the stage, the audience erupted in applause and cheers.
Chen Mo was already used to this kind of scene. He didn't prepare a script and just spoke on the spot.
"Good morning everyone, I'll cut to the chase. First of all, I'd like to thank everyone for overcoming the fear in their hearts to participate in this design competition. After all, the theme of this design is a horror game.
"Perhaps many of the contestants were confused when they received this theme. Many of them had never dabbled in this area, so they could only bite the bullet and do it. Therefore, the difficulty of this competition is still relatively high. It's not easy to produce a batch of outstanding works. "
"Here, I'd like to share some of my experience in making horror games. I'd also like to explain why a game like Blindness, which doesn't seem to be particularly outstanding, was able to win first prize.
The audience and the contestants at the foot of the stage listened attentively. There was no way Seth's "small experience" would be small. Even now, the terrifying legends of Outlast and Silent Hill were still circulating in the game.
Chen Mo continued, "Horror games are games that bring fear and terror to the players. What's the key to a horror game? Is it a hideous monster? Is it eerie music? Is it a sudden open door murder? Or is it a large amount of blood, or even physical pain?
"You could say all of these, but they're all superficial. The key to a horror game is the creation of the atmosphere.
"Just like Silent Hill, why does it give the players a completely different experience from traditional horror games? It's because of the creation of the atmosphere.
"Everyone, please remember that the unknown is the scariest. This is also why so many horror movies use darkness to obscure the players' vision."
"That's why Blindness stood out from the rest. Just like Outlast, through the use of night vision cameras and batteries, it turned vision into resources that the players could collect and obtain. At the same time, they could use this to create different difficulties. For example, in the highest difficulty, the player could only carry two batteries.
"What Blindness does differently is to split this resource into two. Water is the night vision camera and battery, while blood is an item that allows the player to see the monsters. This way, the game is more strategic and playstyle. "
The audience nodded one after another. They were indeed frightened when they were playing the game, but they were also very excited when they found water and blood.
A high difficulty horror game that scared the players away wasn't a good horror game. The key was to keep the players in suspense, giving them a bit of hope and a bit of shock. This was a sustainable development.
At this moment, a contestant in the front row raised his hand and asked, "Then, other than limiting vision, are there any better ideas?"
Chen Mo nodded with a smile, "Of course."
As soon as he said that, everyone's interest was piqued, and they all watched eagerly.
Chen Mo kept them in suspense, "There's a new game coming out next week, you'll know once you buy it."
…
After the design contest, Blindness, as an excellent work, would be edited by a professional designer from Thunderbolt Entertainment and released on Thunderbolt Gaming Platform.
This was a very exciting thing for a new videogame designer, because any recommendation spot on Thunderbolt Gaming Platform could mean tens of thousands of yuan in income every day.
However, the players were more interested in the new game that Chen Mo was talking about.
It was obvious that the game was made on the spur of the moment. As it was made in less than a week, it shouldn't be a big production.
However, according to Chen Mo, the game would definitely be innovative, at least in terms of playstyle it would be different from mainstream horror games.
Moreover, there was no need to worry about Chen Mo's horror game not being scary …
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