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Home > Fantasy > Almighty Game Designer > Chapter 1132

Chapter 1132

Words:1529Update:22/07/14 15:20:05

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The players quickly realized that turning Onyx Soul into a detective game, "Who's the Spy?" was just a small part of the huge Oasis 0 system.

Oasis currently had eight modes, and all of them were based on dozens of classic game IPs. This was to provide players with a rich gaming experience.

For the players who missed out on certain games due to their personal preferences, they might be able to get a new gaming experience if they were randomly assigned to a mode in Oasis.

Even the hardcore fans of Thunderbolt Entertainment who had a lot of experience would be pleasantly surprised by Oasis.

The "undercover mode" didn't just exist in Dark Souls. Games such as Bloodborne Curse, Assassin's Creed, and God of War had similar playstyles.

The players were researching the different ways of playing the undercover and adventurer mode. Other than that, there were many more modes waiting for the players to discover.

The single-player adventure mode and multiplayer adventure mode required the player to clear a certain stage. The game itself could be based on any action or horror game. The monsters and game values in the game would be greatly adjusted to give the players a whole new gaming experience.

The multiplayer mode also required the players to work together. For example, in Silent Hill where the script was completely changed, how would the players complete the adventure?

Should he follow a seemingly reliable Almighty, or should he act separately on his own to avoid being wiped out by the monsters at the same time?

In multiplayer mode, if one player cleared the level, the entire team would receive the rewards. However, everyone knew the consequences of acting alone in a horror game …

In survival mode, the players had to do their best to find the best defensive position and survive the waves of monsters.

For example, in the multiplayer survival mode of "USA Apocalypse", the players had to clear out a safe zone in a large map and defend the safe zone to the death.

Of course, they could open fire in the early stages, but they had to bear the consequences. If they triggered a zombie horde, they could only pray that their aim was accurate.

After finding the safe zone, the players would have to face waves after waves of zombies. They could use bows, bricks, daggers, and other silent weapons to kill the zombies. They could also open fire when the situation was urgent. However, they had to be prepared to attract a large number of zombies that followed the sound.

"Uncharted Sea" also had a similar survival mode, but the enemies were not zombies, but a large number of armed mercenaries.

Moreover, players had to constantly climb the rock walls and search for cover in the complex terrain, choosing the most advantageous position for themselves to fight.

The resources in Survival Mode were strictly calculated. The matching system was determined based on the player's performance in the past, which determined the difficulty of the game and the rewards at the end of the game.

In addition, some very special scenes were included in the survival mode, the most popular of which was the seaside mansion.

In the survival mode of the seaside mansion, the players, Nuannuan, and the dog were all trapped in the mansion. They had to rely on the mansion to fight against the endless stream of enemies: the numerous murlocs and large-sized crabs that crawled out of the sea.

Players could use firearms, and airdrops would land regularly on the beach, requiring players to risk their lives to pick them up.

On the other hand, the monsters' attack methods became more and more diverse. The crabs were like meat shields. They were easy to deal with in the early stages, but in the later stages, their shells became very hard, and they had to use large-caliber bullets or even armor-piercing bullets.

On the other hand, the murlocs were very diverse. There were those who charged with harpoons, long-range units that could throw three spears, the Murloc Sage who could blow a horn to buff all the murlocs, and the Murloc Mage who could cast spells.

There were powerful heavy machine guns, one-hit-kill sniper rifles, jack-of-all-trades semi-automatic rifles, mines, and fragmentation grenades … The players had a wide variety of firearms, such as heavy machine guns, one-hit-kill sniper rifles, all-purpose semi-automatic rifles, mines, and fragmentation grenades …

Of course, the reason this mode was popular was not because of these, but because the players would fight side by side with Nuannuan in the seaside mansion, a very familiar setting. This feeling was inexplicably like they were protecting Athena …

Of course, Nuannuan and the dog were not two NPCs who only knew how to tremble. These two were sometimes even more ferocious than the players.

After all, she was the combat master Nuannuan. She would often rush into the crowd of monsters and beat the elite murloc leader to the ground with a set of Rising Dragon Fist. The dog's role was equally important. He could come over and pull the players up when they were on the verge of death. He could also discover the murlocs that had leaked through the defense line and bark as a warning. He could even fight with the players and kill some of the more fragile murlocs.

This caused many players to feel confused when they saw the ferocious Nuannuan and the dog. Were they protecting her or were they protecting them …

Apart from that, the seaside mansion also appeared in many different game modes, such as the survival scenario in the horror mode.

In this horror mode, the seaside mansion became a haunted house, filled with at least ten malicious spirits and vengeful spirits.

The players had to spend a night (two hours in real life) in the seaside mansion in the midnight horror scenario and survive successfully with their intelligence.

In this scenario, Nuannuan was a malicious spirit who had died a violent death. She wore a beautiful dress and clothes, but her face was as pale as a corpse, and her lips seemed to be smeared with blood.

The malicious spirit Nuannuan would fall in love with a player. If used well, she would be the key for the players to clear the game. However, the malicious spirit Nuannuan would fall in love with the player after he died …

The worst thing was that the malicious spirit Nuannuan's appearance was sold separately in Nuannuan's wardrobe. The price was very reasonable, but who would dare to buy it and wear it was a problem. There was a small line of words on the item's description. "If you wear this, you may see the malicious spirit Nuannuan's vengeful spirit in any game setting."

In addition, there was a competitive battlefield mode. It could be a one-on-one battle or a team battle.

There were many weapons that the players could choose from. Some could use cold weapons, some could use firearms. This feeling was more like the movie version of Battle Royale. You might get a fruit knife while your opponent got a submachine gun …

Of course, there was no need to be discouraged even if you got a fruit knife. There were many materials and resources in the game that could be collected and used to make weapons or traps. As long as you stayed low, there was a chance to turn the tables.

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