For many players, God of War was a pleasant interlude. It was a pleasant experience to experience Kratos' god-killing journey in World of Warcraft.
However, the journey of World of Warcraft continued, and it would continue for many years.
During this time, the big guilds' exploration of the World of Warcraft dungeons was on the right track. However, this exploration process was actually very long.
The difficulty of the dungeons in the early stages was mainly in teamwork. In the face of bosses with high stats, all members had to work together. Any mistake by one player could lead to a team-wipe. Especially in the face of some bosses with special mechanisms, the dozens or hundreds of deaths in the beginning were just trial and error.
After all, the guilds that were currently exploring the dungeon were the earliest batch of players in the game. There were no ready-made strategies that they could refer to. Most of the time, they didn't even know how they got wiped out. They had to go through the battle records together to get a general idea.
The team design of World of Warcraft was the essence of the entire game, and this kind of genius design was actually very common in the 60s. That was why this game could have such a strong foundation in the Wrath of the Lich King version.
In the 60s, the Molten Core, Blackwing's Lair, Onyxia, Ahn 'Qiraj, and Naxxramas all had their own characteristics. In the selection of the' Most Creative Bosses in World of Warcraft ', many bosses from the 60s would also be selected.
For example, the first boss to be controlled was the wild Razorgor, the first twin bosses were the Twin Emperors of Ahn 'Qiraj, the first intense wooden dummy battler Patchwerk, the first F4 Four Horsemen of the Apocalypse, Ragnaros, Nefarian, C' Thun, and Kel 'Thuzad … These bosses all had their own characteristics and left a deep impression on the players.
…
At this moment, a large number of teams were dying in front of the fallen Vaelastrasz.
Some guilds had died at 1% in their exploration of this boss, commonly known as the 'little red dragon', which caused cracks in the guild, and the entire guild was on the verge of disbanding …
In many guilds, when the guild leader shouted to fight the little red dragon, the entire guild instantly fell silent, and no one answered him …
Many players thought that after experiencing the pain of God's Destruction in the Molten Core for a week, they had developed a corresponding immunity to the game and wouldn't be so weak anymore.
However … this was obviously too optimistic. The waters of this game were much deeper than they had imagined …
At this moment, the main force of the Holy Dawn Guild was preparing to explore the little Red Dragon. The well-equipped members were listening to their leader's instructions.
"Let me emphasize it again. This Burning Stimulation skill will allow your skills to become instant cast, but it will continuously reduce your maximum HP. After 20 seconds, you will die. When you die, you will explode, dealing 10,000 AOE damage. Every 15 seconds, you will use this skill on the highest aggro target. Two ranged attacks, and one melee attack. This is a skill that we must pay special attention to. As for the other skills, I believe everyone is already familiar with them, so I won't go into detail."
"Then, let me talk about the handover of our team …"
The regiment commander spoke tirelessly in front of them, and the remaining 39 members all sat on the ground and listened. From time to time, they would nod frantically, just like primary school students listening attentively to a teacher.
If there were parts that they didn't understand, some members would raise their hands. At this time, the regiment commander had to explain again to ensure that everyone could understand.
It couldn't be helped. As long as one person didn't know how to fight this boss, it was possible that the whole team would have to throw in gold coins.
After this period of exploration, the little Red Dragon had obtained a very domineering title: "World of Warcraft's Gold Coin Recycling Machine", also known as "Engine of Team Destruction" and "Guild Disintegrator".
According to the official statistics, the little Red Dragon was the boss that killed the most players. The constant team destruction forced a large number of players to fork out large amounts of gold coins to repair their equipment. That was why it was called the "Gold Coin Recycling Machine".
Of course, there would definitely be many guilds that defeated the little Red Dragon in the future. In terms of difficulty, it was still far from C 'Thun and 4DK.
However, the key was that it was the second boss of Blackwing's Nest. Compared to the first boss, its difficulty was instantly increased. For many small guilds, it was a very fatal hurdle. If they couldn't overcome it, then the guild members would probably run to the big guilds and go their separate ways.
The little Red Dragon was a very special boss. Before the battle started, it only had 30% HP. Moreover, it would give the whole team a buff called "Red Dragon Essence", which would recover all players' rage, energy, and mana. In other words, within these three minutes, all the damage output professions could enjoy themselves. However, after three minutes, if they still couldn't defeat this boss, they could basically wash up and sleep.
Moreover, the red dragon's Flame Nova was an AOE skill for the whole team, which put a lot of pressure on the healers. On the other hand, the two skills, Ignite and Cleave, determined that as long as one player had a problem, it could lead to the team destruction.
The regiment commander was still patiently explaining the booth, and he even dragged everyone to review it together.
"Okay, I'm lying on the ground. Let's assume that I'm the boss now. Everyone, stand around me. Let me see if you're standing correctly. Warriors, a little more to this side. Yes, Priests, a little further back. Okay, if the Mage is ignited, where should you run to? Give me a demonstration … "
The main Tank would pull the dragon's head, while the Thieves and other Warriors would attack from the left and back of the boss. On the left would be the healers of the melee professions, and on the right of the boss would be the ranged professions and healers. If they were ignited, the main Tank would immediately die in front of the boss and be replaced by the second Tank. The others would run in an anti-clockwise direction to the open space and wait for death.
This was the most perfect position that the regiment commander had thought of after being wiped many times.
Seeing that everyone had memorized this position, the regiment commander finally gave the order to cast the buff and start fighting!
It couldn't be said that the regiment commander was too cautious. The main problem was that when they were exploring this boss, any mistake would lead to the team destruction.
Because this boss was immune to Taunt, the three Tanks were required to maintain their own aggro at the first, second, and third positions. After the main tank was ignited, the second Tank had to quickly move from the melee professions to the front of the boss and take the aggro.
It didn't sound difficult, but don't forget about the Red Dragon's Essence buff.
With this buff, the Thieves could basically use their skills freely. Naturally, their damage was very high, especially for the Thieves who had better DPS. If there was a problem controlling the aggro, once the main Tank died, the boss would directly turn its head towards the Thieves and use a Cleave. The melee professions would basically be GG and the team would be wiped.
If the second Tank ran too slow, he would eat a Cleave before leaving the crowd and the team would be wiped.
Moreover, after the players were ignited, if they ran too slow, they would instantly die and explode for 10000 damage. For the others, it was basically an instant kill.
If two healers were ignited one after another, then they would have to start over because without enough healers, they wouldn't be able to heal the boss' area of effect.
Thus, in order to steal the aggro from the healers, the ranged professions tried their best to deal damage. In the end, they accidentally OT and the boss turned towards the ranged professions … and the team was wiped.
The main force of Holy Dawn Guild charged forward confidently.
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