What was the concept of 20 million gaming pods?
At least for now, it seemed like a distant goal.
On the surface, Chen Mo's words sounded like a trap. Have you ever seen a video game designer who wants to negotiate with the players?
However, the taste of the cold rice smells great!
In reality, the players weren't against it. Strictly speaking, World of Warcraft wasn't a cold rice game, it was a brand new project.
After all, the IP of World of Azeroth had always been there, but the fans had different opinions on how to do it. The key was Chen Mo's decision.
If it was an MMORPG, it meant that World of Warcraft was completely different from most of the games Chen Mo made before. There was no comparison, so there was no way it would be a cold rice game.
Moreover, many people knew that the Matrix gaming pods were being sold at a loss.
Moreover, after this Weibo post was released, Thunderbolt Entertainment and Le Hui announced that their new product, the Matrix gaming pods, would be priced at around 150 thousand, which was the same price as the standard VR gaming pods.
Moreover, when World of Warcraft was released, all the players who owned the Matrix gaming pods would receive a portion of the game time, as well as special pets and mounts.
These were all revealed later. In other words, these 20 million players would receive a special identity tag. The game developers would confirm that they were "old players."
Moreover, the price reduction of the Matrix gaming pods also provided some 'emotional' support to the players who bought the gaming pods at a high price, such as additional top-up tokens, free game discounts, and hardware upgrades.
After all, the Matrix gaming pods were priced at 300 thousand when they were first released, and it dropped to 150 thousand in a year, which was quite a big drop.
For Chen Mo, after testing the waters, it was now time to mass produce and quickly occupy the market. He had to sell it even if he had to pay for it. This was the only way for the development of the Matrix gaming pods.
However, for the players who bought it at a high price at the beginning, they wouldn't feel good about it.
Of course, it was impossible for Chen Mo to make up for the difference. As the saying goes, 'The earlier you buy, the earlier you enjoy.' However, considering that these people were loyal players of Thunderbolt Entertainment and Chen Mo's die-hard fans, he still had to take care of their feelings.
He would give them a special discount and give them a commemorative sports car in 'Oasis'. Then, he would return some tokens appropriately and try his best to take care of their emotions. That would be enough.
Of course, the further reduction in the price of the Matrix game cabin was definitely something worth celebrating. In fact, every time the price was lowered, a large number of hesitant players would make up their minds to give up.
Moreover, the popularity of World of Warcraft gave the players a good reason to play the game. With all these factors combined, Chen Mo's goal of 20 million yuan was indeed possible.
After such a long period of preparation, the Matrix gaming pod had gained the recognition of the market. There were enough games on it, and the price had dropped. If they didn't buy it now, would they really have to wait for Chen Mo to give it to them for free?
The appeal of next-generation VR is hard to resist.
Therefore, in a short period of time after this series of news was announced, the price of the Matrix Game Pod was immediately reduced, and it was immediately snatched up.
All the major shopping websites were sold out. Everyone was shouting, "Chen Mo must go bankrupt from all the losses this time!"
The players didn't think there was anything wrong with the goal of twenty million. In fact, they were working together to help Chen Mo achieve this goal.
…
Some people wondered what the twenty million sales of the Matrix Game Pod had to do with World of Warcraft.
Don't tell me you need 20 million players to bring this game up?
That was obviously bullsh * t. No matter how good an online game was, it was impossible to support twenty million players at the same server. Wouldn't that be a joke?
Of course, they didn't know that this wasn't Chen Mo's request, but the system's …
There was also a group of people who had doubts about the genre of World of Warcraft.
Could MMORPGs work?
This genre of games in the parallel world was going downhill. It went from being at the peak of its popularity to becoming a marginalized game.
Be it in China or overseas, many of the glorious classic MMORPGs were getting worse by the day. The number of active players and income was dropping every day. Some games would honestly announce the number of active players at the beginning, but later on, they decided not to do so.
However, even if they didn't announce it, they wouldn't be able to fool people. After all, the game was getting more and more disconnected. Friends would AFK it, and social media would only see a grey area. This meant that the genre was going downhill, becoming a sunset industry.
The new MMORPGs that claimed to be big productions and used new technology were even worse off. They were popular before they were released, but after a while, no one was interested in them anymore.
Speaking of which, why was it so bad?
It was all because of Chen Mo's left and right stabbing that burly man until half of his body was paralyzed.
Back in China, Moon Lord's Prophecy, Three Kingdoms of Righteousness, and Legend of the Sword were extremely popular. But look at what games Chen Mo threw out one after another.
League of Legends.
Overwatch.
PlayerUnknown's Battleground.
What was this called? Killing people's hearts.
Not to mention the VR platform, even the PC and mobile platforms were all taken up.
How could those traditional MMORPGs compete with these players? Old games couldn't even survive with the support of their fans, let alone new games.
Actually, Chen Mo couldn't be blamed for this. He knew that this was the trend of the game, so he gave MMORPGs a little push.
At the end of the day, the decline of this genre wasn't because Chen Mo was too good at fighting, but because it was destined to decline, because the players were running out of time.
Other video game companies also understood this, so there were fewer and fewer MMORPGs, and they all focused on fragmented time games.
But now, Chen Mo was going to dig out a genre that he had personally sent to its grave, and make it himself?
It was impossible to blindly trust the players, as it went against the basic rules of the game's development.
No matter how high the quality of World of Warcraft was, you couldn't just create game time out of thin air for the players, right?
As long as the problem of time wasn't solved, it would be difficult for the players to support you.
If the game was fixed, then how much would be appropriate?
If the game was charging for time, and everyone's time was so precious, how much could you make if you couldn't let the players spend a lot of time in the game?
Mandatory monthly cards? Or maybe you could just add in Krypton Gold?
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