As everyone knew, the Fate Witches were never part of the fighting ranks.
Thus, most Fate Witches were harmless creatures in the eyes of others.
But today, Alice had only revealed her abilities for the first time, and Mo Ganna had already experienced the terror of a high-grade Fate Witch.
Due to the existence of the Fate Split, Mo Ganna's luck had been very bad from the start of the battle.
This had caused her to miss many good opportunities to quickly kill the enemy.
As a veteran Witch who had advanced to grade 3 more than 200 years ago, failure to cast a spell should not have happened to her. But from the start of the battle until now, Mo Ganna had already failed twice in less than half an hour.
The first time was when the thread of the silk handkerchief fell into her mouth, causing her to make a mistake while chanting the spell. This caused her to miss the moment when Mary's body suddenly stagnated after breaking into the storm circle to give her a head-on blow.
The second time was when an explosive countercurrent within the storm circle hit the Ice Shield outside her body, and the Ice Shield just happened to be exhausted at that moment, collapsing on its own. Thus, Mo Ganna, who was disturbed by the countercurrent, missed a good opportunity to directly kill Alice.
These two mistakes seemed to have a cause and effect, which would only make people feel that it was a wonderful coincidence and accident.
But Mo Ganna knew very well that this was not a coincidence or accident, but the true embodiment of Luck after the Fate Split!
Luck was something that could never be seen or touched.
But it had to be admitted that it really existed!
The effect of Luck + 1 and Luck -1 on a person was not as simple as rolling the die more or less, but it would truly affect the coupling between her and this plane's world system.
One had to know that the consciousness of the plane was an amalgamation of tens of thousands of living beings and billions of non-living elemental basic substances within the plane. A fellow with Luck -1 would feel the great malice behind all things in this plane of existence when he interacted and interacted with any matter in this plane of existence.
Any intelligent creature that he met would naturally feel disgust and hostility upon seeing him for the first time. And the ferocious birds and beasts that he met would not hesitate to list him as a target of attack.
Apart from that, even those non-living substances would cause trouble for him everywhere!
An inconspicuous pebble that appeared on his path, a wooden thorn that wasn't polished properly on the wooden stool, a transparent fishbone mixed in the fish soup, and at the critical moment of mixing a high-grade magic medicine, he was absent-minded...
Those who had Luck-1 would feel that the entire world was against them, causing them to stumble and trap them. None of the things they prayed for would succeed, but the things they feared would definitely happen. This was the true power of Luck-1!
Meanwhile, Mo Ganna was currently suffering from a Luck -2 penalty!
To be honest, if she wasn't a grade 3 witch but an ordinary person, she wouldn't even need to kill or arrange anything. Just the series of 'accidents' caused by Luck-2 would be enough to make her wish she was dead.
On the battlefield, Mo Ganna made a lot of strange 'mistakes' and wasted a lot of opportunities that could have ended the battle quickly.
This was the reason why this evenly matched battle was able to last for a long time!
During this period of time, the four who were originally suspicious and distrustful of each other actually started to cooperate and rely on each other to a certain extent under Alice's super support.
Among the five grade 2 witches, Alice relied on her unique ability to see the big picture and her strange fate witchcraft to become the commander.
Mary relied on her extraordinary speed and agility to become a fully deserving assassin and firefighter.
Bliss, on the other hand, relied on his Zerg Swarm and his sharp and terrifying Zerg War to become a hitman, resisting the Ice Wizard Beasts of the Rank 3 Witches.
Goblin Tigu relied on the powerful combat power of the Goblin Ripper and became the main attacker to break through Mo Ganna's outer defenses.
The cloned brain Gelu relied on the Magic Furnace in his body and the powerful magic cannons around him to take on the role of a long-range heavy gunner.
These fellows originally occupied their own areas, each with their own unique abilities and areas of expertise. But today, they gathered by Alice's side as one and truly displayed their strongest combat power.
The battle was fierce and strange, and there was something different about it everywhere!
Every time Mo Ganna used a powerful ice witchcraft, it was time for the five grade 2 witches to compete in terms of survival!
Against a grade 3 witch, a moment of carelessness could be the difference between life and death.
In this battle that lasted for one and a half hours, Mary died three times, Tigu died five times, and Gelu died once … On the other hand, Alice, who had many trump cards, and Bliss, who was the best at hiding, didn't die even once.
In the 41st minute, the Ice Storm Tornado that Morgana had conjured was destroyed by the Cloned Brain Gelu's powerful Magic Cannons. From then on, Mary was like a fly that could not be rid of, always accompanying Morganna.
As long as she revealed the slightest opening, Mary would use her crazy dual attribute attacks to break her ice shield.
Even though Tigu was not far away to attract the enemy's firepower, and even though Mary's 29 points of agility allowed her to advance and retreat freely, she still couldn't avoid 'dying' at Morganna's hands three times.
The first time was because she was too greedy. At the critical moment when Mo Ganna's ice shield was about to be destroyed, she didn't retreat and was frozen into an ice sculpture by the sudden eruption of the Ring of Ice.
Using guerrilla tactics in front of Morganna, a three second freeze was enough for Mary to die ten times.
The second time was when Mary carried out a melee attack and was turned into a sieve by the furious Morganna's random Frost Ray.
The third and final time was when Mo Ganna, who had activated her ice bloodline, used the terrifying Lonesome Winter spell to freeze her to death. It had to be known that after Mo Ganna activated her ice bloodline and cast the terrifying grade 3 spell 'Lonesome Winter', she could create a domain of extreme cold in half a kilometer around her.
This time, Mary and Tigu were hit at the same time, and both were frozen to death in the gorgeous and exquisite world of ice.
If it wasn't for Alice's perfect control of the Hourglass of Time, Mo Ganna's counterattack would have killed at least one of them!
After experiencing several deaths, the five-man team finally figured out a few tricks to deal with Mo Ganna.
Most of Mo Ganna's ice spells were powerful and had astonishing freezing effects. However, these spells required 3-7 seconds to cast, and there were some obvious signs before they were cast.
As long as they grasped these tricks and Alice's Prophecy Scepter could predict Mo Ganna's true target every time she attacked. With these factors added together, the five-man team had the best chance to escape.
If Mo Ganna wanted to kill someone in an instant, Alice would notify the other party in advance. That person wouldn't need to think about attacking and would only need to run away with all his might. If Mo Ganna wanted to activate a powerful large-scale spell, Alice would be able to predict it in advance and report the best safe distance.
Thus, the five-man team retreated to a so-called safe distance and easily used long-range spells to attack Mo Ganna, who couldn't move easily.
After being tormented like this several times, Mo Ganna flew into a rage, but there was nothing she could do!
That Alice was simply too annoying.
Not only was she slippery and difficult to catch, but she had also turned the other four guys into slippery mice, running around and burrowing around her. Every time, she would hide in a place where she couldn't use her full strength, causing most of the ice spells to become meaningless and beautiful fireworks.
When fighting against such a group of people, even though single-target spells were powerful, it was difficult to hit them by name. Only a large area of effect Rank 3 Witchcraft could deal significant damage to them.
However, level 3 spells weren't cabbages. Even though Mo Ganna had an ice-cold bloodline and her ice Wizard Power recovered quickly, she couldn't withstand such an extravagant use!
Unknowingly, Mo Ganna had fallen from being a dominator of the battlefield to a panting mouse hunter. Her ability to create death pressure on her opponents was getting weaker and weaker.
Of course, as the leader of the level 3 Winter Witches, how could Mo Ganna only have this little ability!
In the middle of the battle, Mo Ganna actually summoned a level 3 Snowman King in a fit of rage.
This was a fellow that looked like a savage. It was four meters tall, with four strong arms and thick grey fur. Its face was flat and crude, and it was best at throwing snowballs. What it threw was not the soft Frost Ball of a Level 1 Magus, but a terrifying snowball with a diameter of one meter and a weight of half a ton. When it hit the ground, it created a strong splash effect.
The snowball had 150 degrees of physical attack power, 120 degrees of freezing damage, and 70 degrees of ice crystal splash damage at 110 meters.
When the Berserk Yeti King attacked everyone at an extremely fast speed of eight shots per second, the cooperation of the five-man team was successfully disrupted.
At the crucial moment, the Goblin Tigu made a huge sacrifice, using himself to attract Mo Ganna's firepower. The rest of the team used this time to launch a frenzied attack on the Snowman King.
In the end, under the guidance of Alice's weakness, the cloned brain Gelu used the full power of the Magic Furnace to create a beam of energy that pierced through the Snowman King's chest, shattering the core of its consciousness into pieces.
Of course, the Bug Lich Bliss contributed seven Void Predators to break through the Snowman King's chest in advance. This was also the key to Gelu's ability to kill the enemy in one shot.
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