Similar to the Trading Hall, the Hall of Knowledge behind Gate 2 and the Hall of Missions behind Gate 3 were also filled with high-ranked Magi from all over the scattered towers.
Some of them had concealed their figures and appearances, while others had revealed their true faces.
After a quick inspection, Grimm discovered that most of the people in the illusion were Rank 2 Magi. He could not help but feel puzzled!
After asking the female guide, Grimm found out that the minimum requirement to join Freedom Wind was not rank 3, but rank 2. As for why Grimm had only received the invitation after reaching rank 3, it was likely that some people within the organization had tried to stop him.
This also meant that someone had used their authority and resources to block Grimm from joining Freedom Wind when he was at rank 2. Only when Grimm reached rank 3 did the other party no longer have the authority to do so, which was why the scene from before had occurred.
In truth, before entering Freedom Wind, Grimm had been a little complacent. He had felt that the influence and resources he controlled were not any weaker than those of the same rank. However, this bit of complacency was smashed to smithereens in the trading hall and the Hall of Knowledge. It made him realize once again that the resources that the old Magi had accumulated for hundreds of years were plentiful and extensive. It was not something a newbie like him could compare to.
In the Hall of Knowledge, there were books and books on Magus spells, covering almost every aspect of the Magus World's laws. However, with Grimm's authority as a newbie, he could only access rank 2 Magus spells at most.
If he wanted to see rank 3 information, he would have to increase his contribution points first!
If Grimm could produce a rank 1 knowledge that was not recorded in the other party's database, he would receive 100 contribution points. If he could contribute rank 2 knowledge, he would receive 1,000 points. If he could contribute rank 3 knowledge, he would receive 10,000 points …
However, if he wanted to browse through the relevant knowledge, rank 1 knowledge required 50 points, rank 2 knowledge required 400 points, and rank 3 knowledge required 7,000 points. Moreover, these were only the basic points. For knowledge with special properties or shocking effects, the points would increase accordingly.
In the past 8 years, Grimm's Crimson Family had annexed three or four unranked small organisations in the Elobis region. From them, Grimm had obtained some interesting knowledge.
The A.I. Chip estimated that if he contributed these things, he would be able to exchange for around 1,400 contribution points.
Although this wasn't enough for Grimm to obtain some Tier 3 Knowledge, it was enough for him to obtain some Basic Tier 2 Knowledge.
That was more than enough for Grim!
After all, with the A.I. Chip's knowledge of rank 1 and 2, it was not difficult to successfully derive rank 3 knowledge. The only thing that needed to be done was time.
Hence, Grimm sold the stolen knowledge to Freedom Wind without hesitation. He then used the 1,370 Merit Points he obtained to exchange for three Tier 2 Basic Disciplines.
"Parasitic Spirit Experiment"
Edison's Notebook
Scarlet Graveyard
Among them, the [Spirit Parasitic Experiment] was a study on high-level spirits. If he could study it thoroughly, Grim's defense against spirits would improve a lot.
'Edison's Notebook' was the research content left behind by a Mechanical Wizard. It mentioned the fusion of human flesh and magic metals, which could be used as a reference for the Metal Titans that the Goblins were currently building.
The Scarlet Graveyard was a book that simply introduced the vampire race. It also provided some insights and solutions to the bloodline shackles that existed in the vampire race. Although the content might not be completely correct, it was still useful in solving Mary's bloodline shackles.
When Grim, who had almost exhausted all of his Merit Points, arrived at the mission hall, he realised that this was the place where he could quickly earn Merit Points.
Here, a large number of high-ranked Wizards had issued missions. The contents of the missions included exploring other worlds, searching for ruins, adventuring in the Black Forest, hunting high-ranked magical beasts, and so on. The most basic reward for completing these missions was a large number of Merit Points.
These missions were also divided into Tier 2 and Tier 3 according to the degree of danger. A Tier 2 mission would only require one to come into contact with a Tier 2 creature, while a Tier 3 mission would require the appearance of a Tier 3 creature.
However, to Grim's surprise, he saw a long list of Tier 4 Quests in the Quest Hall.
He did not think that those Tier 4 Wizards would come here to accept a Tier 4 mission. This meant that all the Tier 4 missions would be completed by a group of Tier 3 Wizards.
It was easy to imagine how dangerous it was!
… …
Nightless City Ruins Exploration Mission (Tier 3)
Mission Creator: Wizard of Angmar (Tier 3)
Mission Details: Head to the southwest corner of the Nighon region and explore the ruins of the Nightless City
Mission Reward: 50,000 Magic Crystals + 2,000 Merit Points
Mission Requirements: Recruit 5 Tier 3 Wizards
… …
Demon Investigation on the Rough Hill (Tier 3)
Mission Creator: Scattered Tower Forest Association
Mission Details: Three years ago, traces of demons were discovered in the villages near the Rough Hill. Seven small villages became blood sacrifices. A Tier 2 Wizard of the association, Curter, went to investigate and discovered traces of a Tier 3 demon. The demon disappeared during the investigation.
Mission Reward: 70,000 Magic Crystals + 3,000 Merit Points. All rewards will be doubled for the discovery of a demon lair.
Mission Requirements: A certain number of Tier 2 Wizards and above
… …
Among the many quests, Grim accidentally saw a familiar name.
… …
Dragon Hunting Mission (Tier 3)
Mission Creator: Wizard Sanazar (Tier 3)
Mission Details: Discover a Green Dragon Lair in a Secondary Plane. Two Adult Green Dragons (Tier 3), one male and one female. The female dragon is in labor. Recruit fellow Wizards to hunt them down … …
Mission Reward: 20,000 Magic Crystals + 800 Merit Points. The Dragon's carcass belongs to the mission creator. Participants will split the dragon's treasure according to their contribution.
Mission Requirements: 2 Tier 3 Wizards
… …
Seeing this mission, Grim couldn't help but smile.
It seemed like his old friend, Lady Sanazar, had not been idle all these years. She had been frantically increasing her strength. Her Venom Wyvern bloodline was similar to Olivia's Devouring Dragon physique. They both liked to devour dragons of the same rank to improve themselves.
However, Olivia did not reject any of them. She could devour any dragon, while Sanazar obviously preferred Acid Dragons.
As for the Secondary Plane mentioned in Sanazar's mission, Grim suspected that it was the Plane of Knights that he had helped the Salubo Family conquer. According to his understanding, there was a large group of Green Dragons in that plane.
After the Magi occupied the Plane of Knights, the Green Dragons would most likely be forced to leave the plane. It was very possible that one or two Green Dragons were hiding there and giving birth. After all, there was a huge risk for a female Green Dragon who was in labor to pass through a spatial crack.
However, it was hard to understand why Sanazar would abandon her companions in the family and recruit Magi from the outside world.
After a brief understanding of the characteristics of this mental illusion, Grimm retreated from it and kept the round mirror properly.
The round mirror was the tool he used to connect to the Mental Illusion Plane. The best place to enter the Mental Illusion Plane was his personal Wizard's Pagoda. Only in his Wizard's Pagoda could the round mirror receive an endless supply of Magical Energy, supporting Grim's consciousness in the Mental Illusion Plane.
If Grim chose to enter the Mental Illusion Plane in the wild, his safety would be a big problem. On the other hand, he would have to expend a lot of Elements.
As for the Mental Illusion Plane in another world, without the support of the Information Exchange Tower, it was impossible to connect to the Mental Illusion Plane.
Grimm would not indulge in such a magical tool.
At the end of the day, the Wind of Freedom only used the sharing of knowledge, resources, and information to unite high-level Magi. As for how well it could control it, it would depend on the methods and organization of the level 4 Magi behind it.
… …
In the Sealed Room.
At a fixed time every day, Grim would come here to 'visit' an old friend.
In the hall of the Sealed Room, the level 3 Vampire Hennes Vik was trapped in a giant Floating Light Spell Formation. He could not move at all. A silver tube as thick as a finger was pierced into his chest. Drops of sticky, dark purple blood flowed out of the tube.
Below the Light Spell Formation, there was a clay pot the size of a human head that contained the blood of the old Vampire. It looked like it was about to overflow. Grim waved his hand and took the clay pot into his hand. He closed the lid and quickly drew a Sealing Rune on it before carefully putting it into his Storage Ring.
Grimm waved his hand and took the jar into his hand. He closed the lid and quickly drew a sealing rune on it before carefully putting it into his storage ring. Grim did not leave after doing all this. He took out a blood-red crystal and waved it at the old Vampire.
After doing all this, Grim did not leave. Instead, he took out a blood-red crystal and waved it at the old Vampire.
"Lord Hennes, it's time for you to eat again!"
Hennes grunted, not even bothering to open his eyes. He did not want to look at the Blood Crystal.
He had been trapped in the Flame Monarch's Wizard's Pagoda for more than a decade. This Blood Crystal was the only reason he was still alive. But how could such a painful life be any better than death?
He did not think that the reason why the Wizard had not killed him was because of something. It was most likely because of that wretched b * tch …
The only reason he was still alive was because the Wizard had left Mary as food.
When Mary had accumulated enough Blood Energy and reached the peak of level 2, that would be the end of his life.
That was how Lester had died, and Mary had reached level 2.
His death would be even more tragic, and he would become a sacrifice for Mary's advancement to level 3.
When he thought of such an ending, Hennes wanted to end his life immediately. Vic couldn't wait to end his own life. He wouldn't give the enemy a chance to use his corpse as a pillow.
Unfortunately, his weak body could not resist the powerful sealing power of the Wizard's Pagoda.
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