< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Age of Adepts > Chapter 856

Chapter 856

Words:2480Update:22/06/26 07:38:34

Report

The war between the Northern Witches was obviously different from that in the central continent.

In the scattered Tallinn region of the central continent, once two Witch Families started a war, it would be extremely destructive and aggressive. The basic condition for the end of the war was the destruction of one of the Witch Families.

The loser would perish, and the winner would take everything!

The defeated Witch Family would be uprooted by the enemy, and even their last name would be completely erased.

The winner would devour everything of the enemy, occupy the enemy's territory and resource points, capture the enemy's Witches and apprentices, and quickly develop and grow on the enemy's corpses.

However, the Northern Witches had some extremely strict rules of war.

They were not allowed to slaughter each other's people, destroy each other's resources, and needlessly kill each other's witches and apprentices … Under such harsh conditions of war, if any party was unable to control the scope of the war and disturbed the local people or affected the other witch factions, they would be directly judged to be the loser.

Therefore, the war between the Witches was elegant and restrained, far less dark and cruel than the scattered Tallinn region!

Hearing this, Mary and Bliss sighed in disappointment.

For them, only continuous war could support them to continue to move forward. Their strength was completely dependent on the blood of their enemies.

There were so many restrictions in the Witch War this time, so it was obvious that they could not fight to their heart's content. This also caused them to lose interest in the upcoming Witch War, and they could not lift their spirits at all.

With the decision made by the Witch Council, Grim obviously could not interfere in this war. However, his many subordinates did not have this restriction. They could completely join the Destiny Witches as external help and become super fighters on the frontlines of the war.

However, Alice had also clearly warned that the few grade 3 Crimson Family should not be involved in this matter.

Whether it was the grade 3 Thunder Dragon Armes, the Emerald Dragon Lady Aretina, or the grade 2 cloned brain Gru, once they appeared on the battlefield, it would immediately cause the war to escalate.

If the Destiny Witches could invite external help, why couldn't the Winter Witches?

Needless to say, the leader of the Winter Witches, Morgana, only needed to use a few favors to invite any grade 4 Witch, and this war would lose all meaning.

Therefore, at the beginning of the war, they must not alert the enemy and make Morgana feel despair, wasting such a precious favor. This … was perhaps the most crucial part of this war!

Of course, with Alice around, Morgana's bottom line was no longer a secret.

As long as the Crimson Family's Tier 3 or the Tier 2 Cloned Brain Gelu did not appear on the battlefield, Morgana would never be willing to use these Winter Witches' trump cards.

Moreover, Morgana could use the favor left by the Austere Witch Faction to invite some Rank 4 witches. As the leader of the Destiny Witches, Alice naturally had similar trump cards in her hands. Once the war reached this stage, both sides would be consuming each other's faction's resources.

Under normal circumstances, unless it was a matter of life and death for a faction, no Witch Leader would be willing to waste her own resources on such a meaningless dispute.

Therefore, Alice picked and chose a suitable war team very quickly.

As for the Tier 2 Sorcerers, Alice was the leader. From the Crimson Family's side, Mary and her Vampire Squad, Dragonman Zacha, Goblin Tigule, Dragon Eater Olivia, and Plague Poison Spirit were added.

As for the Insect Lich Bliss, he was personally eliminated by Alice.

It could not be helped. Bliss's attacks were too bloody and cruel, and he could easily wipe out entire families. This was a huge taboo in the northern lands where there were few people!

As for the Plague Poison Spirit, as Grimm's Soul Equipment, it had never shown its strength in front of outsiders. This time, it joined the Destiny Witches as external aid, playing the role of a terrifying demon spirit with a strange identity.

As long as it did not release those terrifying plague bacteria, even if the Austere Witches had some doubts about its identity, they would not be able to produce any substantial evidence.

As for the Tier 1 Sorcerers, they had the Berserk Witch Sofia and the Ice Maiden Cheff as the core, supplemented by a group of blood elves and a large number of improved magic archers. With such strength, it was enough to deal with the Austere Witches' provocations!

… …

The war in the north had excluded Grimm from the start.

Hence, when a large number of Crimson Magi rushed to the north to participate in the war, Grimm, the instigator of all this, had obediently returned to the Blazing Flame Monarch and began his semi-secluded life here.

After returning to his residence, he immediately began to test out the first rank 3 spell he had grasped after advancing — Berserk Fireball!

Basically, the Fireball spell could be considered one of the most commonly grasped fire elemental spells.

From the acolyte's' Lesser Fireball 'to the Magus's' Magus Fireball ', and then to the rank 2' Lava Fireball '… The fireball's power and area of effect increased exponentially. Now, the rank 2 Lava Fireball had been continuously optimised and strengthened by the A.I. Chip, and was once again upgraded to the rank 3 Berserk Fireball. The increase in power was even more significant.

The acolyte's Fireball spell took 3-7 seconds to chant, had a cooldown of 13 seconds, consumed 2 spiritual force, and had an attack power of 30-35 degrees. It was considered to be on the higher side among spells of the same rank. Moreover, the Fireball spell had an area of 1-2 metres, and was considered to be an offensive spell that was not bad.

Rank 1 Fireball spell took 1-5 seconds to chant, had a cooldown of 11 seconds, consumed 2 spiritual force, had an attack power of 90-115 degrees, and had an area of 3-5 metres …

Rank 2 Lava Fireball spell took 1-3 seconds to chant, had a cooldown of 7 seconds, consumed 2 spiritual force, had an attack power of 220-240 degrees, and had an area of 5-10 metres …

Rank 3 Berserk Fireball spell took 1-2 seconds to chant, had a cooldown of 5 seconds, consumed 2 spiritual force, had an attack power of 310-330 degrees, and had an area of 20-30 metres. It also had the special effects of Fire Poison and Ice Flames …

This was only the basic attack power of the Berserk Fireball spell.

If one were to include the 30% increase in power from Grimm's Flame Specialization, as well as the special effects of halving the spiritual force consumption of fire spells, the cooldown of the spell, and the casting time of the spell, a normal rank 3 Berserk Fireball spell would have an astonishing attack power of 400-430 degrees.

This … For a Rank 3 spell that could be cast instantly, it was shocking enough!

With this Berserk Fireball, Grimm could easily kill Tier 2 Magi with low magic resistance.

Moreover, Grimm could cast this Berserk Fireball instantaneously.

With Grimm's current spiritual force of 36 points, he could cast a Berserk Fireball with only 1 point of spiritual force. This meant that Grimm could cast 36 Berserk Fireballs in a single breath.

Excluding those monstrously powerful existences, there were practically no Tier 3 Magi who could withstand the bombardment of 36 Berserk Fireballs. Even the Tier 3 Magus of the Sarubo Family, Sanazar, could be tormented to death by the Berserk Fireball if he did not transform into his Venom Wyvern.

However, once Sanazar transformed into his Venom Wyvern, with his outstanding magic resistance, the fire poison of Grimm's Fire Flames spell would be completely ineffective against him. Even the effects of Ice Flames would be greatly reduced.

If Sanazar managed to get to Grimm's side in an all-out battle, the chances of Grimm's death were above 70%. However, if Grimm could maintain a distance of 100 to 200 meters for a long period of time and attack with long-range spells, Grimm's chances of victory would be as high as 89%.

Of course, the premise of such a victory was that his opponent would not run away.

If his opponent saw that the situation was not good and turned to run, Grimm's current spells would not be enough to stop him!

Hence, after the A.I. Chip had derived the Berserk Fireball, Grimm gave it the second task of deriving the Lava Shield.

One for offense and one for defense.

With the Berserk Fireball, it was basically enough for offense. If he wanted his defense to reach the standard of a Rank 3 spell, he would need a suitable Rank 3 defensive spell. Grimm pondered for a while and felt that the Lava Shield had both elemental and physical protection properties. In terms of defense, it would far surpass the Flame Shield.

Hence, after much consideration, Grimm decided to save the first defensive spell for the Lava Shield.

Even the Rank 3 Magus Sanazar, after transforming into a Venom Wyvern, had the ability to spit venom from a semi-long distance. Without a Rank 3 defensive spell to protect himself, Grimm would be like a fragile piece of meat. A slight touch would cause him to be crushed into pieces.

Moreover, even with Grimm's current vitality of 22 points, he still needed a defensive spell to achieve the best results. Hence, now that he had a method to attack, Grimm's most urgent task was to quickly grasp a Rank 3 defensive spell that was compatible with his own attributes and rank!

[Beep. Spell derivation mission established … Primitive spell model is Rank 2 Lava Shield … Prerequisite knowledge met. Estimated time taken: 48 days 22 hours 37 minutes 54 seconds …]

Grimm could not help but sigh after hearing the A.I. Chip's feedback.

At Rank 3, the complexity of knowledge and knowledge in the Magus system had risen to a whole new level.

Now, even improving a Rank 2 spell would require more than a month's time. If Grimm wanted to evolve all the rank 2 spells he knew into new rank 3 spells, it would take him at least a decade to do so.

In the eyes of high-ranked Magi, time was no longer as pressing as it was for low-ranked Magi.

With the lifespan of a Rank 3 Magus, they had hundreds of years for Grimm to squander as he pleased. On the other hand, those with weak willpower would easily indulge in a relaxing and enjoyable life, eventually forgetting their original purpose as a Magus.

Obviously, Grimm would not be like that.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.