The rhythm of the battle had been in the hands of the wizards from the start.
Be it the pre-arranged poison or the high-altitude radioactive bombs, all of them had greatly weakened the basic combat ability of the Drakonids. One-third of the Drakonid warriors were felled by the two-in-one strike before they could join the battle. The remaining Drakonids were deeply agitated, and were frantically breaking out of the encampment as if their lives depended on it.
In the process, they were unavoidably attacked by a large number of archer-type magical machinery from afar.
The dragon scales that had been contaminated by the radioactive bombs could no longer completely nullify the metal projectile's long-range attacks like before. One by one, the Drakonid warriors were crowded in the narrow mud passage, withstanding the terrifying barrage of bullets as they swung their giant battle axes and fought the 'Loggers' to the death.
Regardless of which side's members fell, their corpses would be pushed directly into the smelly swamp by those who came later to clear out the necessary space for the battle later on.
The ear-piercing rumble of metal chainsaws, the furious bellows of the Drakonid warriors, as well as the dull sounds of flesh and steel clashing … All unusual sounds gathered into a cacophony that almost could not be heard, lingering over the dark, damp, turbid, and filthy Swamp of Sorrows.
With the valiance of the Drakonid warriors and the bloodbath of the Drakonid leaders, the mud passage that was blocked by the Great Steel Wall was finally broken open bit by bit. As the last row of Loggers' magical machinery was slaughtered, the Mana Legion was forced to retreat to the distance, forming a loose and sparse perimeter around the perimeter. The magical machinery that formed the perimeter were all archer-type.
The remaining twenty to thirty of them formed a formation near the exit of the mud passage to protect themselves, using their sturdy bodies to divide the Drakonid warriors that were charging out into scattered and chaotic squads.
Seizing the opportunity, the group of wizards and followers who had been watching from the side sneaked into the battlefield and began to quickly and effectively snipe down the lone Drakonid warriors.
On the Crimson Family's side, apart from Mary and Zachary, everyone else had joined the battle. Even the three experimental magical machinery warriors were thrown into the battlefield.
The goblin tinker was only three meters tall, and its appearance resembled a hodgepodge of alchemical machinery that was piled together haphazardly. Gears and metal parts that were biting and spinning wildly could be seen all over its body surface. Its body didn't have a full metal shell either, and most of its fragile internal structure was directly exposed to the enemy.
This little fellow didn't seem to have much combat power at all, and would probably fall apart after being struck by the Dragonoid Warrior's axe. However, the Gnome Tinkerer's performance on the battlefield was quite eye-catching.
It usually ran around with its two mechanical legs trembling and puffing out thick white fog. Its movement ability was not very fast. But whenever a Drakonid raised its battle axe and charged at it, the Goblin Tinker would eject a mechanical grappling claw with metal ropes from any part of its body. After grabbing the target in the distance, it would use the retracting force of the grappling claw to bring itself over.
This kind of leverage and strange displacement ability allowed it to become abnormally nimble in the narrow space of the battlefield. No matter how hard the Dragonoid Warriors chased after it, they could not catch up to its nimble and miraculous movement.
Its combat capabilities were mainly focused on small magic cannons and enhanced goblin missiles.
The small magic cannons installed in the Goblin Tinker's body could fire 'energy lasers' with an energy intensity of 130 degrees, causing attributeless energy overload damage. But due to the lack of core energy, it could only fire such an attack once every 150 seconds.
The enhanced goblin missiles were obviously an upgraded version of the common goblin rockets. The missiles' explosions did not rely on metal shrapnel to cause damage, but the violent void energy infused into the body of the missile. Its basic lethality had been evaluated by many goblin technicians, and was stable between 80 to 110 degrees.
It did not sound very high, but one could imagine the terrible consequences of firing a volley of missiles at the back of the Goblin Tinker's body.
However, with its current intelligence enhancement module, it could only guide two enhanced Goblin Missiles at the same time. As for the other missiles, it could only hit wherever it wanted!
The Goblin Ripper was a five-meter-tall giant with a sturdy metal body similar to the Lumberjack. Its lower body had four spider-like mechanical legs, and its upper body had two thick and powerful mechanical arms. At the end of the arms were not humanoid mechanical arms, but two rotating flywheels that emitted a sharp, ear-piercing rumble.
The huge flywheels were a meter in diameter, and when they spun at high speed, they were practically indestructible and could easily break in two!
Just by relying on these two huge saws, the Goblin Shredder was practically invincible among the Dragonoid troops. Any Dragonoid Warrior that faced it head-on would be sliced into pieces by the crazily spinning flywheels, and even their three-finger-thick metal armor could not completely block it. Not to mention the Dragonoid's own thin dragon scales!
But the Goblin Ripper's greatest weakness was its lack of agility.
One of the Drakonid captains was hugging a thick tree trunk and withstanding the frenzied slashing of the goblin ripper, while the two Drakonid warriors under him were hammering the back of the creature with their giant battle axes, finally managing to take down the Drakonid captain before it could cut open its belly.
That was why in less than a quarter of an hour, the experimental Goblin Ripper was KO-ed by the Dragonoid.
If the Goblin Tinkerer was difficult to deal with and the Goblin Ripper was crazy, then the remaining Goblin Bomber was utterly … despicable!
It completely inherited the cowardly yet sinister and greedy character of the goblins, wreaking havoc on the Dragonoid Warriors as soon as it appeared.
The Goblin Bomber was the smallest of the lot, only about a meter tall.
Its body did not have any obvious lower limbs, and it was just a round metal ball with a similarly round head on top of its huge belly. It rolled around on the ground and ran very quickly.
Its only weapon was the fist-sized alchemy bomb.
Two mechanical arms stretched out from its round body, and it sped across the ground like a small ball. Relying on its' petite 'body and flying speed, it could nimbly wriggle beneath the Dragonoid Warrior's body, unafraid of the stomps of the thick claws and the swings of the giant axes.
It was too small, and the Dragonoid Warriors were too big.
If the Dragonoid Warriors wanted to attack it, they had to bend down and use their battle axes and large hands to dig at this detestable fellow that was maneuvering around the Dragonoid Warriors' four dragon claws.
It was fine if it was just agile, but … but this bastard would occasionally stick an alchemy bomb in places where the Dragonoid Warriors could not reach while it was drilling around the Dragonoid Warriors' chest and abdomen. For example, the crotch, the back of the buttocks, and the ankle …
These places were usually the weakest areas of the Dragonoid Warriors' scales!
Following the continuous explosions of the bombs, the Dragonoid Warriors could be considered to have suffered greatly. Blood flowed from their lower bodies, and the shrill cries of pain made those who heard it cry.
With the jesting and wandering of the three Magic Machine Warriors, the Dragonoid Army that was divided into pieces became more and more chaotic. The Crimson Family Wizards that were hiding among them were like terrifying giant crocodiles, rushing out of the water from time to time to drag one or two prey into the mud.
In today's battlefield, the three Blood Knights that Mary brought with her were the most awkward ones.
Following Mary's successful advancement to Grade 2, the three Blood Knights' abilities had improved, and they could also unleash more powerful Blood Abilities than before. However, their low basic abilities meant that their attack power was weak, and their defense was better than nothing. The only thing worth praising was their recovery and mobility.
However, in such a brutal battlefield, all they could do was run and run, and that was definitely not a good thing!
Despite being a pseudo-Tier 2 Blood Knight, he was actually struggling to solo a Dragonoid Warrior.
They were all humans, and although Mary's Embrace had changed them into Vampires, their basic strength could not even compare to these Grade 1 Dragonoid Warriors. Moreover, all the Dragonoid Warriors had a full set of armor and dragon scales for protection, and those with weaker strength could not even scratch them.
On the other hand, the Blood Knight's elegant runic armor was certainly indestructible against normal human attacks. However, it was a fool's dream to stop the Drakonid's one-meter-long metal battle-axe that weighed seventy-two kilograms.
Even replacing the Blood Knights with metal pillars of the same thickness might not be safe!
If they were hit by such a heavy axe, their recovery would be a joke. If the Blood Knights were turned into a bloody pulp, it would be extremely difficult for them to fully recover. Moreover, in such a brutal battlefield, where could they find enough Blood Cows to provide them with enough 'food'?
Therefore, the three Blood Knights had no choice but to form a small formation, transforming into bat forms and circling above the battlefield. Once they caught a lone Dragonoid Warrior, they would immediately swarm it.
They no longer had the bearing of a Pseudo Grade 2 powerhouse, but were simply a bunch of 'thugs' in gorgeous clothes, beating their enemies to death the moment they caught them. However, this kind of battle tactic really suited them, allowing them to kill 6 Dragonoid Warriors and 1 Dragonoid Captain in a short 15 minutes.
However, when it came to battlefield dominance, one had to admit that Wizards were powerful!
As a Grade 1 Wind Wizard, Descellar's wind elemental attacks had a hard time quickly killing these thick-skinned Dragonoid Warriors. However, this did not stop him from dominating the battlefield with his spells.
Descellar flew high in the sky, avoiding the bloody battle on the ground.
He was surrounded by huge whirlwinds and tornadoes. He strolled in the sky like a great god, looking at the ants beneath him with contempt.
He watched the battlefield from afar.
Once he found a place where the Dragonoid Warriors were wreaking havoc, suppressing the enemy to the point where they couldn't fight back, he would descend on the battlefield with a huge tornado.
Descellar only needed to wave his hand, and a huge tornado would descend from the sky, wrapping the Dragonoid Warriors who were just showing off their prowess within it. With the Dragonoid Warriors' excessive weight, the tornado would not be able to lift them into the sky. However, the raging winds would sweep them away and cause them to lose their sense of direction.
With this short gap in the battle, the enemy would either escape or adjust their formation. When the Dragonoid Warriors broke free from the raging winds, the situation on the battlefield would take an unexpected turn.
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