His conversation with Olivine was pleasant and relaxed.
There was no conflict of interest between the two. They had come to Lance to fish in troubled waters and obtain as much as they could from the dragons.
In the past, the Planar Wars were mainly about dominating the plane. The winner would take it all and the loser would die. But this Lance Plane was different. If the dragon lords of various sizes gathered together, they would be able to crush the small force Grimm had established a hundred times over.
So if the hard way didn't work, he could only use the soft approach.
With the Stoneclaw Mountains as the center, he would first build a stable logistics base and then project his power. First, I'll start with the Grade 2 little fellows. One by one, I'll take care of these homebody dragons who only care about the snow in front of their own house and not the frost on other people's roofs.
However, the strength of the Dragon race varied greatly. Even if Grimm's forces could gather three Tier 2 experts, it would still be difficult for them to harvest a Dragon safely. So he left Olivine, the nemesis of the dragons, to be of great help at the critical moment.
However, she was too sharp as a dragonslayer. Once the news was leaked, Grimm would be easily implicated by her. So when and how to use Olivine became a test of Grimm's wisdom in battle!
As for the distribution of the spoils of war, Ollie didn't care about anything else, but she wanted a complete dragon. Even though Grimm promised her hundreds of thousands of magic crystals, he couldn't force her to change her mind. This gave him a headache!
Every time he conquered a dragon's nest, he would gain a mountain of wealth. But if he really counted with his fingers, he would find that the dragon's wealth wasn't as exaggerated as the legends made it out to be.
With Grimm's strength, he could at most fight the young dragons that had just reached adulthood. These fellows were either busy sleeping and growing at home, or eating, drinking, and enjoying the comfortable life of a feudal lord.
As for wealth, the native tribes in their territories all lived primitive lives. They offered a lot of black jerky of unknown origin, but there were very few shiny gold coins and magic gems. What could he rob from a bunch of paupers like this?
If he didn't rob them, he could only cross planes and go to other small planes to make some money.
But this was too risky.
Once their escape route was cut off, they would no longer be robbing others, but running to someone else's territory to deliver the Dragon Plate materials! Even when the Tier 3 Thunder Dragon Armes had carefully chosen a weak Gnome Plane, it had nearly flipped the tables. For Tier 2 Dragons like them, they would be in even greater danger if they went out.
Of course, it wasn't like they didn't have a way.
Humans had their own social groups, and the Dragon race also had their own small circles.
If a certain big shot of the dragon race had his sights set on a resource-rich realm, he would sometimes call for some 'underlings' in his circle to boost his reputation. At this time, those little dragons who usually lacked connections and courage would come whistling over, willing to be ordered around by the other party.
Just like that, the Tier 4 Giant Dragon took the lead to deal with the powerhouses of the planes, while the Tier 2 and Tier 3 Little Dragons went around killing and pillaging. As long as he handed over half of the loot he plundered to the Tier 4 Great Dragon, the remaining half would be enough to keep the Infant Dragons entertained for quite some time.
As for why they didn't just occupy each other's planes with such strength and eat all of them? Just as Grimm asked this question, it was rebutted by Ollie in disdain.
Dragons loved gold coins, gems, and all shiny and valuable treasures. However, they didn't like to manage and build things. If they came across something they liked, they could just rob it. Why would they work so hard to help those stupid natives slowly develop and operate?
If he had the time, he might as well hug his wealth and lie on top of a mountain of gold coins and sleep. That way, their strength would continue to grow in their sweet dreams. When they woke up and the other party had grown a new batch, they would go and rob it again …
Even Grimm couldn't help but shake his head when he thought about it.
To be honest, the Dragons' rough and lazy way of raising them was the most suitable for them. Other people and other races couldn't imitate it even if they wanted to.
Of course, Grimm wouldn't hold back after defeating the Wind Dragon Chax this time. He also cleaned out the dragon's nest.
While he was chatting with Olina, Gaz Lurvi's list of items was sent over.
There were 1,076,633 gold coins, 428 magic gems, 129,000 magic crystals, 350,000 magic stones, 37 magic swords, 142 enchanted armors, 11 magic staffs and wands from another world, 115 magic cores, 54 beginner magic scrolls (rank 1), 14 intermediate magic scrolls (rank 2), 2 advanced magic scrolls (rank 3), 21 various magic books, and 1 foreign knowledge crystal …
Gaz Lurvi roughly estimated that if he could get rid of such a large amount of treasures, he could bring Grimm and the Crimson Family 650,000 magic crystals.
Moreover, there were some treasures that even Grimm couldn't help but be tempted by.
Most of the 14 intermediate magic scrolls were common spells such as' Bursting Fireball ',' Waterfall Tornado ',' Vampiric Touch ', and so on. They weren't very helpful to Grimm. However, there were some scrolls that could help Grimm as well.
'Dimensional Anchor', an intermediate magic scroll from an unknown magic plane. When cast on a spellcaster, it could prevent them from casting any teleportation or teleportation spells within 25 fingers.
Of course, it could also be used to disrupt some spells that had already been cast.
'Mirror Image', an intermediate magic scroll that could set up 3-5 mirror images of the spellcaster in a 30 meter radius to confuse the enemy.
This spell was classified as a water spell, and a fire wizard like Grimm wouldn't be able to cast it. Therefore, it was better to have one with him just in case.
What helped Grimm the most were the two advanced magic scrolls, 'Otherworld Teleportation' and 'Finger of Death'.
According to the classification of magic power, these two scrolls already had the power of a rank 3 spell.
'Otherworld Teleportation' could randomly teleport the user to a foreign plane. The probability of it being in a material plane was only 13%, and the higher probability was that the user would be teleported to the terrifying underworld. After all, almost all material planes rejected visitors from other planes. Only the underworld did not reject visitors, and they even welcomed those bumpkins from material planes to die in the dirty underworld.
'Finger of Death', on the other hand, could be classified as a necromancy spell. It could directly shatter the target's soul. The power of the spell was around 320 degrees, and it ignored defense.
Of course, the damage of 'Finger of Death' could be partially reduced by magic protection and the target's vitality, but the 320 degrees of soul damage that ignored defense was still extremely terrifying. With this scroll, even a rank 2 creature like Zacha the Dragonman could be killed in one hit.
If it was cast properly, Zacha would not even have the chance to fight back.
However, it would be difficult to use it against a dragon.
After all, the souls of dragons were extremely tough, and their magic resistance was also very outstanding. It was still unknown whether this rank 3 Finger of Death could kill a rank 2 dragon. Moreover, even if it could, Grimm would not waste it like this.
After all, a living Giant Dragon was the most valuable thing!
For example, if Zacha the rank 2 Wind Dragon was brought back to the Sorcerer World, it could be sold for at least 800,000 magic crystals, maybe even more. As for the number of deaths, it was estimated to be around 300,000.
Apart from the scroll, Grimm also found many magic beast cores in the Wind Dragon's treasure trove. There were as many as 5 rank 2 cores. Unfortunately, there were no dragon cores.
In fact, this situation was normal. As long as it was not a particularly abnormal creature, no dragon would collect the remains of its own kind. They would even actively attack other races that had weapons or equipment made from dragon materials.
If Grimm counted the rank 2 cores he had collected in the past few decades, he now had a total of 21 rank 2 cores in his possession.
If he followed his old habits, he would have long ago forged these magic beast cores into suitable Elemental Puppets. However, after reaching rank 2, he had been running around everywhere and did not have the time to study and improve his Elemental Puppet crafting skills.
In the past, the rank 1 Elemental Puppets were of little help to him.
For example, during the battle against the Wind Dragon, Grimm did not use any Elemental Puppets at all. Even if he did manage to do so, it would not be of much use in a battle against a rank 2 creature. Unless he could release a double-digit number of Tier 1 Elite Mana Puppets in one go, he would rather spend the time chanting a Tier 2 Spell. It would be more cost-effective.
Hence, at this stage, custom-made rank 2 Magic Puppets was the right way to go. This would undoubtedly cost him a lot of time and energy.
Most of the magic books he found in the Wind Dragon's treasure trove were notes and travel experiences of otherworldly spellcasters. Although he could not get a complete understanding of the other party's spell system, it allowed Grimm to broaden his knowledge and experience.
In particular, one of the books, Gulliver's Travels, described several strange worlds that even Grimm had never heard of. From the details of the other party's words, Grimm was certain that the other party was a powerful spellcaster at or above rank 4. This was because at the end of the book, there was a section about traveling in the void.
In the Sorcerer World, only those so-called Great Sorcerers would dare to travel alone in the void beyond the domain. Tier 4 Sorcerers could barely do it, but if they encountered astral beasts or astral races, their chances of dying were over 70%.
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