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Home > Fantasy > Age of Adepts > Chapter 456

Chapter 456

Words:2320Update:22/06/26 07:37:02

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The battle in the sky was getting more and more intense.

Bursting fireballs, magma fireballs, and meteor showers poured down from the sky like raindrops, leaving pits and hollows on the ground. Molten magma flowed freely everywhere.

Soros carefully made his way through the dense rain of meteors. He had to dodge the incoming fireballs every now and then. In such a cruel and harsh battlefield, he could be blasted out of the sky if he was not careful, becoming a part of the scorched earth.

He flapped his wings and drew a huge circle in the sky. Inside the circle was a terrifying sea of fire that emitted a dazzling red light.

Normally, the sea of fire was on the ground, but this sea of fire was 30 meters above the ground.

Because the fire element in the sea of fire was too strong and active, it had seriously interfered with his vision and spiritual perception. He had no idea what was happening inside.

Only when the bat wings on his back were fully repaired by the blood energy did he grit his teeth and barge in, attempting to launch an assault on the tall Balrog standing on the back of the wind dragon.

He only had a short two to three seconds to attack. If he stayed in the sea of fire for too long, the bat wings on his back would be burned to tatters and riddled with holes. If that happened, he could only howl and fall from the sky, becoming a scarlet knight who could not fly.

At this time, there was only one knight left in the sky. The other scarlet knight was whipped by the balrog's flaming whip and fell to the ground, never to fly again.

In the battlefield of two powerful Magi, one did not even have the right to participate in the battle without his wings. Soros could only carefully protect his wings, occasionally breaking into the sea of fire to launch powerful semi-ranged attacks on the balrog with his bloody spear.

Inside the Sea of Fire Battlefield, Grim was perched high on the back of the Wind Dragon, trying his best to maintain the Flame Barrier's continuous damage to Mary. At the same time, he was shooting out scorching rays from his eyes, closely chasing after the beautiful figure that was constantly changing her position in the air.

The battle had lasted for half an hour, and both Grimm and Mary had sustained serious injuries.

With High Agility, Mary was the most troublesome assassin when it came to maneuvering and dodging in narrow areas. Spells that took more than 3 seconds to chant were useless in front of her, unless you were sure that your external defense spell could last until the end of the chant.

Otherwise, recklessly attempting to cast a large-scale spell would be suicidal!

As for those single-target powerful witchcraft, the chances of them catching up to her agile and changeable body were not high. Even if you used your spiritual power to lock onto her position, the spell you cast would only destroy the realistic illusion she left behind.

When necessary, once Mary felt that she couldn't escape, she could even use her strange blood witchcraft to exchange places with a Scarlet Knight. Although this would cause her to temporarily lose a useful subordinate, it would ensure her own safety and the integrity of her combat strength.

Despite having so many advantages, Mary still suffered a big blow.

The biggest threat to her was, of course, that hateful flame barrier. As long as she was in the sea of fire, her body would constantly be burned by the violent flames.

If it was just ordinary flames, with Mary's resistance as an elite Wizard, she would not be able to suffer much damage. However, at this moment, the elemental flames had an attack strength of 60 degrees, and it seemed to have a hateful effect of burning the soul.

This meant that when she passed through the sea of fire, she had to constantly urge the Scarlet Knight to protect the bat wings behind her. However, no matter how tight her defense was, the depths of her soul would still sting from time to time, as if someone was holding an invisible needle and constantly stabbing her soul.

Although the intensity was not high, it was extremely disgusting!

The bat wings on Mary's back had become tattered, and there were scorch marks and holes left by the flames everywhere. As for her slender and tall body, a large area of the flames had licked it, and there were bloody holes on her shoulders and thighs caused by the scorching rays.

It was no longer the early stage of the battle. She could extravagantly use the blood energy to heal her wounds. In order to preserve her combat strength in this battle, Mary could not bear to waste her blood energy to heal these 'insignificant' injuries.

Only when a vital part of her body was injured would she be forced to indulge in a little extravagance.

After all, she could not find any food here that could help her recover her blood energy. Without the nourishment of blood, many of the vampire wizards' signature fighting techniques could not be used.

This also greatly restricted Mary's combat strength!

Of course, as her loyal servant, the old fox, Venlier, had long gone to the surrounding area to complete a hunt and brought back a Horned Goat. Unfortunately, such a spoil of war could not be sent into the sea of fire. As soon as it returned to the battlefield, it was blasted into pieces by an explosive fireball that shot out from the depths of the sea of fire.

Grimm's fireball exploded with just the right amount of power and did not hurt Winlier at all.

Thus, the battle was in a stalemate!

At this point in the battle, the pressure that Grimm was under was not any less than Mary's.

Maintaining the flame barrier for a long time had caused Grimm's fire energy to run out. If it was not for the pure fire energy that the Flame Demon's Heart would send out from time to time, Grimm would have to withdraw his line of defense to protect himself.

He silently stood in the depths of the sea of fire and cooperated with the wind dragon's wind barrier to defend against Mary's continuous sneak attacks. As for his various defenses, they had already been destroyed in the previous battle. Now, only a damaged lava shield and energy shield were left.

On Grimm's huge body, there were also three large wounds visible to the naked eye. Inside the wounds, traces of blood energy could be vaguely seen entangling with the raging fire energy. Before the blood energy was neutralized, the wounds could not heal by themselves.

However, even though it was so difficult, Grimm still did not command the wind dragon to unleash its unique 'dragon aura', nor did he perform the second transformation of the Flame Demon.

Grimm had a feeling that Mary was hiding part of her combat power and killing moves, and was looking for a chance to turn the situation around. To avoid being caught off guard, he could only do his best to keep his trump card in hand and wait for the moment when Mary would attack.

Two of the three blood knights had been knocked down from the sky. Although they did not die, they had temporarily lost their ability to attack. The remaining knight seemed to be quite intelligent, unlike the other two who were straightforward. That was why Grimm had tried to 'cripple' him a few times, but it was all in vain.

Moreover, the Scarlet Knight's grasp of timing was simply superb. Although the Knight's Battle Skills did not really hurt Grimm, it created the perfect opportunity for Mary to attack. That time, Grimm had to use half of the instant spells in the Voodoo Secret Scroll to force Mary to retreat.

Facing an agile assassin who could come and go like a shadow, it was impossible to cast powerful area of effect spells, and single target spells could be easily dodged. Therefore, apart from Grimm's Flame Barrier and many instantaneous small fire spells, it was almost impossible for other spells to harm Mary's body.

Moreover, at the edge of the sea of fire, there was a Bloody Knight who was waiting for him. Once Grimm revealed a flaw, this fearless' desperado 'would definitely use his own life to open up a path for Mary to attack.

That was why Grimm could not focus all of his spiritual force on Mary.

Although the situation was difficult to predict, Grimm's chances of winning were increasing.

Of course, the main reason was that the A.I. Chip had finished collecting data on Bloody Mary. In front of him, Mary was no longer a cloud of immeasurable hazy blood mist. Instead, she had truly returned to her original appearance.

Mary, Vampire, Rank 1 Bloodline Wizard. Body: Strength: 7, Agility: 16, Vitality: 11, Spirit: 7. Combat spells mastered: Blood Arrow, Rapid Charge, Blood Shackles, Life Drain, Vampiric Touch, Blood Mist, Blood Berserk, Blood Claw, Blood Conversion, Blood Contract …

Seeing Mary's combat spells projected by the A.I. Chip made Grimm's head hurt. From the beginning of the battle until now, Mary had repeatedly cast blood spells in the double digits. This showed that Mary's talent in combat was so high that it left Grimm speechless.

Melee Wizards were different from Elemental Wizards.

Elemental Wizards mainly focused on standing still. Although they had some high mobility spells, they mainly used long-range elemental attacks. Close-Combat wizards also had a large number of spells, but these spells were rarely long-range attack spells. Most of them were close-combat support spells.

Therefore, after losing Odd Zhuo's Lava Shield, Grimm could only fight with speed against an assassin-type opponent who kept sneaking up on him and launching surprise attacks. He could only use quick spells to force the opponent back.

When the battle reached a point where both of them could not continue, Mary, who had been using guerrilla tactics, finally took out her trump card, Blood Shackles.

When she raised her head towards the sky and let out a strange shriek, shackles of blood tightly bound her to the four blood thralls at the scene. She then rushed to Grimm's side without a care for her own safety.

Although he was prepared for this, Grimm was still shocked by Mary's determination and bravery.

In the next second, a storm of fire spells rained down on Mary. The Wind Dragon under Grimm flapped its wings and created a huge tornado, blocking Mary's advance.

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