< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Age of Adepts > Chapter 43

Chapter 43

Words:2415Update:22/06/26 07:35:26

Report

After tirelessly dealing with Mary, Grim finally had time to prepare for the upcoming mission.

In order to better protect his life during the mission, Grimm had used up almost all of his resources to stock up on alchemy items that could deal with all kinds of emergencies.

The Shrieking Branch he had just obtained from the trade with Amu belonged to this category.

The Shrieking Branch was a strange item bred by nature. If one cut it off and kept it close to one's body, it would let out a shriek similar to a woman's when the host was cursed. The Shrieking Branch that Amu had traded with Grimm could still be used three times, so it was an essential protective item.

If he wanted to go out, he would have to prepare a lot of similar items.

Hemostatic ointment that could speed up the healing of wounds, wisteria that could reattach broken limbs, antidotes that could dispel common poisons, wormwood powder that could repel insects and snakes when camping in the wild, amulets that could detect spiritual creatures …

Apart from the unpredictable magical beasts and monsters, the most troublesome thing to deal with was the "same kind" with all kinds of strange abilities. If he was well-prepared, he might be able to save his life at a critical moment. Therefore, when preparing these items, Grimm always tried to consider all the possible situations so that he would not be at a loss when he encountered certain situations.

More importantly, Grim had specifically looked up information related to the Gloomy Crypt for the possible location of the mission. He had a preliminary understanding of the place.

What surprised Grimm was that the underground of the Wizard Continent was not just solid rock and soil. There were many deep and winding underground tunnels and caverns of various sizes. The caverns were densely covered with glowing rocks, luminous crystals, and phosphorescent moss, lichens, and fungi. Compared to the surface, strange plants were very common there. Without using witchcraft, it was almost impossible to identify which ones were poisonous and which ones were edible.

However, what was more terrifying were not the mutated plants and animals, but the many deformed, evil dark creatures and some fallen wizards who had left the path of wizards.

Most of them had committed serious crimes in the Wizard Continent. In order to escape the pursuit of the Wizard Association, they had no choice but to hide in the depths of the earth, choosing to stay with those ugly and twisted underground creatures. It was said that in a certain place deep underground, there was a small city built by a fallen Magus. It was simply a place where evil ran amok, and the atmosphere was foul.

Due to the complex terrain of the underground world and the numerous passageways, several major sorcerer organizations and associations of the Sorcerer Continent had organized countless purge operations. Unfortunately, they were unable to completely annihilate them every time. Instead, they allowed them to grow stronger step by step. Now, Sin City had hundreds of official Sorcerers, and it could be considered an alternative force outside of the orthodox Sorcerer system — the Fallen Sorcerers.

The Dark Crypt that Grimm needed to explore was only one of the dozens of openings on the surface of the underground world. Although there were Sorcerer Towers and official Sorcerers guarding the place, it still couldn't stop the Fallen Sorcerers from using all kinds of methods to sneak in and out.

With the abilities of apprentices like Grim, it was impossible for them to fight against the Fallen Wizards. Therefore, what they needed to do was to investigate the distribution of magical beasts in the area ten miles below the surface. At the same time, they also needed to check for traces of the Fallen Sorcerers.

The first task was easy to complete, but the second task was very dangerous. If they really encountered a Fallen Sorcerer during the inspection, even the apprentices who were Quasi-Sorcerers might not be able to escape.

Therefore, facing such a situation, Grimm needed to prepare some special tools to deal with it.

There were rugged underground caves and tunnels everywhere, and it would be difficult for the creatures on the surface to see. Therefore, the first thing he needed to solve was this problem.

To solve this problem, there were roughly two ways.

One was to purchase some alchemy tools that had the ability to see in the dark. Of course, it would be better if he could see in the dark. However, considering his own net worth, Grimm could only lower his requirements.

Night vision allowed the subject to maintain normal vision in weak light, and night vision went one step further, allowing the subject to see normally even in a dark environment.

The second method was to transplant a Hollow Eye or a Thousand-Eyed Bug into himself.

The former used some biological modification techniques to replace one of his eyeballs with a Hollow Eye that had been modified by witchcraft, giving him the ability to see through invisibility and darkness. However, this method involved biological modification, which could easily contaminate the purity of one's bloodline.

The latter consumed a type of Thousand-Eyed Bug. This way, he could temporarily let it parasitize his body and grow a new compound eye on his forehead. After the Thousand-Eyed Bug was parasitized, the host would enter a symbiotic state with it, which would allow the host to share its special vision — infrared perception.

The effect of this parasitism was not bad, but it also had some annoying side effects. One was that the host would need to eat some grass cocoons that the Thousand-Eyed Bug liked every day. Otherwise, the parasitized Thousand-Eyed Bug would absorb the host's flesh and blood from time to time. According to the descriptions in the books, the grass cocoons were soft maggots that looked like silkworms in his previous life. Grimm could not help but feel like vomiting when he read up to this point.

Considering all these factors, Grimm felt that he should prioritize alchemy tools that could assist him. If he really could not find any, he might be forced to walk the path of the Thousand-Eyed Bug parasitism.

After thinking about the problem of vision, Grimm began to think about the problem of passage.

He was underground, surrounded by moist soil and hard rocks. Any fierce battle could cause a terrible collapse. If he was buried in a sealed cave, how could he save himself?

Grimm was also worried about this problem, but in the end, the A.I. Chip helped him find the answer. It was the Earth Golem!

Grimm's elemental affinity was fire, but the two Earth Golems he had were earth elemental creatures. Earth elemental creatures were all experts in traveling underground. With the Earth Golem, there should not be any area that could trap Grimm.

However, this was only a theoretical situation. If he wanted to obtain first-hand data, he would have to verify it himself. Therefore, Grimm first went to Danny and asked to buy a Night Vision Amulet, then slipped out of the Wizard Tower again.

To be honest, since the compulsory mission was announced, many apprentices were busy preparing for it. The regular patrols outside the Wizard Tower had been suspended, so Grimm was not worried that someone would come and disturb him while he was practicing his skills.

Familiar with the way, he came to the periphery of the Silt Swamp and found a piece of flat land. Grimm planned to practice the attack method he had in mind. The reason he chose this place was because the leader of the Demonic Hag, Simba, had been killed. The Demonic Hag had no leader, so no one dared to cause trouble for him.

He casually threw the two Earth Golem cores on the ground. After being exposed to the earth element and moisture, two different Earth Golems appeared in front of Grimm. Simba's core summoned a humanoid golem that was close to two meters tall, while the Giant Crocodile King core summoned a crocodile. Apart from being slightly smaller than the real Giant Crocodile King, they looked almost the same.

Grimm squinted his eyes and thought for a moment.

These two cores were taken from the skulls of living monsters, so it was not strange that there was still some soul information left on them. When the cores used the earth element to shape themselves, their consciousness when they were alive had already determined their form.

Of course, this body was formed by the earth element. As long as Grimm sent a clear and accurate command through his consciousness, they could also use the earth element to transform their body into the form Grimm wanted. However, this process would obviously consume a certain amount of elemental energy.

Grimm looked at the two golem subordinates standing on either side of him and could not help but feel excited. Three days ago, he was still a loner, but now, he could be considered to have pulled together a loyal and obedient Demon Puppet squad. Although there were not many of them, they had allowed him to take the first step in his development.

He had already collected the data of the golem golems, so this time, Grimm focused on the new golem's data.

Mud Crocodile Golem

Battle-Type semi-summoned golem.

Strength Assessment: Senior Apprentice (Medium)

Base Attributes: 16 Strength

Agility: 3

Vitality: 17

Spirit: 8

Innate Skills (Active):

Earthquake. Range of effect is less than five meters. The intensity of the tremors has obvious effects on small creatures. Medium creatures have normal effects. Large creatures and above have no effect. Cooldown Time: None

Quagmire (Area). Earth Elemental Control Area Spell. Forms a quicksand swamp around the target, restricting the enemy's movement. Spell Range: 10 x 10 meters. Cooldown Time: 120 seconds.

Slow Ray (Single Target). Earth Elemental Attack Spell. Injects pure earth element into the target's body through the line of sight, causing the earth element to precipitate and accumulate, slowing down the enemy. Spell Attack Range: 10 meters. Cooldown Time: 15 seconds.

Innate Skills (Passive):

Earth Self-Healing. Passive Earth Elemental Ability. Can extract earth element from the earth under one's feet to replenish the body's losses. Can heal 10% of the body's damage every minute.

As expected of the Swamp Crocodile King, which was much stronger than Simba. The Mud Crocodile Puppets made from its core were much stronger than the golem golem in terms of basic attributes (except for agility). Moreover, its battle skills complemented its own abilities. It was obvious that it was a violent golem that would engage in a chaotic battle.

However, Grimm did not bring them out today to show off his muscles. He wanted to practice the first battle tactic he had come up with.

After calming himself down, Grimm howled and gave them a battle order.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.