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Home > Fantasy > Age of Adepts > Chapter 34

Chapter 34

Words:2650Update:22/06/26 07:35:23

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After so many years of life and death experiences, most of the wizard apprentices already knew that there was no such thing as a free lunch in the sky. Even if they did, there must be a trap!

There must be something fishy about these apprentice missions that were suddenly opened to them.

As expected, with a wave of Wizard Anderson's hand, most of the constantly jumping green words on the screen disappeared. Instead, they were replaced by orange missions that represented normal danger and red missions that represented extreme danger.

"Those are the apprentice missions that you can take on in the future. Before that, each of you must complete a compulsory mission! You have 3 months to slowly complete this compulsory mission, but if you fail, hehehe ….. You will face the punishment of losing your status as an apprentice! "

At this moment, the faces of the apprentices began to change.

To the apprentices who were confident in their abilities, this was undoubtedly a feast to obtain knowledge points and resources. To the weaker apprentices, this was probably a death match that would force them into a corner.

Everyone's eyes quickly scanned through the compulsory mission list. Soon, the rare green mission at the bottom of the list caught everyone's eyes.

Swamp Tower Garrison Mission:

This mission requires 10 apprentices, including 1 librarian, 1 lab manager, 1 trainee apprentice instructor, 2 inspectors outside the tower …..

A few beginner apprentices who were at the bottom of the list had their hopes reignited. They couldn't help but look at the happy head apprentice Alan. The four "best friends" surrounding Allen were even more pleased with themselves and had an arrogant look on their faces.

Grimm's eyes only stopped on the green mission for a second and quickly moved away. He began to carefully examine the compulsory mission list.

He knew very well that with his strength and qualifications, there was no way he could squeeze into the pitiful 10 people list. He was afraid that after today's meeting was adjourned, the private transactions of mutual deception would immediately become popular, and there would be many who would secretly seek out Head Apprentice Allen to curry favor with him.

After all, among the 57 official Apprentices present, there were only 4 Advanced Apprentices, 21 Intermediate Apprentices, and 32 Beginner Apprentices, including Grim, were at the bottom of the hierarchy.

Looking at the compulsory mission list, even advanced apprentices would face a certain degree of danger. As for the red mission list, perhaps only a quasi-wizard could safely complete it!

It was no wonder that many of the apprentices in the Wizard Tower were so pessimistic when they saw the list of mandatory missions.

"Hmph, I'll go find Alan and ask for a spot for you. If he dares to not give it to me, I'll … "For some reason, Mary always had a fiery temper. She bared her canine teeth, and although she had a ferocious look on her face, she always gave Grim a lovely and warm feeling.

Grimm grabbed her wrist.

"Don't go! You must have faith in me. I can handle these orange missions! " At this moment, Grimm's eyes were firm and calm, with a hint of wisdom that only an apprentice could have.

"Alright, since you're confident, then focus on picking a good mission!" Mary's expression changed quickly. "Oh yeah, is my skin soft and smooth? My skin is getting better and better these days! "

Grimm shuddered when he saw Mary licking her red lips in satisfaction. He quickly let go of her and focused on the mission list.



Grand Cemetery Extermination Mission: Orange Mission

Mission Details: Elite undead creatures have appeared in the large cemetery located in the south of the Tiga region. Now gather 10 sorcerer-apprentices to go and exterminate them. When the time comes, the local Viscount Cali will send 200 elite guards to assist in the extermination.

After the mission, Viscount Cali will issue the mission document.

Mission Reward: 30 knowledge points, 3 magic crystals, 10 contribution points of the Tallinn Association



Giant Willow Land Creature Investigation (2/3) Orange Mission

Mission Details: Giant Willow Land is located at the southern edge of Tutarion Forest. Eleven local villagers have gone missing. Three apprentices are urgently needed to go deep into the mountains and find the source of the creatures.

After the mission, the local association in Giant Willow Land will issue the mission document.

Mission Reward: 20 knowledge points, 1 magic crystal, 5 contribution points of the Tallinn Association

(If the apprentices solve the source of the disaster, the reward will be increased according to the token submitted.)



Griffin Cliff Taming Mission (0/3) Red Mission

Mission Details: Griffin Cliff in the Rashia region urgently needs 3 apprentices to capture griffins and help Hank tame them. Mission will end after taming 10 griffins.

The mission document will be issued by Hank, the Rashia region's Beast Tamer.

Mission Reward: 50 knowledge points, 10 magic crystals, 30 contribution points of the Tallinn Association

(After the mission is completed, the apprentices will receive a private reward from Hamilton Trading Firm.)



Dark Crypt Exploration Mission (Red Mission)

Mission Details: Traces of underground creatures have been discovered near the Dark Crypt in the Nigon region. Ten apprentices are urgently needed to form a reconnaissance team and go ten miles underground to investigate the activity of the creatures there.

The Nigon region's association will be responsible for checking the spatial waymark.

Mission Reward: 70 knowledge points, 12 magic crystals, 50 contribution points of the Tallinn Association

(This region is famous for its Dark Grass, Ghost Mushroom, and Night Eye Stone. All gains during the mission belong to the individual.)





Rows and rows covered almost all of the dangerous areas around the scattered Pagoda Forest Association.

In the central region of the Sorcerer Continent, in order to protect the original ecology and resources of magical beasts, the major sorcerer organizations and associations strictly forbade high-grade sorcerers from carrying out destructive development on the wild continents. Therefore, the more active human settlements only took up 35% of the total area, while the rest were large areas of uninhabited wild lands or primeval forests. There were simply too many magical beasts and monsters hidden in them.

As for ordinary jungle beasts and magical beasts, the local mortals could also rely on powerful armed forces to resist and expel them. However, once they encountered those monsters with terrifying abilities, there were countless examples of small villages living at the edge of the settlement being massacred overnight.

Therefore, at this time, the local mortal armed forces needed to rely on powerful extraordinary powers to eliminate these terrifying monsters that had invaded the human world.

The high and mighty Sorcerers, of course, would not travel far and wide for such a trivial matter, so most of the extraordinary power was contributed by the numerous Sorcerer-Apprentices. They obtained resources through these missions, honed themselves, and at the same time protected the peace of human society.

This was the lowest level of the sorcerer system in the Sorcerer Continent.

Grimm carefully examined every piece of information on the compulsory mission list. The A.I. Chip, which had turned off its active detection function, was in charge of sorting out the information one by one. Soon, all the information was recorded into the database.

Among the many compulsory quests, Grim could only participate in orange quests. He didn't even dare to touch red quests.

Orange missions were only suitable for high-grade acolytes. Those below that level would have a certain degree of risk if they participated. As for red missions, they were only suitable for quasi-sorcerers. Even high-grade acolytes would have a 90% chance of survival if they participated.

However, this was the mysterious and treacherous Sorcerer World. Even the simple missions that were marked as safe had a lot of uncertainties.

For example, the investigation missions that were the most numerous were those that went deep into dangerous areas. Of course, the investigation missions that were marked as safe were extremely dangerous. However, the investigation missions that were marked as safe were not necessarily easy. Creatures that appeared near the mortal villages were most likely to be low-grade sludge monsters, earth spirits, or mosquitoes. These creatures could be easily eliminated by a beginner acolyte.

However, if one was unlucky, it could also be a winged dragon, a Legolas, or a forest sprite. Even a high-grade acolyte's life would be in danger if they really encountered them.

Choosing a mission was like gambling. If one was not careful, one could hit the jackpot. Every year, the number of acolytes who died during missions accounted for 13% of the total number of acolytes. This was already a terrifying number!

After a quick search and screening by the A.I. Chip, it quickly listed an orange mission that was suitable for Grimm. These were all missions that it had selected after eliminating some unstable factors.

… …

Quelaag's Alchemy Apprentice Trial Mission (1/3): Orange Mission

Mission Details: A Quelaag's Alchemy Apprentice is completing his own trial mission. He urgently needs 3 acolytes to accompany him into the treasure well to complete the trial.

Completion of the trial mission will be considered as completion of the mission. The mission book will be issued by the Alchemy Apprentice.

Mission Reward: 20 knowledge points, 3 magic crystals, 1 bottle of Tranquility Potion and Invisibility Potion

… …

The danger level of this mission was not high. The treasure well was a trial ground that all Alchemy Apprentices had to go through. There were many 'gadgets' that had been placed there by countless Master Alchemists for thousands of years, waiting to be excavated by the latecomers.

Although they were gadgets, they came from the Master Alchemist's hands and had great research value. It was even possible that some of the alchemy items contained the Master Alchemist's inheritance.

Therefore, the treasure well had always been a treasure hunting ground for Alchemy Apprentices.

However, any Alchemy Apprentice was only allowed to enter once. Inside, you could take away an alchemy item, but you must also leave behind an alchemy item. This was the true meaning of the treasure well.

There were many types of alchemy items inside, and they were all somewhat dangerous. If an Alchemy Apprentice wanted to take away an alchemy puppet, the only way was to defeat it first. Most Alchemy Apprentices were too weak at the beginning, so the Alchemy Union allowed the trial apprentices to hire three helpers to enter together. However, these three helpers were not allowed to take out any alchemy items inside.

This kind of orange mission was quite easy. As long as the trial apprentice was not too greedy and wanted to challenge those that were too dangerous, this mission was very easy to complete.

Moreover, the mission reward of the Tranquility Potion was also very attractive. For apprentices with less than 10 points of Spirit, it could directly increase one point. It could be considered the best treasure for beginner apprentices! (Leveling items can only be used once. Multiple uses are ineffective!)

After making up his mind, Grimm quietly told his choice to Mary. She also felt that Grimm's choice was very suitable after looking at it. As for Mary herself, she straightforwardly chose the red mission of exploring the Dark Crypt.

With the characteristics of a Vampire that could fly, fight, and heal, she was confident that she could stay alive even if she encountered some dangerous monsters. Therefore, she deliberately chose this mission that had the highest possibility of encountering strange monsters.

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