After a long wait, the biochip finally completed its first self-examination with great difficulty.
Soon, Grimm's basic attributes were projected into his mind.
Name: Grimm
Race: Human
Attributes: Strength 4, Agility 4, Constitution 3, Spirit 8
Alignment: Neutral
Profession: Wizard Apprentice (Beginner)
HP Profession Experience Status: Healthy
Profession Skills: Scroll Transcription, Spell Reading
Personal Skills: Burning Hand
In their world, every normal human was born with some basic physical attributes. After many generations of wizards, these attributes were divided into four categories: Strength, Constitution, Agility, and Spirit. Basically, all wizard advancement revolved around these four basic attributes.
The Strength attribute quantified a character's muscles and sturdiness. This attribute was especially important for close-combat wizards. The Strength attribute affected the basic damage of close-combat weapons, as well as the accuracy of close-combat attacks.
For a normal person, having 3-5 Strength was normal, and 5 Strength was already considered a strong adult.
The Agility attribute quantified hand-eye coordination, flexibility, reflexes, and balance. This attribute was very important for warriors who usually wore light or medium armor, thieves who wore leather armor, and anyone who wanted to become an excellent archer.
Constitution represented the character's health and endurance. Constitution could increase the character's vitality, so it was very important for all professions.
Toughness check, used to resist poison and similar threats.
Focus check. Focus was a very important skill for spellcasters, and it used Constitution as the key attribute.
A human's Constitution was at least 1, and any human with less than 1 … would die!
Spirit determined the character's ability to learn and reason. This attribute was very important for wizards, because it determined the number of spells a wizard could cast, the difficulty of resisting spells, and the power of spells.
Animals had 1 or 2 Spirit, and humans had at least 3 Spirit. If a normal person wanted to become a wizard, they had to have at least 21 Spirit.
Based on how useful these attributes were to the Wizard Profession, the most important one to Grimm was the Spiritual Force attribute. As long as Grimm's power of the will reached 21 points, he would be able to become an official wizard in a single bound.
The only way to increase his Spirit was to constantly meditate, read books on witchcraft, or read the notes and experiences of old wizards.
But these were things that could never be achieved!
In this cold and cruel Sorcerer World, knowledge represented power, and to obtain power, one had to pay a high price.
Why did so many Sorcerer-Apprentices stay here despite knowing that the Wizard Tower was full of dangers? This was because all the knowledge and resources could only be obtained here. After stepping out of the Wizard Tower, it would be difficult to find such a systematic inheritance of witchcraft knowledge and experience in human society, even if one had the wealth to rival a country.
In the terrifying Sorcerer World, all extraordinary spellcasting techniques and precious spell knowledge were monopolized by the Sorcerer community. Ordinary mortals had no chance of coming into contact with them!
Therefore, knowledge and resources became the two wings that wizards needed to pursue their dreams. Only by grasping these two things could a Magus have a bright future!
After looking at the basic attributes, Grimm shifted his attention to the skill window.
Grimm's Profession Skills included Scroll Scribing and Spell Reading. This was also the most basic profession skill for Sorcerer-Apprentices.
One allowed the apprentices to scribble down the witchcraft knowledge they needed, and the other was the basics of reading books on witchcraft.
Without the Spell Reading skill, ordinary people would be confused by the extraordinary words in the books when they came into contact with witchcraft books, causing them to do unimaginable things. Only Sorcerer-Apprentices who had undergone rigorous mental training could overcome this effect and truly read the witchcraft knowledge stored in the books.
In the skill window, there was only one "Burning Hand", which was the only attack spell that Grimm had mastered in the six years he had been a Sorcerer-Apprentice. Burning Hand could attach an elemental flame to his palm, turning anyone who dared to touch his palm into a roasted pig.
There was nothing he could do about it. Grimm was just a Wizard Apprentice, and it was impossible for him to cast a complete spell. He could only choose the most suitable basic particles based on his elemental affinity and play with elements that looked cool but were actually very ordinary.
The basic particle that Grimm had the highest affinity with was, of course, the fire element!
This kind of talent was not very good in the Swamp Tower. As everyone knew, Anderson's elemental affinity was the dark and wind elements, which was also known as the dark and wind elements. Grimm's path was not the same as his mentor, so it would be much more difficult to get guidance from him. Most of the time, he could only rely on himself to slowly explore.
This problem had been bothering Grimm in the past. However, with the activation of the biochip, Grimm believed that he would be able to find a suitable path for himself in the future.
As for the Profession Experience, Grimm had a preliminary understanding of it after looking through the biochip's relevant information. The biochip sorted out Grimm's past memories and knowledge and found out two prerequisites for a Sorcerer to advance.
First, the Sorcerer's Spiritual Force had to reach a certain standard.
For example, Grimm's Spiritual Force was currently 8 points, which meant that he was far smarter than ordinary people. However, he was still 13 points away from the 21 points required to advance to an official Sorcerer. However, this could be improved by reading a lot of books on witchcraft. It was not something that could be rushed!
Second, one's own knowledge had to reach a certain standard.
This also meant that after Grimm increased his Spiritual Force to 21 points, he would need to increase his current Profession Experience to the max before he could advance. He could not do without either.
There were many ways to obtain Experience Points. For example, copying scrolls, reading spells, practicing casting, crafting wands, analyzing magic items … In short, the accumulation of any knowledge related to mysticism would give Grimm a certain amount of Profession Experience Points.
This sounded easy, but it was not easy.
Only by succeeding could he obtain Experience Points. Only when Grimm understood a book on witchcraft could he truly obtain World Feedback. Otherwise, simply reading it in one breath would be completely useless.
Therefore, even with the help of the biochip, Grimm still had to put in a lot of effort.
Just as Grim was lost in his reverie, footsteps came from the corridor outside the house.
"Grimm, come out quickly. It's time for us to carry out the mission!" A rough voice sounded, followed by a heavy hammering sound on the wooden door.
It was Tony, a wizard apprentice who had the same status as Grimm.
Low-level apprentices like them had to patrol the surroundings of the Swamp Tower every seven days and harvest some suitable witchcraft materials. This was also one of the daily tasks set by the master of the tower for apprentices to carry out.
Grimm nodded and simply tidied up the room. He took a black cloak from the wall and put it on, then opened the door and walked out.
Tony had broad shoulders and a strong body. His face was ferocious, and his long hair was messy. He looked more like a barbarian. It was said that he came from a country in the Green Highlands, and the people there did indeed have a trace of barbarian blood.
After the two met, they did not exchange any unnecessary words. They just nodded at each other and walked along the dark corridor towards the staircase.
Even though it was daytime, the two of them didn't see many acolytes around. Although there were more than 50 official apprentices in the Swamp Tower, most of the time, apprentices were either busy with their own witchcraft training or preparing for all kinds of strange witchcraft experiments. Very few of them would wander around in public.
This was one of the main reasons why the Swamp Tower was usually quiet.
After passing through the dark corridor, they followed the spiral stone staircase down to the hall on the first floor. The people here were a little more lively because it was the living area of apprentice apprentices.
Most of them were between 8 to 14 years old, and there were about 20 of them.
These little guys from far away all came here with the dream of becoming great wizards, but they did not know how dangerous and scary the path of becoming a wizard was. They did not know what was waiting for them in the future.
In fact, there was a strict hierarchy among the apprentices of the Tower. Generally speaking, most of the children here had a Mind Power between 3 to 5, so they were not real apprentices yet. They could only be called apprentice apprentices.
Apprentice apprentices completed their language and writing learning here. After passing the meditation, they could feel their elemental affinity and successfully gather the elemental particles. Only then could they climb to the second floor and become an official apprentice. Those who couldn't meet the requirements would be eliminated.
As for assisting these little fellows to complete their meditation, teaching them language and writing, and instilling them with the basic rules of the Sorcerer World … Of course, these low-level jobs could not be done by the great Sorcerers, so they became the official sorcerer-apprentices' daily routine in the tower.
However, such an easy daily task would never fall on Grim's head.
After greeting Valance, who was teaching the apprentice apprentices language class, the two ignored the eager and fiery eyes of these little guys. They went straight through the hall and came in front of a closed stone door.
Tony put his right hand on the stone door and said in a low voice, "Curim Ada."
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