Divinity was a pretty good thing!
To a certain extent, divinity was a special trait unique to true gods.
To a true god, divinity was related to a god's personality, beliefs, principles, alignment, and a series of other mysterious energies. Mortals could absorb divinity to gain an increase in lifespan, resistance, and a series of extraordinary abilities, and attaching divinity to equipment could also add some corresponding characteristics of divine power.
All in all, divinity and divine spark were top-grade resources that Magi coveted.
[Beep. Divinity assessment complete.]
[Target's divinity belongs to the God of the Hunt, Howl. Rank 6, a mid-ranked god of the orc pantheon. Estimated total divine spark is 24 points. Domains of divine domain include hunting, massacre, sacrifice, archery, wild beasts, tracking, trap-making, perception …]
[Target's divine force is: Bleeding, Sure Hit, Tracking Mark, Ready Strike, Kill …]
[If the host directly absorbs divinity, it can be used to raise the body's basic attributes or strengthen a single aspect of a basic characteristic. However, the divinity is biased towards massacre and tracking, and can only be used to strengthen agility and spiritual perception. 38 points of divinity is estimated to give the host 6 points of agility and a 30% increase in the range of spiritual perception …]
[If this divinity is used to nourish the astral beast bloodline, it can increase the speed of bloodline unlocking by 26% …]
[If this divinity is used to nourish the host's life force, it can increase the host's lifespan by 380 years …]
[If this divinity is used on a mortal creature, 1 point of divinity can give them a random divine force characteristic in a corresponding domain. A single creature that uses more than 5 points of divinity will become a divine creature …]
… …
… …
Looking at the A.I. Chip's list of items, Grimm's emotions surged, and his emotions surged. Divinity was indeed a good thing, able to give him such a huge increase in strength.
However, when he thought about how the divinity could only be used to increase his agility, Grimm felt a little stifled. Of the four main attributes of strength, vitality, agility, and spirit, the one that was the least useful to him was agility.
He was a wizard with a formidable firepower renowned throughout the multiverse. On the battlefield, he did not need to move mysteriously or move as fast as a ghost. All he needed was to bombard, bombard, bombard …
Therefore, among the four main attributes, Grim's Dexterity was only 18 points. Even if the divinity in front of him was pushed to 24 points, it seemed … maybe … probably … it would not be of any substantial help to his current battle.
Of course, agility might not be important to Grim, but it was extremely important to Mary. However, Mary had already reached the peak of Tier 4, just above the threshold of Divine Mortality. Her Agility had also reached the limit of 49 points. Even if she wanted to improve her Agility, there was no way she could.
Therefore, these things were temporarily useless to Mary.
As for using divinity to increase one's vitality, that was even more of a waste!
Grimm's current lifespan was more than 12,000 years, but the journey he had traveled was less than 1/20 of that. Under such circumstances, extending it for another three hundred years or so did not seem to be of much use.
Using divinity to create divine creatures?
If Grim was a powerful God with an inexhaustible amount of divinity, it might not be a bad idea to create one or two divine pets that could accompany him forever. However, Grim was a Wizard, and he could only obtain divinity on the battlefield.
Therefore, he did not have the qualifications and strength to be so wasteful and extravagant!
Based on this analysis, the best way to make use of divinity was to nourish the bloodline of astral beasts or to create powerful Wizard artifacts. Currently, Grim only had two artifacts that he had plundered from outsiders, and he did not have a single real Wizard artifact that he could use.
For a Wizard who was full of confidence, this was completely unreasonable.
However, Grim was not proficient in crafting Wizard artifacts. If he wanted to create a custom-made high-grade Wizard artifact for himself, he could only slowly explore.
Since he had made up his mind, Grim no longer hesitated. He reached his hand into the ball of divinity and silently absorbed it.
Absorbing divinity was not a simple matter. First, he had to destroy the will of the God left in the divinity. Otherwise, if he rashly absorbed the divinity of a God, he would become the host of the God's soul.
Once the God used his power, Grim would also become his Soul Puppet.
Grimm would never make such a mistake!
The method Grim used to destroy Holl's will was the law of fire.
The law of fire was not any weaker than divine force or God's soul. Therefore, the law of fire was enough to destroy the appendages that should not exist.
"Damn Wizard, I've already remembered the aura of your soul … One day, you'll become my prey. I'll …"
Under the burning of the law of fire, wisps of black smoke escaped from the ball of divinity and condensed into the ugly face of the God of the Hunt, Holl, in front of Grim.
He roared, yelled, and cursed … but he couldn't stop Grimm from annihilating this wisp of his Divine Soul.
Hehe, a mid-grade 6 god with a divinity of 24 had lost his clone, and he had lost three Divinity Shards. This meant that his Divinity had fallen to 21.
This was not high, but it was not low either. It was still within the range of a mid-grade god. However, if something unexpected happened and he lost one or two Divinity Shards, his rank would be in jeopardy.
Once his Divinity fell below 20, he would not be able to maintain his status as a mid-grade god. Even his divine kingdom would suffer because of this, shrinking by half. Even if he obtained some Divinity Shards and returned to rank 6, he would need to expend a large amount of divine force to rebuild his divine kingdom.
If such a situation were to occur, it would be a huge disaster for any god.
Hence, whether or not Holl would dare to casually send a clone down was a new problem.
This was an indescribable sore spot for the gods.
Sending a clone down could replace the main body and move about freely. This was undoubtedly a great advantage for them. However, if the clone was destroyed, the Divinity Shard would not be able to escape, and the loss of power would be real.
The power of a god was determined by the amount of Divinity they controlled.
According to the laws of the World of Gods, if a god wanted to use the power of faith from their worshippers to condense a Divinity Shard from the plane, they would need to expend a terrifying amount of effort, energy, and time.
Under normal circumstances, a god with a hundred thousand worshippers would need a thousand years to condense a single Divinity Shard from the plane's belief system. This was a benefit that only existed when there were no other gods competing for the corresponding divine domain.
Once another god interfered with their divine domain, the speed at which the Divinity Shard was converted would depend on their control over the domain. The more 'gods' they divided up, the slower the conversion of divine force to Divinity Shard.
Hence, even without the invasion of Magi, the World of Gods was not a pure land.
Almost every god had a divine domain that overlapped with each other. However, as long as it did not involve the divine domain, there was still room for compromise. However, if there was a conflict between the divine domains of two gods, there would be no room for negotiation.
The one with the bigger fist would survive and inherit everything.
As for the other, his divine soul would be destroyed, and his divine kingdom would collapse. The remaining worshippers would either be taken in and reformed by the other, or perish together with the dead god.
It was just like how it was impossible for there to be two Gods of Death in a plane. Once the divine domains of two gods of death completely overlapped, even if the will of the plane did not add fuel to the fire, they would still fight to the death.
It was precisely because the World of Gods was at war with each other that the Magi found an opportunity to take advantage of the many gods.
Divinity and divinity were the most valuable treasures that Magi could obtain!
Divinity could be used to increase one's own strength, or it could be used to create high-grade magic weapons. Divinity was a tool to convert the power of faith from worshippers into the purest divine force.
However, Grimm was a Magus and not a god, so he could not directly use this power. However, this did not mean that Grimm could not use divinity to increase his own strength.
At the very least, Grimm had a treasure that could make use of divinity.
The Divine Fire Orb!
The Divine Fire Orb was a grade 5 divine weapon created by the God of Fire in the World of Gods. Using the fragment of divinity from the clone of the God of Fire to increase the quality of the Divine Fire Orb was undoubtedly a good idea.
With the increase in the power of the Divine Fire Orb, Grimm's strength would naturally increase as well, and he would be able to use fire energy to a greater extent.
As for the two pieces of divinity from the God of the Hunt, perhaps they were the most suitable for sacrifice.
If he sacrificed them to the fire elemental plane and used them to increase Grimm's control of the laws of fire, it would be more direct and pure than any external object.
Of course, sacrificing them to the Magus World's consciousness was also a good idea. It was a pity that the Magus World could not give him the laws of fire he needed, so the fire elemental plane was more suitable.
The more he thought about it, the more impatient Grimm became.
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