Using the identity of a quasi Magus to fight against an old Magus who had advanced for more than 300 years was a crazy idea. If not for the fact that he had no other way out, Grimm would never dare to think of such a thing!
Counting with his fingers, he only had three good men on his side.
The evil insect's body was already completely under Anderson's control. Although Entek's consciousness had turned into a beetle and promised that he could take back his body in a short period of time, such words were not trustworthy! Hence, Grimm had always treated Entek as half a quasi Magus. It was already good enough that he did not help Anderson at the crucial moment, so Grimm never dared to place his hopes of victory on him.
Mary, on the other hand, was a reliable helper. It was a pity that her Vampire bloodline came from Anderson. If Anderson did not leave any backup plans, Grimm would really look down on Anderson for being an incompetent Magus.
Knowledge was power!
Truly intelligent Magi relied on their brains and knowledge to defeat their enemies.
Hence, Grimm was a little worried about Mary's abilities. Just like the demonic worm Entik, Grim also considered Mary as a half Quasi Sorcerer when calculating her combat power.
In this iron triangle that was firmly defending against Anderson, there were actually two people that he could not be at ease with. One could imagine how depressed Grimm was at the moment, and how much pressure he was under!
It seemed like he was the only one who could go up at the crucial moment!
As for the enemy they had to face, the rank 1 Magus Anderson, according to the A.I. Chip's estimations, he had the battle prowess of eight or ten Quasi-Magi. In other words, even without the support from the Swamp Tower and the enhancement from the additional witchcraft equipment, Anderson alone could easily resist the siege of eight to ten Quasi-Sorcerers.
Of course, if there were really ten quasi Magi, they might have been able to force Anderson to give in. Unfortunately, they did not!
There were too many variables on Entek and Mary. Once the battle started, the possibility of them becoming a burden was much higher than a help. If he had a choice, Grimm would not be willing to form an alliance with teammates that could betray him at any time!
This way, when the battle started, most of the pressure would fall on Grimm's shoulders.
Since the birth of the Flame Lord, Grimm's strength had undergone earth-shattering changes. He could already be considered a qualified Quasi Sorcerer. Whether it was offense or defense, he was not inferior to an ordinary Quasi Sorcerer. If he went all out, he could even support two Flame Lords on the battlefield at the same time.
From the battle between the Flame Lord and Alice, it could be seen that the combat power of a Wizard-level Flame Lord was equivalent to two to three Elemental Quasi-Wizards. Even if the two Flame Lords were to be calculated according to their maximum combat power, they would only be comparable to six Elemental Quasi-Sorcerers.
With such combat strength, coupled with Grim, Entik, and Mary, it could only be said that they had a fighting chance against Anderson. As for winning or losing? Grimm's chances of winning were less than 10%!
Even this 10% chance of winning was only possible if all of Grimm's plans were successful, and Wizard Anderson did not arrange anything too shocking.
It was precisely because the odds were too low that Grim had to work hard to increase his side's chips and reduce Anderson's advantage!
Looking at it seriously, Grimm's side actually had some hidden tricks up their sleeves. The biggest good news was that the evil bug Entik could continuously provide information on the enemy. As the saying goes, know yourself and know your enemy, and you will never be defeated! In Grimm's plan, he had to fully understand Wizard Anderson's layout and plan, and then counterattack accordingly. This was the safest strategy.
On the other hand, Grimm's side also had a hidden super expert, Alice. Although her relationship with Grimm was still not good, when her life was threatened, she would become the main fighting force of Grimm's side. At least in Grimm's heart, Alice was much more reliable than Entik and Mary!
In order to increase the chance of winning, even if it was just a small chip, Grimm had to carefully plan and plan. Even Goblin Cappy had to take on some extremely important tasks in his plan.
While planning his counterattack, Grimm was also working hard to increase his survival ability.
One could imagine that once both sides shed all pretenses of cordiality and started fighting, Grimm, the main force of his side, would definitely become the main target of Wizard Anderson. Therefore, training his fighting ability was not as important as increasing his survival ability on the battlefield!
Through a large number of screening and comparison methods, there weren't many methods that could improve one's abilities in a short period of time. However, the creation of mageweaths was definitely a special case.
According to the records of witchcraft, the origin of witchcraft came from the observation and copying of natural magic patterns on the bodies of magical beasts. Most of the time, these magical beasts and creatures did not know any witchcraft knowledge, nor did they understand the principles of witchcraft. However, they relied on their natural talent and the harmony of the world to master some mysterious ability without a teacher.
Although these magic patterns were simple, they were directly related to the laws of the world. They were the embodiment of some of the laws of the lowest planes. Therefore, they all had strange abilities that left people speechless!
Their ancestors did not understand all of this at first, but humans were the race that were the best at learning and creating in the world. Some of the smarter ones among them had observed and copied these natural magic patterns, and then drew them on their bodies, forming the acquired magic patterns.
This was the origin of the witchcraft circle!
Later on, their ancestors learned and mastered more and more magic patterns. After sifting through them, they continued to combine and arrange them, giving themselves new abilities that they had never seen before. These special runes, which were extracted from natural magic patterns, were the runes that every Magus had to understand and master!
It could be said that ancient Sorcerers were actually a group of ordinary humans. They used special pigments to draw strange and peculiar mageweath lines on their bodies, which gave them strange abilities similar to magical beasts and monsters.
After thousands of years of evolution, these humans who continuously studied the occult finally got rid of their identity as normal humans and became the leaders and protectors of the entire human race. They no longer drew magic patterns on their bodies. Instead, they etched them on weapons or special equipment, turning them into terrifying witchcraft tools and equipment.
They even learned meditation and could gradually transform themselves into magical creatures similar to magical beasts. They had also thoroughly analyzed the laws of the plane, and thus branded their own consciousness imprints in the operation of the plane world.
What Grimm wanted to rely on the study of magic patterns the most was to quickly increase his basic combat strength. The discarded parchments that Alice had seen in Grimm's room were the rune arrays that Grimm had custom-made for himself.
Grimm had originally thought that this task would not be too difficult. After all, he was a Puppet Master who could etch seven spell formations on a crystal core the size of a fingernail. Now that he had shifted the formation to his own body, the area had expanded by more than a hundred times. The task should have been even easier!
Unfortunately, when he actually gave the task to the A.I. Chip, after a comprehensive body inspection and statistics, he found that less than a seventh of a human's body could be used to draw magic patterns. Moreover, these areas were scattered all over the body, making it look extremely broken and messy.
Based on the distribution of the magic patterns, Grimm deduced that the magic energy on the surface of a human's body was mostly connected to the main organs of the body. For example, the heart, brain, and abdomen were all areas where magic energy was concentrated, while the limbs and the edges of the body were the areas where magic energy was sparse.
The organs that connected to each area were different, and the amount of magic energy they could support was also slightly different. In order to make good use of these areas, he really needed a comprehensive analysis and a large amount of statistics and calculations.
It was no wonder that magic pattern masters were so rare, and the cost of drawing a magic pattern was so high!
According to Grimm's information, if a normal acolyte wanted to draw a magic pattern on their body, even if it was just an agility rune formation (Agility + 1) on their feet, it would cost a minimum of 1,000 magic crystals. As for an energy gathering rune formation (Element gathering speed doubled) on the heart, it would cost 3,000 magic crystals at the very least.
Drawing a rune formation that could allow one's eyes to see through things would cost as much as 5,000 magic crystals.
Seeing the exorbitant prices, Grimm felt his heart wrench. Perhaps in the future, when he had nothing to do, becoming a magic pattern master would not be a bad choice!
As Grimm had already completed the transformation into a Body of Fire, the area of magic energy on the surface of his body was far greater than that of a normal acolyte. Hence, how to make good use of these areas was the biggest problem. Hence, during this period of time, Grimm had not taken a single step out of his residence. He was constantly testing the characteristics of his body's area, and then using the A.I. Chip to construct the most perfect magic pattern.
From this, one could see why Grimm had rarely seen any Magi with magic patterns on their bodies despite having seen so many of them. In order to draw a magic pattern, a magic pattern master needed to have a detailed and comprehensive understanding of their body's data. Which Magus would be willing to let an outsider know all the secrets of their body?
Hence, this was probably an important factor that hindered the spread of magic patterns!
After a series of detailed calculations, Grimm had drawn up a plan to draw a magic pattern that was unprecedentedly large and complicated.
He planned to engrave an Energy Gathering Glyph Array on the soles of both feet, a Damage Multiplier Glyph Array on both hands and wrists (able to instantly increase the elemental output, causing the elemental damage to be doubled), a Large Elemental Strengthening Glyph Array on his chest, a Large Elemental Protection Glyph Array on his back, and a Spiritual Light Glyph Array on his forehead and temples (able to directly convert spiritual power into destructive fire spells).
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