In a quiet guest room.
Søren slowly closed his eyes and began to sense the magic network, which was also known as the 'Weave' by spellcasters. The Weave was a formless energy field that existed in many parts of the universe. Its greatest use was to help spellcasters construct spell models, and then condense the energy of nature to form spell slots and store them. Once the spell slots were stored, all one needed to do was to activate them with words and actions, and they would be able to quickly draw energy from the surroundings to cast spells.
The energy of nature itself was very violent and not easy to control. Without the Weave, it would be much more difficult to cast spells!
Another use of the Weave was to limit the abilities of spellcasters, and prevent powerful spellcasters that even the gods feared from destroying the balance of order. It was a tool that helped spellcasters with insufficient talent to cast spells more easily, and it also prevented spellcasters with extraordinary talent from threatening the domain of the gods. All in all, the Weave was a very important thing. Without it, the number of spellcasters in the world would decrease by 90%.
The faith network of the gods was also connected to the Weave, but it was located at the highest level of the Weave. Divine spells were fed back from the power of faith.
The Weave helped spellcasters control energy, and normal spellcasters could access the surface of the Weave.
Meditation.
This was the simplest way for a Magus to sense the Weave. It was no different from sitting in meditation, and there was no need for any particular posture. The key was to let go of one's body and mind, gradually forgetting about one's senses, and then extend one's consciousness to the energy in the outside world. Søren had directly skipped the initial accumulation period of meditation, which meant that he did not need to meditate for a long period of time like an acolyte before being able to access the surface of the Weave.
As his senses gradually expanded, Søren faintly touched a layer of formless energy field. It looked like a spider web formed by countless invisible lines, and the squares in between were the spell slots used by Magi. These were the spell slots on the surface, and could be used to cast rank 0 spells. The Weave was only a channel to help with casting spells. The real power was in the mind of a Magus, which was the spell model constructed in the mind.
After successfully connecting to the Weave, Søren stopped meditating.
Meditation was not the main method for Magi to increase their strength. Their true strength lay in the development of their brains. The greatest use of meditation was to help them understand the Weave and then extend it to the most external energy.
"Upgrade Wizard Profession Rank."
Søren wasn't in a hurry to analyze the spell model. Instead, he began to level up his Profession. A higher Wizard's level would allow him to interact with the Magic Net, which would speed up his analysis of spell models. Wizards needed 50% more Slaughter EXP to level up compared to other professions, and there was a 20% EXP penalty if it was a subclass. Leveling up to Level 2 Rogue only required 200 Slaughter EXP, but leveling up to Level 2 Wizard required 300 EXP.
"Wizard profession raised to level 2."
"Received 22 (INT 18 + (INT 18-10) * 0.5) skill points, HP increased by 9 (Profession HP 4 + (CON 20-10) * 0.5)."
"Obtained 1 Free Attribute Point."
The biggest advantage of subclasses was that they could receive additional Free Attribute Points. The disadvantage was that it was very difficult to raise a profession to a higher level. In the beginning, many people liked to subclass 4 professions at the same time, but the result was that unless they succeeded in slaying a God, their professions' levels would not be high. This was because the first subclass had a 20% Slaughter EXP penalty, and the second had a 40% Slaughter EXP penalty. At the same time, the subclass required 5000 Slaughter EXP.
The third subclass was even more ridiculous. Not only did it have a 60% Slaughter EXP penalty, but it also required 10,000 Slaughter EXP. This subclass penalty was applied to all professions' levels. In other words, Søren would have to pay an additional 20% Slaughter EXP to level up his Rogue profession.
Under normal circumstances.
There were very few people who could subclass that many professions. This was because subclasses had attribute requirements and required a lot of time.
Even the talented NPCs in the storyline, or the Sons of God with extremely high attributes, could only subclass around two professions. Only a few Gods could subclass multiple professions at the same time. Subclasses required more time and energy, and converting them into Slaughter EXP required more soul energy.
Before reaching level 5, the amount of Slaughter EXP required to level up was not much.
However, from level 2 onwards, the amount of Slaughter EXP required to level up would increase exponentially. At level 3, the amount of Slaughter EXP required would be astonishing. The higher the level of subclasses, the harder it would be to level up. At that time, there would not be enough enemies in the mortal world. It would be impossible to level up without exploring the Underworld and the Outer Planes.
For example, if one wanted to reach the Realm of Legends, they would have to go to the Abyss.
"Assign Free Attribute Points to Intelligence."
Although Søren wanted to increase his Dexterity, considering the impending collapse of the Weave, he decided to increase his Intelligence to 20 points first. This way, he would not lose his spellcasting ability in the future. The Skill Points gained from leveling up as a Wizard were allocated to Knowledge. One of the most important factors for a Wizard's mastery of spells was the amount of Knowledge and Skill Points he had.
"Wizard profession leveled up to level 3."
"Received 24 (INT 19 + (INT 19-10) * 0.5) Skill Points, HP increased by 9 (Profession HP 4 + (CON 20-10) * 0.5)."
"Received an Ability Point."
Level 3 Wizards could receive an additional Ability Point, but it could only be chosen from the Wizard profession. Søren was not very familiar with the Wizard profession's leveling up, so he first looked at the Spellcasting Abilities that Wizards could master.
"Battle Spellcasting [Proficiency]: Wizards gradually increase their abilities through long-term training. Even if they are attacked in battle, their spellcasting will not be easily interrupted. With the increase of this ability, even if a Wizard is directly attacked, they can still successfully cast spells. Once this ability reached a certain level, some sorcerers would be able to cast spells while they were fighting. However, this may require the combination of [Silent Spell Release] and [Instant Spell Release]. [Focus + 10]. "
"Mobile Spellcasting [Mastery]: Wizards can cast spells while moving under special training. They won't interrupt their own spellcasting process while moving and dodging. At the same time, as the level of this ability increases, wizards can cast spells while flying and moving at high speed. This is one of the abilities that high-grade Wizards must master. Otherwise, when flying, it will cause the spellcasting to fail. [Focus + 5]. "
"Spell Control [Proficiency]: Wizards can use their spirit to control the spells they cast, strengthen the energy of the spells, or weaken the effects of the spells. Some summoning spells require the ability to control in order to have a strong effect. This ability is the prerequisite for [Empower Spell] and [Maximise Spell]. Only after mastering Spell Control can the power of the spells be further increased. "
"Encyclopedic Memory [Talent]: Wizards often have amazing memory abilities. This ability can further increase their memory ability, and at the same time, strengthen their understanding of various knowledge, gradually reaching the realm of understanding by analogy. This ability can strengthen the training effect of other abilities. If they master [Eidetic Memory] at the same time, they can further increase the speed of mastery. [Knowledge + 10]. "
Maybe it was because of the personal ability [Eidetic Memory], this time there was an additional ability [Encyclopedic Memory] to choose from.
Søren looked at the abilities that could be obtained and couldn't help but fall into deep thought.
First of all, [Spell Control] was an ability that could be given up because he had already received the information about it. If nothing unexpected happened, he should be able to master it very quickly. Then there was the ability [Spellcasting in Battle]. This ability was very powerful because wizards couldn't always cast spells from a distance. If they were attacked while casting spells, the chances of the spell being interrupted were very high. However, with this ability, the spell wouldn't be interrupted, and it could also passively increase the focus of one's basic skills by 10 points.
Then there was the ability [Mobile Spellcasting]. As the name suggested, it strengthened the ability to cast spells while moving. When casting a spell, it could be interrupted by an attack, and it could also fail while moving. This was especially true in the future when wizards learned high-speed movement spells, as well as higher-grade flying spells. Without this ability, the chances of failure were as high as 50%.
Both of these were very important abilities.
However, Søren's heart was obviously a little hesitant because he was more inclined towards [Encyclopedic Memory].
First of all, it could increase knowledge. Second, it could further strengthen memory and comprehension. The additional 10 points of knowledge were also very helpful in mastering spells. More importantly, it was a natural ability. This ability couldn't be learned through training, and Søren also knew that with this ability, as his knowledge increased, he could learn an additional ability.
"Encyclopedic Ability: Your knowledge has become more and more astonishing. You have an understanding of almost every field. As you accumulate more knowledge, you can comprehend most things by analogy. Your learning speed is several times faster than others. This is not only limited to knowledge, but also a variety of combat skills. You know how to calculate the axis of a weapon's weight and use it to maximize its power. However, you don't only know these. With the accumulation of knowledge to your current level, you can directly transform it into real power! [Knowledge + 10] "(Prerequisite: Have [Encyclopedic Memory] ability, 250 Knowledge.)
…
(Focus [Basic Skills]: Your focus ability can be used in many ways. For example, the success rate of casting spells, the speed of entering the state of meditation, the effect of meditation, the success rate of copying scrolls, the success rate of making magic staffs and rare items, etc. More often than not, a focused person will gain more insight when they focus on something, even if it's learning combat skills.) [PS: Focus also has a bonus effect on the warrior's training.]
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.