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Home > Fantasy > Abyss Domination > Chapter 52

Chapter 52

Words:2466Update:22/06/28 12:44:27

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Cynocephali were quite strong.

Although they didn't look tall, only about three feet (1 meter) tall, advanced Warriors had high Strength. Perhaps this was because they really did have a trace of dragon blood in them. Advanced Cynocephali Warriors could reach 13-15 Strength. If it wasn't for Søren's armor, his bones would have been injured.

Søren wasn't in a hurry to collect the loot. He first bandaged his leg.

He still had some healing potions, but he didn't use them. 60 Silver Derahls could buy a Basic Healing Potion, which could restore 8-10 HP. There was no need to use them here. He had just obtained the Regeneration ability from 20 Vitality. After a simple bandage, he gradually recovered. He should be fine by tomorrow.

After all, he didn't hurt his bones.

"Regeneration [Elementary] (Gifted Ability): Your strong physique has exceeded the range of mortals. What was originally a fatal injury may now only be a serious injury to you. Your strong vitality has allowed you to regenerate like a troll. You can gradually recover from any injuries below the serious injury status with time. Although you can't regrow a broken arm like a Troll, as your Vitality gradually increases, you will be able to do so one day. [Health Regeneration Rate + 1 per hour]

This was the lowest level of regeneration.

The HP recovery rate was calculated on an hourly basis. In other words, Søren could recover 1 HP per hour.

He was now a Level 6 Rogue with 63 HP. If he didn't lose an arm or a leg, he would be able to fully recover within three days even if he was on his last breath. Don't underestimate this ability. Although it can't affect your recovery ability during battle, it determines that you can recover quickly after battle.

Many melee professions relied on this ability to save their lives countless times until they reached the Realm of Legends.

As for creatures like Trolls, their Constitution started at 25.

If there was no way to suppress their regeneration ability, they could grow their heads back even if they were cut off. These creatures were at the level of biochemical beasts.

In this world, it was impossible to drink a potion and instantly recover to full health.

Even a Priest's Divine Spell couldn't do it!

Many Divine Spells would overdraw energy after casting and enter a weakened state for a period of time.

As for reviving?

You thought too much. That was a Level 9 Divine Spell. If you wanted to revive someone, you would have to ask the God of Death of the River Styx first!

Otherwise, there wouldn't be so many people who died on the path to becoming Legends. As long as there was a Priest in the party, they could revive someone after they died. it was a simple matter.



Søren had just calculated that he had obtained around 900 Slaughter EXP. from this battle. the normal Cynocephali's EXP and the Cynocephali's's EXP, the Cynocepcephali's, and the Cynocephali's EXP's. ''s's's't's's's't's's's's''s'.

's's' ''s's' ''s!

'' '''s' '' ''s't's's's's, and' '''s' '' '''s Have '' ''t't' ''s't't' '' '' ''t?

Søren didn't have many part-time jobs.

If he was a Warrior, his Strength was slightly lower. If he was a Priest, his Perception was lacking. When the Time of Troubles began, he would immediately become useless. He would not be able to use Divine Spells at all. Not to mention whether or not he had the talent to become a Warlock, 16 points of charm was indeed a bit low. The only people who could take on a part-time job and display decent strength were probably the adepts.

Regardless of whether it was an advancement or a part-time job, it was good.

Of course, it was not as simple as just closing one's eyes. A Warrior's subclass required Strength, a Priest's subclass required Faith Perception, and a Wizard's subclass required 25 points of Knowledge and 15 points of Intelligence. If he had the basic profession of a scholar, becoming a wizard would not be a problem. However, he was only a commoner, so he needed to improve his knowledge and skills.

Becoming a part-time Sorcerer was one direction.

Søren was a bit hesitant as well. If he wanted to be a wizard, he would have to spend an extra 50% Slaughter EXP.

If he had a lot of Slaughter Experience, he naturally wouldn't care about these things.

However, it was too difficult to gain Slaughter Experience. He killed so many Kobolds and only got 900 points, which was not even enough to cover the cost of his soul energy. Advancing to a special profession required about 5000 points of soul energy (Slaughter Experience), which was enough for him to directly level up to Level 7 Rogue. On the other hand, his subclass required 2500 points of soul energy (Slaughter Experience), which was equivalent to the amount of Slaughter Experience he needed to level up by half a level.

If he didn't know the power of magic very well, becoming a part-time Sorcerer would quickly increase his strength.

He really didn't want to do this.

Because if he learned all kinds of random professions, the end result would be that he would not be able to do anything.

For example, Søren's previous profession level was Level 10 Commoner (Max), Level 10 Rogue, Level 10 Lurker. Lurker was the advanced profession of a Rogue and was not considered a part-time Sorcerer. To reach this level of strength, he had accumulated about 2,000,000 Slaughter Experience, and when he finally entered the realm of Legends, he directly awakened the legendary ability "Shadow Realm."

However, if he were to take on other professions, the 2,000,000 Slaughter Experience would only be enough for him to level up both professions to an average of Level 14. A Level 14 Warrior wouldn't be able to withstand ten strikes in front of him, and a Level 14 Wizard might not even have time to cast a spell before being killed on the spot by his "Shadow Step."

It was hard to say whether it was better to be a full-time Sorcerer or a part-time Sorcerer.

A part-time Sorcerer's ability could allow him to deal with all kinds of sudden situations and be at ease in any environment. At the same time, it could complement each other's abilities and give him three to five extra free attribute points. However, it was a pity that the speed of mastering a Legendary ability was relatively slow. Although some could be obtained through the fusion of professions, it was still not as good as a full-time Sorcerer.

In the past, many people took on part-time Sorcerer's for the extra free attribute points, and they even gave up many powerful Legendary abilities for it!

For example, the Legendary Rogue's "Shadow Realm" was a powerful ability that allowed one to directly teleport into the Shadow Realm and so on (it required many prerequisites). If one chose to take on a part-time job, these abilities would be very difficult to obtain in a short period of time, unless one killed one or two gods and obtained a large amount of soul energy.

Specialized classes had to rely on teammates because there were some battles that one could not handle alone. However, the advantage was that one could obtain the ability of the Legendary Realm as soon as possible. After all, one did not have to be distracted to learn the skills (specialties) of other classes. Profession level was only a part of one's strength. Many Professions needed to master many special abilities. As for the final achievement, it was not easy to evaluate because there were not many people who could survive until they reached the Legendary-realm, let alone improve the two methods to the limit.

Professions in the Legendary realm could adapt to all kinds of complicated environments.

A legendary character of a single profession would develop a certain aspect to the limit. For example, a wizard with a profession level of 40 or so could have enough spell slots to blow up a continental shelf.

Therefore, most people chose to work part-time.

For example, many Thieves would subclass as a Warrior to improve their melee combat abilities.

Part-time jobs were very time-consuming.

If Søren succeeded in becoming a Wizard, then he would have to invest a lot of Slaughter EXP into it. At the same time, he would have to train and master many wizard specialties. The energy required for this was very shocking! He would have to train at least three or more spellcasting specialties to reach the level of other Wizards of the same level. During this time, it would be difficult for his Thief's strength to increase.

Without the help of specialties, he would not be able to exert his full potential in battle.

This was because throwing a low-level spell would not be as good as slashing with a sword.

The biggest advantage of taking on a part-time job was the ability to adapt, as well as the use of various abilities. For example, 'Greater Invisibility' and 'Backstab' were the reasons why it was worth taking on a part-time job. Otherwise, if the Professions could not complement each other, the final result would be that the gains would not make up for the losses. It would be a waste of one's time and at the same time, it would also limit one's achievements. After all, there were very few people who could obtain divinity. Without divinity, there was a limit to the amount of energy a soul could bear.

Not to mention the difficulty of obtaining Slaughter EXP!

In order to obtain about 2 million Slaughter EXP, Søren had to kill more than half of a hand's worth of Dragons and Liches.

Of course, at that time, the Slaughter EXP was distributed by the whole team. Now, he was taking all the Slaughter EXP alone.

In fact.

If it was not so difficult to obtain Slaughter EXP, there would not be so many people who fell on the road to becoming a Legend. It could be said that in Søren's memory, except for a few lucky people who were lucky enough to kill the gods who fell to the mortal world, or directly obtained the shards of divinity. Others walked all the way to the Legendary Realm, who knew how many hardships they had experienced. It was a bumpy road full of blood and tears.

Perhaps it was because they had experienced too many hardships, these people who reached the Legendary Realm by themselves were all masters. Their challenge level was the same as the original Wizards in the storyline.

To kill them, the difficulty was roughly equivalent to besieging a legendary Wizard's tower!



(PS: These are a little introduction to the part-time jobs. It is good that everyone has an impression. The following will be easier to understand. There are some things in this book that are more obscure, so Fu Tu has tried to use simpler language to explain.)

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