Wizard Davy wanted Wizard Hal to protect Abel, so Wizard Hal stayed by Abel's side instead of fighting with the other law-defying wizards.
By this point, Abel was starting to see how lightning-type law-defying wizards fought. With their natural ability to move in a flash and their teamwork, they were able to nullify area of effect spells like the sacred freeze and the sacred impact.
This was because every time the shockwave of the 'Holy Freeze' or 'Holy Shock' was about to appear, they would use 'instantaneous movement' to dodge.
Still, Abel could see that the "cloud storm" was an advanced lightning-type spell. It was a single-target spell, and it would only attack once per second. Most importantly, it could not be targeted at all. It was a random attack, so it could not work well with the law-defying wizards.
As the four law-defying wizards retreated from the battlefield to avoid the sacred freeze, Doff directly rushed into the sacred freeze's shockwave. Its giant body did not seem to care about this little bit of damage at all.
Coupled with its enormous strength, that bit of frost would at most slow down the speed of its swing, but there was no other effect.
Just like before, it appeared in the sky and smashed down heavily. Its target was the only wounded mad Knight.
However, it miscalculated this time. These mad Knights had been through hundreds of battles, and they were very experienced. As soon as it appeared and was hit by the sacred freeze, the seven mad Knights had already launched their charge.
Their target was Doff, who was smashing down with its giant club. Doff was slowed down by the frost, and it had no leverage in the air. Normally, the seven mad Knights would prioritize protecting their comrades instead of attacking Doff.
Doff saw that the seven mad Knights were about to attack it. It knew it couldn't dodge, but it didn't want to. Instead, it smashed even harder towards the wounded mad Knight.
First, there was a loud bang. It was the sound of the ancient pillar making contact with the shield of the wounded mad Knight. Half of the Knight's body was numb, and blood was pouring out of his mouth.
Boom! The seven mad Knights rushed in front of Doff. Under the buff of the "frenzy" aura, the Dandun knight at the front used the "sacrifice" technique to strike Doff's leg.
Doff's tough fur could not block this attack. The Knight's sword cut through its fur and into its muscles. Finally, it was blocked by its bones.
Doff roared in pain. It was too lazy to use "teleportation." It swept its giant club horizontally towards the seven mad Knights.
Wizard Davy, who was in the 4-star magic circle, frowned. Doff had broken their teamwork, and at the same time, they didn't dare to enter the battlefield at all.
Doff was using physical attacks, not magical attacks. Magical attacks could recognize party members and wouldn't cause any damage, but physical attacks didn't recognize people. Anyone who came into contact with them would be in for a bad time.
"Last struggle!" The Dandun Knight laughed coldly. Every strike he made was supported by the power of the seven mad Knights. It was hard to find anyone in this world who could face them head-on.
Doff was going crazy because of the pain, which was exactly what he wanted. The Knight's long sword in his hand quickly struck towards Doff's other leg.
By this point, Doff's legs were already on the ground. Since one of its legs was heavily injured, only one of its legs was fully on the ground. The Dandun Knight's target was precisely that leg.
As for that giant club, as long as Doff's other leg was damaged, that attack would no longer be a threat. Without its legs, Doff would be like a toothless tiger. Once it fell to the ground, one strike would be enough to crush its heart or head.
The Dandun Knight's idea was great, so he did as he was told. The Knight's long sword in his hand had already cut open Doff's other leg. The combined attack of the seven mad Knights had made Doff's defense as thin as paper.
However, a purple light flashed across Doff's body, and something extremely strange happened.
The Dandun Knight's long sword sliced through Doff's leg, but it was like it was slicing through water. The Knight's long sword healed faster than the speed at which it was slicing open.
When he pulled back his long sword, Doff's wound had already disappeared. Not only that leg, but the other leg was also healed.
After the purple light flashed, Doff's wound was healed. Its giant club was unhindered, and it directly struck towards the seven mad Knights.
This was where Doff's confidence came from. It knew that as long as its master was there, a little wound was nothing. It especially liked the effect of the full recovery potion. Every time it used it, it felt like its body was reborn.
Due to its resurrection, there were still some minor problems with its body. However, after using the 'Full Recovery Potion' a few times, those problems had completely disappeared.
As Doff's giant club swept towards the seven mad Knights, Frankenstein flashed into the battlefield again.
His coordination with Doff was perfect. Due to the soul contract between them, both of them were the product of the resurrection spell. Both of them only retained their battle instincts.
It was precisely because they had erased all other emotions and left only their battle instincts that their souls were more suited for battle.
Other than fighting, normal class holders needed to think about other things. However, Frankenstein and Doff were different. Their new souls were filled with fighting instinct.
That was why there was almost no need for discussion, just like this time.
Doff's giant club swept towards the seven mad Knights. The full recovery potion was like a cheat. It allowed Doff to maintain its fighting strength even when it was being attacked.
On the other hand, the 7 mad knights who were tossed aside were healing themselves with potions and prayers. Their fighting power had been greatly reduced.
At that moment, Frankenstein appeared in front of the injured mad knight and unleashed a frost nova. It was the fastest ice spell in the world.
Almost instantly, a freezing shockwave erupted from Frankenstein's body and spread in all directions. The injured mad Knight lifted up his shield and made a "revenge" pose, but the frost nova still made him pause.
At that moment, another wave of sacred freezing aura swept across the battlefield, and Frankenstein did not dodge like the other law-defying wizards.
Since he was an ice law-defying wizard, this kind of freezing shockwave did not affect him much, especially since his "ice control" was already level 11.
An "ice ball" spell pattern appeared in Frankenstein's hand. He was only 2 meters away from the injured mad Knight. All he needed to do was to reach out with his sword, and the ice ball would directly hit the Knight's face.
At the same time, he was also within the range of the injured mad Knight. Although he was slowed down a little, a cold smile still emerged on the injured mad Knight's face.
A law-defying wizard dared to get so close to a mad Knight. It was probably his first time fighting a mad Knight.
The 'Vengeance' battle technique, which had yet to begin, had already begun. The 'Vengeance' battle technique was an elemental melee battle technique that contained fire, ice, and lightning elements in every attack.
Under normal circumstances, a Mad knight would use a 3 hit combo attack. They would unleash all 3 elements on the enemy. No matter how strong the enemy's resistance was, they would not be able to defend against 3 elements.
This mad Knight saw that Frankenstein was so close to him, so he decided to use a powerful close-range attack.
Frankenstein's "spirit" shield was already in front of him, but the "ice ball" in his "spirit" sword was not affected at all.
At such a close range, the mad Knight could not dodge at all. Of course, the mad knight did not try to dodge. If he backed down now, he would become the laughing stock of all the mad Knights.
Both sides made contact, and the frozen orb landed on the shield of the knight. Afterward, a series of ice bolts shot out from the frozen orb, and each hit made the knight glow blue.
The "revenge" battle technique also hit Frankenstein, and a blue light flashed on Frankenstein's "spirit" shield. It was Frankenstein's "ice armor."
Still, the first strike was enough to break through the ice armor. The ice armor was not the best close-range defensive spell for ice wizards, but it had the ability to automatically reflect long-range attacks, which was why it was so popular among law-defying wizards.
After the ice armor was broken, the first "revenge" battle technique was also canceled out. Of course, this was because Frankenstein's "ice armor" was level 27, and it was strengthened by the level 11 "control ice."
However, the second strike of the mad Knight landed on Frankenstein's "spirit" shield. It was an ice element attack, but it did not do much to Frankenstein.
However, this strike was accompanied by a powerful physical attack, which made the mad Knight very happy. If a law-defying wizard could really block the attack of a mad Knight with a shield, then what was the point of this mad Knight's training?
However, something strange happened. The "spirit" shield in Frankenstein's hand was as stable as a mountain. The attack of the mad Knight was like a wave hitting a reef. It did not shake at all.
Frankenstein's body was a puppet. This puppet came from the collection of a powerful wizard in ancient times. Although Frankenstein was a law-defying wizard and could not use its close-range ability, it still had its own terrifying power.
Since Frankenstein was an ice law-defying wizard, he could not use his close-range ability, but when he was attacked, the power of the puppet came in handy.
The mad knight didn't have time to think. His long training allowed him to unleash the third strike. The frozen orb had already landed on him, but it still couldn't stop the last strike of the 3 strikes that he had trained for so long.
Lightning elements flashed across his knight's long sword and landed heavily on the 'spirit' shield. The 35% lightning resistance on the 'spirit' shield negated a part of the damage, and the 8 points of magic absorption on the 'spirit' sword and 'spirit' shield respectively reduced another part of the damage.
Therefore, the last strike of the "revenge" did not do much damage to Frankenstein.
However, the lightning element still paralyzed Frankenstein's body for a moment.
The mad Knight was already heavily injured. He could use this chance to escape, but Frankenstein was paralyzed, so he thought it was an opportunity.
He ignited the "charge," and his body accelerated in close range. He slammed heavily into Frankenstein's sword and shield. Frankenstein's defense was opened, and Frankenstein could not control his body.
A bloodthirsty gaze flashed in the mad Knight's eyes. It was an honor to kill a law-defying wizard with his own hands. After all, the death rate between a law-defying wizard and a mad Knight was not high.
Everything happened too fast. In just 3 strikes, Doff's giant rod hit the 7 mad Knight and stepped in front of the injured knight.
Doff began its second strike, and Wizard Davy could not do anything. He knew Frankenstein was in danger. If he intervened, his 4 star magic circle would be broken, and he would be attacked by both Doff's giant rod and the mad Knight.
Therefore, no matter how anxious Wizard Davy was, there was nothing he could do.
"Wizard Frankenstein, be careful!" He yelled. It was the only thing he could do.
The mad Knight was standing very close to Frankenstein. To the mad Knight, this distance was enough to decide Frankenstein's life.
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