Mad Knight Mead sensed Frankenstein and Doff's presence behind him. He didn't even have time to turn around. All he wanted to do was to speed up.
Frankenstein didn't make a sound. He was like a silent ghost. Doff, on the other hand, was the opposite. It used its teleportation ability and roared before each teleportation.
When Frankenstein and Doff were only a few hundred meters away from Mad knight Mead, all they needed to do was to move in a flash or teleport. Mad knight Mead slapped his holy portal bag.
In a flash of white light, 10 5 meters tall puppets appeared behind him and charged towards Frankenstein and Doff.
Doff was born to be a fighter. It began to attack as soon as it saw its target. The ancient pole in its hand turned into a blur as it smashed towards the puppets.
Frankenstein, on the other hand, didn't seem to see the puppets at all. His master's mission was to chase after Mad Knight Mead. Nothing else mattered to him.
It only took 2 seconds for Doff to turn the puppets into scrap metal. However, Mad Knight Mead was already far away.
Although Frankenstein was close to Mad knight Mead, his attacks were all ice spells. They were not fast, and even the fastest ice orb could not hit Mad knight Mead who was trying to run away.
Mad Knight Mead didn't want to fight back even though Frankenstein was very close to him. All he needed to do was to wave his sword and hit him.
However, he knew Frankenstein was not an idiot. Frankenstein must have some tricks up his sleeves.
If he wasn't running for his life, he would've tried to see what Frankenstein was up to. However, he was running for his life, and he had to focus on the totem pole in his holy portal bag.
Doff yelled and chased again. Mad knight Mead was more scared of Doff. Although Frankenstein was powerful, he could still escape if he wanted to.
However, Doff was different. Once he was hit by Doff, he would be injured, and it would be hard for him to escape.
Therefore, he took out another ten puppets from his holy portal bag and threw them out. Ten puppets appeared behind him, and Doff was tricked again. Without Abel's command, Doff was completely driven by its battle instincts.
At the same time, Mad knight Mead switched from the energy aura to the holy aura.
The holy impact aura was a lightning attack aura. Frankenstein's law of ice didn't have any resistance to it.
Frankenstein was hit by the holy impact aura, and his body froze for a second.
Mad Knight Mead's speed was greatly reduced due to the loss of the vitality aura. However, since Frankenstein was paralyzed, the distance between them increased.
Frankenstein's intelligence was not something Doff could compare to. His battle instinct was that of a law-defying wizard. After a second, he flashed again.
This time, he changed his strategy and began to use the method the law-defying wizards developed to deal with mad Knight Mead. After the holy impact aura was over, he appeared beside Mad Knight Mead.
The frost new star was ignited, and the 'move in a flash' spell pattern was ready in his other hand. An ice elemental shockwave swept across Mad knight Mead's body, and Frankenstein disappeared from the spot. He reappeared in front of Mad knight Mead, and Frankenstein was out of the attack range of the Holy Shock.
Mad knight Mead switched his aura to purify, and the frost new star's freezing effect was removed. He then switched it to the "vitality" aura and began to chase with Frankenstein again.
If it was any other law-defying wizard, Mad knight Mead would not be slowed down by a little frost nova, but Frankenstein was different. His rank 27 frost nova was no weaker than a rank 24 law-defying wizard's attack with his rank 11 "command freezing."
Mad Knight Mead gave up on using the holy impact aura to slow down Frankenstein. Instead, he used the "vitality" aura to push his charge to the limit.
At least with this speed, he could dodge Frankenstein's attacks.
Doff roared again, and Mad knight Mead threw out another 10 puppets. His heart was bleeding. Those puppets were his spoils of war. They were the best ones he got from the dwarfs. They could fight, but they could also do other things for him.
Every time he went to the front line, he would let them out. He could get a lot of resources in a short period of time. It was because of these puppets that he was able to widen the gap between him and other mad Knight Mead.
Now, they were being used up one by one just because they delayed Doff for a few seconds. How could he not be heartbroken?
Mad Knight Mead sensed that he was only 5 miles away from the cave where the large-sized teleportation circle was. The puppets did not disappoint him. They attracted Doff's attention again. He felt like escaping was no longer a problem.
Abel was watching from afar through the soul chain. He knew Doff was being toyed with by Mad Knight Mead, and he couldn't help but feel helpless.
"Doff, ignore those puppets. Your target is that mad Knight!" Abel commanded Doff through the soul chain.
Doff immediately let go of the puppets after hearing its master's command. It disappeared from the battle and chased after Mad Knight Mead.
Abel realized there was a huge difference between a summon of a human and a summon of a beast. Although Frankenstein was weaker than Doff in terms of strength, it was much more intelligent than Doff.
It seemed like he should try to revive as few beasts as possible. Of course, it was hard for him to get the fresh bodies of powerful beasts. At least for the past few years, he had prioritized Mad Knight Mead.
He had 7 fresh bodies of Mad Knight Mead in his personal storage box. They were the best choice for him to revive.
Mad Knight Mead heard Doff's roar again. This time, it didn't even last a second. He didn't know what was wrong, but the 10 puppets that were connected to him were not all destroyed.
It seemed like Doff was no longer affected by his little tricks, but he didn't believe it. He took out 10 more puppets from his holy portal bag and threw them behind him.
This time, the Beamon giant beast used "teleport" to jump over the 10 puppets without even looking at them.
"Damn it!" Mad Knight Mead cursed in his heart.
The 'blizzard' spell scroll appeared in his hand. There were very few spell scrolls like this, mainly because there were very few buyers. Of course, there were very few people who could make them.
His "blizzard" spell scroll was also his spoils of war. The blizzard spell was very weak in his hands. Even elite wizards couldn't do much damage to it, let alone law-defying wizards.
However, what he wanted was not the blizzard's damage. Instead, he wanted to slow down Doff and Frankenstein's pursuit.
Of course, he couldn't do much with just one spell scroll. He had more than 10 spell scrolls in his holy portal bag, and they were all made by wizards.
Mad Knight Mead turned into a wizard in an instant. He activated all the spell scrolls in his hand.
"Blizzard," "firewall," "fireball," "blazing path," "icicle," etc., all kinds of spells were cast towards Frankenstein and Doff.
Although these spells were not very powerful, they were enough to slow down Frankenstein and Doff for a short period of time.
Mad Knight Mead no longer dared to switch his "vitality" aura. He could only use this method to slow down Frankenstein and Doff.
Only with the help of the "vitality" aura could he barely maintain a certain distance from Frankenstein and Doff.
"Almost there!" Mad Knight Mead could see the hill in front of him. His target was right in front of him.
He knew there was a seclusion circle in front of him. Although it was not a defensive circle, there were 10 top-level gems in the energy slot of the seclusion circle.
He believed that the 10 top-level gems could delay the pursuers until he fully activated the teleportation circle, giving him enough time to leave this place.
He threw out the last few spell scrolls and rushed into the seclusion circle.
Both Frankenstein and Doff were stunned when their pursuers suddenly disappeared. Frankenstein was the first to recover. He ignited the "frozen orb" in his hand and threw it forward.
Doff saw the ice bullets flying out of the "frozen orb" and the shield in front of it, so it knew the enemy was inside.
It raised the ancient pole in its hand and smashed it heavily on the shield.
One, two, three. After three heavy strikes, the last strike finally triggered the "critical strike" of the polearm.
Doff's strike doubled, and the seclusion circle was finally broken. The shield turned into starlight, and the cave on the hill appeared in front of them.
Mad Knight Mead was using his power of the will to activate the large-sized teleportation circle. He had already sent a teleportation request to the Nation of God, and he was waiting for a response.
He was very anxious. He didn't feel like he had been waiting for a long time, but today, it felt like a year.
The sound of the attack outside made his heart beat faster. Just when the seclusion circle outside the cave turned into starlight and disappeared, he also received a response from the Nation of God's teleportation circle.
He prayed sincerely, "My lord, I can finally go back!"
The large-sized teleportation circle under his feet began to fill up with energy, and his body was wrapped in dimensional energy.
At that moment, Frankenstein entered the cave, and Doff yelled in frustration. The cave was too small for it to enter.
Mad Knight Mead looked at Frankenstein with a mocking smile, "Goodbye. I'll kill you the next time we meet."
However, Frankenstein wasn't affected by his words at all. Without Abel's intervention, Frankenstein was acting on his instincts.
He didn't even think about it. He knew he couldn't attack Mad Knight Mead before the large-sized teleportation circle was fully activated.
Once the large-sized teleportation circle was activated, it would automatically enter a protective mode. The dimensional energy would protect the person who was teleporting until the end of the teleportation.
A spell pattern appeared in Frankenstein's hand because this was the spell he used the most. It was also the simplest spell pattern.
This was the 'telekinesis' that almost every wizard had to learn. The biggest use of telekinesis was that it allowed a wizard to grab items or attack enemies from a long distance.
Of course, the power of this attack was so weak that it couldn't hurt a class holder. Although it could interrupt spells, it couldn't interrupt teleportation.
However, Frankenstein still used the telekinesis spell. It was the only spell he could use on Mad Knight Mead before he was protected by the dimension force, so he just used it like that.
Mad Knight Mead didn't even think about dodging. He knew he would be protected by the large-sized teleportation circle in an instant. Other than legends, no one could hurt him.
Frankenstein's telekinesis finally landed on Mad knight Mead. Since Mad knight Mead needed to teleport, he didn't have any defensive postures. Even the defensive spell on his body disappeared because the time was up.
Mad Knight Mead was completely defenseless. Frankenstein's "telekinesis" spell was not an attack. Instead, it was a grab.
Originally, Frankenstein could grab Mad Knight Mead out of the teleportation circle, but he didn't have time to do so.
However, the "telekinesis" spell could only grab weaker opponents. Mad Knight Mead couldn't be pulled out of the large-sized teleportation circle.
Although he couldn't grab Mad Knight Mead, the "telekinesis" didn't fail. White light swept across the knight, and all the items on him disappeared.
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