While Zhao Youyue was busy creating the nameless "Jane Doe Su" in the game world, in the real world, Zha Feng, the game designer, was truly intoxicated …
Zha Feng was not the only one in charge of the game's plot. There were other scriptwriters in Fenghuo Gaming Company. Sometimes, they would work with well-known scriptwriters. It was said that Zha Feng admired the scriptwriter from Japan, Genki Xu Yuanen. He believed that Xu Yuanen, as a "warrior of love," could bring "love" to this cruel, despairing game, and leave a lasting impression on the readers.
Other than the plot, Zha Feng was responsible for the rest of the world, gameplay, and the like, including some of the numerical settings. It could be said that Zha Feng was the reason why this game was so difficult. According to him, it was to let the players have the most realistic and cruel Jianghu experience …
However, for the players, what was realistic and cruel was simply a trap. Even after reading the guide, they still felt that it was difficult to fight, because their control could not keep up!
The plot that Zha Feng was responsible for was also the deepest and most tortuous. When he was writing, he would deeply immerse himself in the player-controlled character. Therefore, when he was intoxicated, he felt as if he had entered the game world of his own creation. He had become a person named "Zha Feng."
Zha Feng had become a member of the Jianghu, a martial artist. To ordinary people, the so-called Jianghu people were often not good people, because they did not work in production, and liked to fight. Sometimes, they would even rob the villagers with their strength.
Of course, there were also some Jianghu people who were more righteous. They were like mercenaries, accepting all kinds of commissions. They could even be considered demon hunters. Many demons and ghosts that harmed the world needed to be dealt with by Jianghu people and martial artists. After all, whether it was Taoist priests or monks, they could all be considered Jianghu people.
Players could actually be considered qualified to accept commissions, because to them, this was a mission. As long as they completed the mission, they would be rewarded, and maybe even get the "best sword in the village" …
The main mission of the players was actually a process of accepting and completing commissions. The plot was also developed in this process. After all, players wanted to find information about their origins, to avenge their loved ones, and so on. They had to first help certain influential people, before they would give them information.
Of course, there were also players who took the path of threat. As long as you were skilled and courageous, you could, of course, threaten the rich and powerful. However, you had to be prepared for the rich and powerful to retaliate. When that happened, it would naturally be another fierce battle. It was said that those who achieved the Orange High Danger Level would fight many powerful people to the end.
Generally speaking, when a player triggered a conversation with an NPC, there would usually be four options, each with a different attitude. The fourth option would always be this tone —
You better listen to your grandpa, or else I'll kill you!
When you said something like that, unless you encountered an NPC with a naturally weak personality, you would naturally start fighting. As long as you defeated the other party, or even killed the other party, you would be able to continue to obtain clues to the next part of the quest from them.
So, in a sense, killing your way to the top was also a way to clear the dungeon. Otherwise, you would have to accept the NPC's request and help him do something, such as killing some monsters …
In the game world, Zha Feng was taking the more normal route, which was accepting quests whenever there was one. After all, many NPCs were powerful, and it was much more difficult to advance the plot by killing them than by accepting a quest from an NPC.
This game gave players the impression that humans were more difficult to kill than monsters!
Zha Feng was currently hunting a group of zombified hounds. It would be fine if he killed these monsters one by one, but if he provoked a group of them, then he would be digging his own grave …
However, as a player, there would always be times when he accidentally attracted the attention of a group of hounds. He was completely surrounded, and he did not even have a chance to escape. He could only watch as his health bar dropped. Snow was falling from the sky, and it was dusk. The surroundings were dark, and the atmosphere was so depressing!
Because of the "intoxicated" state, Zha Feng seemed to have completely entered the game world. For the first time, he felt that he had set up these small monsters that liked to attack groups of people, was a little too crazy …
However, just as he was about to die and had to complete the quest all over again, a young girl dressed in plain clothes appeared. The most eye-catching part of her body was the sword at her waist.
The sword seemed to be a sword used for performance, and it did not have any lethality at all. However, when the young girl drew her sword, it was as if the whole world had lost its color!
The young girl rushed into the group of zombified hounds without hesitation. She drew her sword and danced, and sword aura shot out in all directions. She had completely disregarded her own life, all for the sake of protecting someone she had never met before.
At that moment, Zha Feng only had eyes for the young girl dancing gracefully. He had no idea why such a character would appear in his game world. He had always believed in that one phrase — one should not be so selfish as to assume that others were not.
Among the NPCs he had set up, almost everyone had their own selfish motives. Among them, the ones who treated players the best were probably equivalent exchanges. For example, the Sword God Li Xiye. He recognized the potential of players, and he believed that players could be his sharpening stones. Therefore, he was not stingy when it came to helping a group of players, but it was not for free.
Other than that, there were NPCs who were even worse than Li Xiye. They completely treated players as tools, and after squeezing out their value, they would abandon them …
All in all, this world was full of malice toward players. Fortunately, players were only playing a game, and not a real world. Otherwise, players would definitely go crazy from being oppressed!
However, for players, the more oppressed they were, the more violent they were, the more satisfying it was to resist and destroy!
However, in such a dark, despairing, and oppressive chaotic world, there was someone who took the initiative to stand up and save players. How heartwarming was that?
Zha Feng watched as the girl in gray was injured in order to save him. Then, he did something that many players would do …
He chose to save the game first, and then he killed the girl in gray who had saved him. He wanted to see what kind of equipment she would drop. He felt that the sword on the girl's waist was very beautiful, and it was very likely to be a divine weapon …
He saw the introduction of the sword —
Flying Rainbow (+ 0), a sword used to perform sword dances, does not possess lethality.
It turned out to be a white tier equipment.
= = =
Happy Double 11 everyone!!!
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