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Chapter 466

Words:1540Update:22/06/22 07:50:36

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When Zhao Youyue entered the Two Dimensional Gate, she saw the name of the game – "Tale of Wuxia 3: Swords of the Future."

Zhao Youyue's spirits were lifted. She felt that the "Two Dimensional Gate" was not a scam!

This was because she had heard of this domestically-produced AAA hardcore game. Although its sales were slightly dismal, who asked it to be a hardcore game that enjoyed torturing players?

At the same time, it was undoubtedly a sandbox game. It had a high degree of freedom. Players could do almost anything in it. They could be chivalrous, evil, or even rapist!

The game designer of the "Tale of Wuxia" series, Zha Feng, was a very famous game designer. However, he was cursed by many players. Who asked him to make games that were so difficult? At the same time, the plot was torturous!

Whether it was the first or second game of "Tale of Wuxia," the difficulty made players flinch. Often, players could not even defeat the first mini-boss, a certain mountain bandit. How could they dominate the Jianghu?

This mountain bandit was also known as the game's "Dissuade Mountain Bandit." Get lost. The "Tale of Wuxia" series is not for you!

At the same time, many players questioned whether this game was qualified to be called "Tale of Wuxia." Obviously, the protagonist could also commit murder and arson, and commit all kinds of evil

Zha Feng's explanation was that he interpreted "Wuxia" as "poor people caught in the cracks." For players, once they appeared in the cruel world of "Tale of Wuxia," it meant that they were caught in the cracks. They were in a precarious situation, struggling on their deathbed. All they could do was to keep fighting …

That's right, the "Tale of Wuxia" series was very anti-Wuxia. The martial arts in it were also limited to low-level martial arts. The strongest martial artist would not be able to defend himself if he was ganged up on by a dozen or twenty young adults who did not know any martial arts at all.

This also meant that when players fought in the game, it was best to fight one at a time. There was no way to fight a group of people alone

In fact, in the minds of many people, the Wuxia novels in this world were set up with neigong, lightness skills, and so on. The heroes in those novels were graceful, serving justice everywhere they went. At the very least, their martial arts would allow them to take the head of an army of ten thousand, right?

However, for the protagonist in the game, rolling on the ground was the most common action. How was that chivalrous?

It was a pity that the Wuxia novelists in this world were not Jin Yong or Gu Long. Although some of their outstanding Wuxia novels had been made into TV dramas, they were not influential enough!

Because the Xianxia and Xuanhuan works of this world appeared too quickly!

Unfortunately, in this world, China had a very developed gaming and movie industry, and the production of special effects was very good. This led to those large-scale productions favoring fantasy and xianxia works, while wuxia works only became popular for a few years before being replaced …

This was not like another parallel world. The wuxia works of Liang Yusheng, Jin Yong, Gu Long, and other masters had been popular for many years. It was only in the early internet era that wuxia gradually declined.

In this world, there were no such influential Wuxia masters!

Therefore, the "Tale of Wuxia" series represented the famous game producer Zha Feng's understanding of the martial arts in his heart. It was especially dark and heavy.

This was also related to the setting of the game. It was said to be a fictional history, but in fact, it was based on the "Five Barbarians and Sixteen Kingdoms" period. The Han people were "two-legged sheep", and they were all miserable …

Of course, some people could calmly say that this was the "Great Integration of Ethnic Groups". Come to think of it, integration, and cannibalism was also a kind of integration.

In the "Tale of Wuxia" series, there were not only all kinds of homicidal maniacs, but also monsters, zombies, evil spirits, demons, and so on. Perhaps it was to reflect that "chaos breeds evildoers". Players could also moonlight as exorcists. There were many elixir recipes that could only be obtained by hunting these monsters.

Many of the players who originally wanted to play this anti-wuxia sandbox game with the "Happy Pugilistic World" in mind had been utterly tormented after falling into the trap. Naturally, they could only vent their frustrations on the game's producer, Zha Feng. They even called certain extremely difficult bosses and disgusting scenes in the game "Zha Feng's Malice"!

When you searched for "Zha Feng" on Baidu, the second result would probably be "Zha Feng's Malice".

"Tale of Wuxia 3: Swords of the Future" had been released for some time. Some fans of the previous games believed that it was the least difficult game in the "Tale of Wuxia" series. This was also related to the game's increasingly advanced engine, which allowed players to control their characters more flexibly. This naturally reduced the difficulty of the game.

The graphics of this domestic 3A masterpiece were, of course, impeccable. Zha Feng's game production company was the flagship of standalone games in China. He was backed by a rich company like Tencent, so of course he had sufficient funds to develop the game.

In fact, Zha Feng's background was also quite impressive. He was born into a high position, and he was rich and willful. In any case, he did not care to make games with paywalls. He made games like they were works of art.

Of course, "Tale of Wuxia 3: Swords of the Future" had a good reputation, but it was very niche. After all, there were not that many professional gamers in this world, and there were not that many players who liked to be abused.

For a 3A masterpiece like this, follow-up DLCs were still being released. The so-called DLCs could be understood as follow-up downloadable content, new expansion packs, and the like. Anyway, the original world was quite large, and it could be regarded as a wuxia version of "The Witcher 3: Witcher 3: Swords of the Future." However, its combat difficulty was far higher than "The Witcher 3: Witcher 3: Swords of the Future."

Now that Zhao Youyue had entered this world through the "Two Dimensional Gate," she would obviously appear in the follow-up "DLCs."

Zhao Youyue still did not impulsively choose a female character to possess. She felt that it was completely necessary to play the original game first, to test the waters, before making a decision.

After all, she did not know much about this game, which had an excellent reputation, but was quite niche.

Other than its high difficulty, it was also because it had higher requirements on the computer. It was more suitable to be played on a game console.

Coincidentally, she had not opened a live stream for quite some time. In the past, she rarely broadcast such hardcore standalone games. Now, she felt that she could give it a try.



Today's first update ~ ~ ~ Seeking tips, subscriptions, recommendation tickets, monthly tickets ~ ~!!! Because I was trying so hard to conceive a new and interesting world, it was slow ~ ~ ~

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