Glory!
When these two words flashed on the screen of the team competition, Zhang Yiwei slumped into his chair.
Even though he had seen Mysterious Fantasy's weakness and predicted this outcome, the match wasn't over yet. He still had a sliver of hope for a miracle. It wasn't until now that Zhang Yiwei's heart had truly turned to ash.
This season's Challenger League had Team Excellent Era. This was a huge blow to their chances of getting into the Alliance. Mysterious Fantasy had been prepared to participate in the Challenger League for an extra year. But now, they hadn't even touched Team Excellent Era and had already been relegated. This wasn't something that could be justified. Zhang Yiwei was Mysterious Fantasy's true backbone. If they succeeded, he would contribute the most. If they failed, he couldn't shirk the responsibility either. Moreover, this match had fully exposed the coach's weak control over the situation. Zhang Yiwei felt like his future was much bleaker than Mysterious Fantasy's.
The two sides chose to leave the stage first. Mysterious Fantasy's players consciously gathered around, but they discovered that their coach hadn't said a word. He just sat there in a terrifying silence. No one dared to make a sound. They could only lower their heads and wait silently. Beside them, Team Happy's player seats were naturally filled with cheers and laughter.
At the same time, in the audience, Happy's fans and Ye Qiu's fans were cheering excitedly. In the media seats, Chang Xian was so excited that he almost jumped onto the table.
"We won! Happy won, Brother Cao!!" There were many reporters around them. Chang Xian didn't dare to be too impudent. He only pulled Cao Guangcheng beside him to share his joy.
"Haha, not bad." Cao Guangcheng squeezed out a smile. In this round, Happy had actually managed to get such a huge score from Mysterious Fantasy and guarantee their elimination. Speaking of which, he was a bit surprised. Could this Happy really create a crisis for Excellent Era?
Cao Guangcheng couldn't help but feel a bit apprehensive. However, when he looked at his peers, they were quite happy with Happy's advancement. However, their mentality was very different from Chang Xian's. Chang Xian and Team Happy had developed feelings for each other, and he sincerely hoped that this team would get better and better. As for the other reporters, they were all looking forward to Ye Qiu going up against Excellent Era, which was a hot topic, so they weren't willing to be Happy and get eliminated so early.
"10 to 0. Happy to have defeated Mysterious Fantasy with such a huge score. I think this result will surprise many people, right? But it had to be said that this result was completely in line with the trend of this match. Happy. This team is the biggest surprise of this season's Challenger League. Currently, two professional teams have already fallen at their hands. What kind of expectations will they bring us in the future? Let's wait and see! " On the TV broadcast side, the commentator was making the final conclusion. On the live broadcast side, some of the other seven matches had already ended, and those that had not ended were almost reaching the end.
The final rankings of each group would be announced today. On the broadcast screen, the rankings of each group were displayed in all four directions. The teams that still had a chance had reached the most tense moment, but none of this had anything to do with Mysterious Fantasy. After watching their coach Zhang Yiwei in a daze for a long time, they finally heard his instructions.
"Let's go!"
Zhang Yiwei stood up and calmly called out to his teammates.
Criticism? There was no point in doing so. Encouragement? Let's wait until we confirm our own future first! They hadn't even advanced in the group stage. Zhang Yiwei knew that this wasn't a result that would satisfy his boss. Especially with the many problems that had been exposed in this match, whether or not he could still stand with his teammates was a big question mark for Mysterious Fantasy.
Mysterious Fantasy silently left just like that. Not many people noticed the departure of these losers. The live audience watched the remaining matches while paying attention to the rankings of each group. Group B was the first group to be confirmed. Happy was first, Trader second.
The second group to be confirmed was Group D. This group's Excellent Era's first place had already been decided. Their perfect score of 40 showed that Excellent Era had an absolute advantage in the Challenger League. The only suspense in this group was the second place. After the last two matches, Group D's second place was decided. It was a team called Scorching Heat.
The third group to be confirmed was Group A. Team Jade Dynasty didn't have a huge advantage, but they still managed to take first place. Second place was given to a team called Prairie Fire.
And this team, according to the competition rules, would be the next opponent of Group B's first place Team Happy.
Group C's matches didn't end, but not many people cared. This half of the group had Team Excellent Era. No one felt that Group C's final results would affect Team Excellent Era's standing.
The top eight teams were all decided that night. The next round's matchups were automatically generated.
The following Challenger League matches would continue with the knockout format. The winner would be decided in one match, regardless of home or away. The maps used for the matches were all specially made by the Glory gaming company. With one match per week, the final champions would be decided after three weeks. As for the competition format, it was a completely new format. For the first time, it would be used in the knockout round of the offline competition.
The new competition format reduced the original three segments of the competition to two segments. The individual competition was canceled and replaced with two segments, the single elimination competition and the team competition. However, the group arena would be expanded from the original 3v3 to a 5v5.
The point system was a new headcount system.
For example, in the Challenge Tournament, if there was a domineering and mighty person who defeated five opponents by himself, then his team would get five points. Two people would get four points for defeating five opponents; three people would get three points, four people would get two points, and five people would get one point. If five players couldn't defeat their opponents, then they lost and didn't get any points …
The team competition was the same. The number of characters left on the team would determine the points the team would get. One kill was one point.
The final two rounds' points would be added together. The team with the most points would win.
Because of the change in point system, this format was a new one. After the Alliance revealed it, some experts pointed out that it would lead to a change in Glory's tactics. Compared to the previous format, which only pursued the final victory, the players would have to consider more things. The competition would become more complex and the content would be more varied. Generally speaking, the critics who had nothing to lose were very appreciative of the new competition system. But for the actual participants, the pro players, changing their habits was always a troublesome matter. As a result, no matter if the format was good or bad, they wouldn't welcome it. However, when it was bad, they could resist it with reason. For the time being, they couldn't find any problems with the format, so they could only quietly adapt.
The Alliance's plan was to try it out in the offline Challenger League and see how it worked. If it was suitable, they would introduce it into the Pro Alliance playoffs. As for whether or not they should change the format of the regular season, they would study it further.
The new format wasn't some secret that they wanted to give everyone a surprise. As a result, when they were studying the proposal, the Alliance had already gone to the various Clubs to ask for their opinions. They didn't want to suddenly come up with a new rule that would lead to resistance. Now that the plan could be brought out, it was clear that the Clubs wouldn't have any objections. As for the player teams in the Challenger League, their words didn't carry much weight. They could only follow the rules.
Because of the addition of headcount, the new competition system would indeed make the competition more complicated as the experts had said. However, no matter how complicated the competition was, it still had to be a guarantee of victory. If a team could win both the group arena and the team competition, then there was no need to calculate points to know who the winner would be.
Headcount was only useful in situations where one side won in the group arena and the group arena. If you thought that points were only used to determine the winner in this situation, then you were looking at the format too simply. If the winner couldn't be determined, then there would be additional matches. The Alliance didn't mind having more matches to provide more entertainment. Otherwise, why would there be two rounds? They might as well just have one team competition to determine the winner. That would be clean and convenient.
The reason they didn't do this was naturally because 1v1 was something that players loved to see and couldn't give up on. In the end, this kind of old format that strung together so many different types of matches led to a situation where the competition ended early. Especially since this had happened in the finals last season, the Alliance finally decided to make a change.
In theory, this kind of situation could also happen with the new format. For example, if a team obtained all five kills in the group arena and then killed two of the opponents in the team competition, then the competition would end early.
However, the possibility of this was extremely low. In the Pro League, 1v3 in the group arena was a rare sight. 1v5 wasn't impossible, but the possibility was extremely low. In addition, five, four, and three points were all extremely difficult to obtain in the group arena. After all, the group arena was a 1v1 setting. The competition environment was absolutely fair. Obtaining one or two kills in the end should be the most common situation.
However, the team competition was different. The points obtained in the team competition were actually easier to obtain than in the group arena. This was because in the team competition, the fair situation was only maintained at the beginning. When the number of people on the losing side began to decrease, the disadvantage would continue to be magnified. It was very common for the winning side to retain two, three, or even more kills in the end. On the contrary, it was very rare to see a tragic situation where only one person won.
In addition, the team competition itself required six people to participate. It was one more kill than in the group arena. After considering so many factors, if they only obtained one or two points in the group arena, it wouldn't have much of an impact on the team competition. In other words, the team competition played a large role in determining the outcome of the new format. However, to have such a decisive effect, the precondition was that the group arena couldn't be too relaxed. With this kind of suppression, the spectating and competitive nature of the competition was guaranteed. Moreover, it minimized the possibility of the competition ending early. The Alliance was filled with confidence in the new format. The final eight remaining in the Challenger League were fortunate enough to become the first batch to try out the new format.
= = =
Happy Mid-Autumn Festival everyone. This chapter is going to be updated today. Let's take a break. Tomorrow, a new month, a new format. Team Happy will continue their journey. Please look forward to it! (To be continued.) If you like this work, you are welcome to come to qidian.com to vote for me. Your support is my biggest motivation.)
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