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Home > Action > The First Evolution > Chapter 240

Chapter 240

Words:2496Update:22/06/28 05:11:34

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A: Your war machines will have the ability to become invisible until they attack. "

B: Your war machines will have the ability to accelerate (cooldown of one hour), you can activate this ability at any time. After the acceleration command is executed, the flying speed of the drone will increase by 100% (duration of 3 seconds), and the firing speed of the machine gun turret will increase by 100% (duration of 3 seconds).

C: After your war machines are destroyed, you will have a 50% chance of obtaining an energy saving state, in this state, you will not consume any energy to summon your drone or machine gun turret.

D: Your drone will have the ability to self-destruct (passive), once the drone is damaged by external forces or carries out the self-destruct command, then it will cause an explosion.

The self-destruct damage range is 3 cubic meters, explosion power = 30 + operator's spirit x5, there is a 50% chance of causing dizziness, flying, bleeding and other negative effects to the enemy.

E: Your drone will have the ability to fire flash grenades, each drone can only be equipped with 3 flash grenades.

F: (mutated option): You can have 2 machine gun turrets at the same time.

G: (rare option): Your machine gun turret will have the ability to fire first aid (cooldown of 24 hours).

After the command is executed, the machine gun turret will temporarily fill up with a first aid shot, then aim at the target and fire. After the shot successfully hits the target, the target will be healed, the amount healed is 10% of the target's maximum HP (at least not less than 40 HP).

H: (mutated option): Your drone will have the ability to fire, it will use the same type of weapon as your current machine gun turret, but the attack efficiency will be reduced. (Normal machine gun turret can fire 5 shots, drone can only fire 3 shots)

I: (rare option): Rifle grenade, your machine gun turret will be equipped with an M7940MM grenade launcher, after executing this option, the machine gun turret will fire a 40mm conventional grenade to attack the enemy.

Grenade shooting has an unobstructed damage range of 3 cubic meters, explosion power = 30 + operator's spirit x5, there is a 50% chance of causing dizziness, flying, bleeding and other negative effects to the enemy. The firing interval is 1 minute, each machine gun turret can only fire 2 grenades at most.

J: (mutated option): Stand up! Your machine gun turret will receive the augmentation of the AI personality, Fortress. After executing this option, the machine gun turret will transform into a DK-2 experimental siege robot soldier. It will have completely different abilities from the machine gun turret. If you choose this option, the machine gun turret's abilities will be completely reset.

Looking at the dense selection attributes, and even the rare rare mutation option, Fang Linyan also took a deep breath. He was surprised in his heart.

Obviously, since there was a rare option, he had to prioritize it.

Now that he had the potions and Teldrassil's twig, he was not particularly lacking in first aid shooting. So, he only had two options left.

Of course, Fang Linyan felt that the value of the J: Stand Up option should be the greatest, but because he did not know the parameters of the transformed mechanical soldiers, it was not easy to judge.

After some consideration, Fang Linyan felt that the H option was quite good. The reason was very simple. Once the drone had attack power and unlimited ammunition, it would be a nightmare for enemies who lacked long-range attacks. It would completely suppress them and even make them unable to fight back!

For a very simple example, an ordinary person attacking a T-Rex with a pistol could only be described as seeking death under normal circumstances.

But if this ordinary person was equipped with a helicopter and enough ammunition, he could rely on this small pistol to exhaust the T-Rex to death.

After the drone had the shooting ability, especially when hunting some powerful plot creatures, Fang Linyan could be said to have the capital to fight alone!

However, when Fang Linyan made up his mind and tried to choose the H option, he was surprised to find that his control could not take effect as if his mental command had lost its effect. Fortunately, the 10-second countdown in the upper right corner of his retina also stopped beating at this time.

Immediately afterward, a new prompt appeared: [Combat Technology Assistance] has a high mutation characteristic. This mutation characteristic has been triggered at this time:

You will not be able to freely choose the additional special effects brought by the Combat Technology Assistance lv4. It will be randomly selected by the space from the above list.

But as compensation, you can draw one more additional special effect, which means that you can have 2 additional special effects of the Combat Technology Assistance lv4 at the same time.

Are you willing to perform this mutation characteristic operation? The countdown is 20 seconds. This operation will be performed by default after the time is up.

"Eh? Is there such a trick? "Fang Linyan's eyes suddenly lit up.

He immediately calculated in his mind and found that as long as his luck was not too bad and he randomly drew the 2 worst ordinary attributes, then he would definitely choose to perform this mutation characteristic operation.

After all, even if it was 2 ordinary additional special effects added together, they were mostly stronger than 1 rare attribute.

What's more, there was also a probability of drawing the rare attribute randomly. The probability of drawing the rare attribute for the first time was 4/10.

The probability of drawing the rare attribute for the second time was determined by the result of the first draw.

If he drew the rare attribute for the first time, then the probability was 39%. If he didn't draw the rare attribute for the first time, then the probability was 38%.

In other words, performing the random draw twice had more than 85.3% probability of making a profit. As long as he could draw a rare attribute, then it would be a huge profit.

So … what was he waiting for?

"You have performed the mutation characteristic, the first random draw will be carried out next!"

"Randomizing …"

"You have successfully obtained the E special effect: The drone you own will have the ability to shoot flash bombs. Each drone can only be equipped with 3 flash bombs.

"This is not bad!" Fang Linyan's eyes lit up after seeing the first draw. To be honest, in his eyes, this E special effect was almost the top among the ordinary special effects. It could be used for both attack and defense. It could be used in the battle of plot events or the battle between contractors.

After drawing this item, Fang Linyan felt that no matter what he drew in the second item, he would definitely make a profit.

"You have performed the mutation characteristic, the second random draw will be carried out next!"

"Randomizing …"

"You have drawn J: (rare option): Stand Up!"

"Wow!" A smile appeared at the corner of Fang Linyan's mouth. He was very satisfied with the draw this time. Although he didn't draw the drone shooting ability that he wanted the most, the combination of these 2 abilities at this time also made him feel quite satisfied. It could be said that he was basically making a profit.

As for how much he could make, of course, it depended on the attributes of the experimental siege mechanical soldier.

At this time, he opened the attribute panel with expectation. He immediately found that the original name of the Imfitas MK-2 machine gun turret had been replaced. Its name had become Imfitas DK-2 experimental siege mechanical soldier. The specific attributes were as follows.

Imfitas DK-2 experimental siege mechanical soldier

Type: Robot

Rarity: Blue

Duration: Until destroyed and unable to cross the plane

Control System: "Fortress" Intelligent Personality Simulation System

Strength: 12 + 3 points. For the mechanical soldier, having enough strength would be a very normal thing.

Agility: 2 points + 1 points. The mechanical soldier was still in the experimental stage. Its actions could only be described as basically normal.

Stamina: 10 points + 4 points. Having enough resistance was a must for the mechanical soldier.

Perception: 5 points + 1 points. Ordinary mechanical soldiers only had 2 points or lower, but with the shared vision of the drone, it couldn't be compared with other guys.

Charm: 1 point + 0 points. Only a few people could appreciate its mechanical beauty.

Spirit: 0 points. Before it became a mechanical life, it was estimated that it couldn't comprehend this point.

Default Weapon: M1911 pistol (modified) .45-inch Colt pistol bullets (equipped with 20 rounds)

Effective Range: 30 + 12 meters

Attack Power: 10 + 4

Shooting Mode: Burst Fire

Shooting Interval: 1 second. (Every time the Imfitas DK-2 experimental siege mechanical soldier is summoned, there will be a 5-second self-check startup time before launching an attack.)

Close Combat Barehanded Attack Power: 15 points

Defense: 14 points + 5

Health Points: 140 + 50 points

Additional Feature: Face Tracking System + Infrared Sensor

Additional Feature: Steel bulletproof armor, + 10 defense against physical long-range damage.

Passive Ability: Inheritance, Imfitas DK-2 experimental siege mechanical soldier can inherit most of the basic abilities of the summoner.

Description: Additional bonus behind the basic attribute value, based on Science and Technology Support LV4.

Description: This device is implanted with a friend or foe identification system. Based on the principles of mysticism, even if the mechanical soldier's attack is a stray bullet or a misfire, it will not cause damage to the summoner or allies.

Description: Once the Imfitas DK-2 experimental siege mechanical soldier is destroyed, you will need to wait for half an hour before you can summon it again. However, summoning the Imfitas DK-2 experimental siege mechanical soldier will only consume 10% of the maximum MP and will no longer reduce it permanently.

If you take the initiative to disband the Imfitas DK-2 experimental siege mechanical soldier, the cooldown time will be reduced to 5 minutes. However, this operation can only be performed in non-combat state, and the channeling time is 30 seconds. During this time, it will be interrupted if there is any interference.

[Description: You will obtain the relevant blueprints of a mechanical core. The true mechanical core created will appear as the newest one-time casting material. Therefore, you can summon the Fitas DK-2 Experimental Siege Mechanical Elite Soldier with casting material characteristics. There is no doubt that as an Elite, it is even more powerful and will cause more trouble for your enemies.]

Description: You can use utility points to change the appearance of the mechanical soldier, making its appearance similar to that of an ordinary person in this world. Each use costs 300 utility points.

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