As early as the beginning of the month, Jiang Chen provided the specifications and model of the "Phantom" helmet shell to interested private workshops on Coro Island in the form of outsourcing. Each helmet shell cost them 50 US Dollar to produce. Based on the data provided by Jiang Chen, the cost of producing one helmet was 40 USD and the profit per helmet was as high as 10 USD.
Such a high rate of return even led to a wave of entrepreneurship in Xin.
There were no fishermen left on Ange Island. People who seized the opportunity took out loans to purchase production equipment and set up small workshops in their own yards. Producing one thousand helmets would result in a profit of ten thousand USD. Wasn't it better than fishing?
After a while, when they tasted the sweetness, the smarter ones would start to think about opening a bigger factory, increasing production, lowering production costs, and making more money …
Then they would become capitalists that depended on Future Group financially.
All in all, the cost of a helmet would be around 500 USD. As for the price of the helmet, Jiang Chen planned to set it at 1500 USD. Based on each country's tariff, the retail price would vary between 5% to 15%.
The price of 1,500 USD might seem a little expensive, but if you thought about it from another perspective, would you still think that it was expensive if you could "open your eyes" for an extra eight hours a day?
It was a second life!
And Future Technology guaranteed that the "Phantom" helmet would have a shelf life of at least five years. Helmets damaged within two years due to normal use were guaranteed to be replaced, and any damaged helmets within five years could be replaced at half price. The warranty was undoubtedly very generous.
As for those users who were "curious" about the internal structure of the helmet and were confident enough to disassemble it, they would have to pay for their own curiosity. In the sales agreement and product packaging, Future Technology clearly stated that any voluntary disassembly of the helmet could cause the internal structure to rapidly "oxidize". Helmets damaged due to disassembly were not eligible for replacement or half-price service.
On the other hand, the current production of the virtual reality helmet was not high. Only some people would be able to use it, while others wouldn't be able to. Jiang Chen believed that even at a price of 1500 USD, the "Phantom" helmet would be priceless for a long time.
…
Late at night, in the virtual reality MMORPG testing hall, 2000 players quietly reclined on the recliners as they conducted their routine testing.
For the first 20 days, the internal testing was conducted during the day. However, the staff later discovered that when the "Phantom" was activated, the user's brain would be asleep. If the internal testing was carried out during the day, the player's biological clock would be reversed. Specifically, after the test ended, the closed beta players would be as excited as if it was daytime even though it was already late at night.
Affecting the user's biological clock was indeed a problem, but this also proved the virtual reality helmet's excellent sleep aid. Even patients with insomnia could sleep peacefully through the virtual reality helmet.
Although it was just a small detail, it was carefully recorded in a notebook by the staff. This would provide reference for the actual operation of the game.
It was now the 25th day of the internal testing.
The players had already gotten used to it from the initial shock.
In the beginning, a lot of mages would excitedly throw fireballs in the beginner's village to light up houses. Countless times, they would be killed by the guards at the revival point, but in the end, the entire city's NPCs displayed unfriendly attitudes toward the players before the retarded behavior began to subside.
It was not their fault. Anyone who possessed the ability to cast magic would not think of using it to save the world, but rather to cause some damage to see how furious the NPCs would be. Don't doubt it, even if you use the psychology of Freud, this kind of behavior is traceable.
Because of this, most of the mages were inclined to change professions to fire mage or undead mage.
One was violent enough, and the other was evil enough.
To the players' profession preference, the game designers in the other world could only wave their "scalpel" based on the cold data.
"The weather is great today."
"Let's cut down on the mages."
These two sentences almost became a daily phrase in Du Yongkang's game studio.
Since they couldn't see the specific situation of the players, they didn't understand why the "internal testers" were so passionate about choosing mages, and why they were so passionate about using fireballs to light up the NPCs' houses. This kind of thinking was unheard of in his twenty years of professional career.
It wasn't until Du Yongkang reported the situation to Jiang Chen that the tragic situation of the mages finally stopped.
The virtual reality in the apocalypse took a century to mature, so the players in the other world were not surprised by the degree of freedom and fantasy in virtual reality. They were more used to it.
In short, the internal testers in the modern world had a primitive worship of civilization for such a large scale virtual reality equipment. Just like if you suddenly threw a gun into the hands of a native, their first reaction would not be to move away from the gun hole, but to move their eyes closer to see why the black hole could spit fire.
Cutting down on skill damage would decrease the gameplay, but no one would play as a warrior without it, and it would affect the player's gaming experience. After some consideration, Jiang Chen ordered them to cut down on growth rather than skill damage.
For example, a warrior's C-level equipment would cost 100 gold coins with a drop rate of 10%. A warrior's C-level equipment would cost 1000 gold coins with a drop rate of 4%. Most noobs wouldn't be able to play as a mage, so they would naturally choose to change professions.
Moreover, when players reached Level 20, they would have a chance to reset their points and choose to switch classes. Players who couldn't earn enough gold coins to maintain the mage profession would naturally choose to change to a warrior or an assassin profession.
Also, for the healers that no one cared about, the programmers on the wasteland also made similar adjustments.
After these adjustments, 25 days had passed, and the gameplay of the entire game had improved significantly.
Just as Wei Wendong was controlling the archer that deleted his character and walked in the forest, his helmet suddenly displayed the icon of .
"Disconnected?" Wei Wendong raised his eyebrows.
The battery should be fully charged. Based on the Wi-Fi connection of the "Phantom" to the server, theoretically there was a possibility of disconnecting, although it was the first time he encountered it …
He pressed the logout button, took off his helmet, looked around, and realized the internal testing hall was completely dark. He could only faintly see that the players nearby all encountered the same situation as him as they woke up from the game with a blank expression.
"Don't panic, there's a small situation outside."
Just then, an internal tester walked in and spoke to everyone through the loudspeaker.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.